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There are a multitude of weapons to choose from in Elona. These are categorized into a number of archetypes which all have an individual skill that effects performance with that kind of weapon. Classes start out with different skills, but all skills can be learned at specific trainers.

See weapon stats for a general comparison of weapon statistics and unique abilities. See equipment attributes for the various bonuses and curses that can be present on equipment, weapons included.

More information on ranged weapons can be found here.

There are various special weapons, called precious weapons in Elona. A list of such weapons can be found here.

List of weapons by proficiency[]

Base weights are listed as leather (and raw), to match easily with the equipment section.

Icon-strength Long Sword[]

Claymore Claymore (4.0)
I431-Katana Katana (1.2)
Long sword Long Sword (1.5)
Lightsabre Lightsabre (0,6)
Fleure Fleure (E+)

Icon-strength Axe[]

Bardiche Bardish (3.5)
Battle axe Battle Axe (3.7)
Hand axe Hand Axe (0.9)
Tomahawk Tomahawk (E+)
I676-NegativeEdge Chainsaw (E+)

Icon-strength Scythe[]

Scythe sickle Scythe (4.0)
Scythe sickle Sickle (1.4)
I930-chainsickle Chainsickle (2.1) (E+)
Bone scythe Bone Scythe (E+)
Scissors Scissors (E+)

Icon-constitution Blunt[]

Club Club (1.0)
Hammer Hammer (4.2)
I929-Sox Sox (0.6) (E+)
E Starhammer Star Hammer (E+)
Warhammer Warhammer (E+)

Icon-constitution Stave[]

Long staff Long Staff (0.8)
Staff Staff (0.9)
I928-Whip Whip (0.9) (E+)
E shakujo Shakujo (E+)
E nunchaku Nunchaku (E+)

Icon-constitution Polearm[]

Halberd Halberd (3.8)
Spear Spear (2.5)
Trident Trident (1.8)
Lance Lance (E+)
Drill Drill (E+)

Icon-dexterity Short Sword[]

Dagger Dagger (0.6)
Scimitar Scimitar (0.9)
I432-Wakizashi Wakizashi (0.7)
Kitchenknife Kitchen Knife (0.4)
Kunai Kunai (E+)

Icon-dexterity Bow[]

Bow Long Bow (1.2)
Bow Short Bow (0.8)
Skull Bow Skull Bow (~0.7)
E bladebow Blade Bow (E+)
Arrow bolt Arrow (ammo) (1.2)

Icon-dexterity Crossbow[]

Crossbow Crossbow (2.8)
I595-Repeating Bow Repeating bow (3.0) (E+)
I927-Ballista Ballista (18.0) (E+)
E+crossfire Crossfire (E+)
Arrow bolt Bolt (ammo) (3.5)

Icon-dexterity Throwing[]

Thrown weapons do not use any ammunition, instead requiring that your ammo slot remains empty.
StoneStone (Stones always weight 2, no matter the material)
GrenadeGrenade (0.8)
PantiesPanties (0.5)
ShurikenShuriken (0.4)
Rock-eplus Rock (25.0) (E+)

Icon-perception Firearm[]

I520-Laser gunLaser Gun (1.2)
I547-Machine gunMachine Gun (1.8)
I419-PistolPistol (0.8)
I514-ShotgunShotgun (1.5)
I710-SniperRifle Sniper Rifle  (2.0)( (E+)
Gemini Gun Pair (E+)
BulletBullet (ammo) (2.4)
Energy cellCell (ammo) (0.8)
BulletMagnum (ammo) (3.0) (E+)

Differences in Elona+[]

Changed in 1.15: Weapons and armor typically have an innate bonus based on their specific type. This does not apply to unique versions of these weapons. However, new living weapons do get the bonus. Weapon types that already had a bonus remain unchanged, but are still included in the chart below.
Added in 1.29: Sniper Rifle, Repeating Bow (a crossbow) and Rock (a considerably bigger throwing Stone).
Added in 1.31R: Chainsickle, whip, sox, and ballista.
Added in 1.36: Magnum ammo, have the same icon of regular bullets.
Added in 1.88: Kunai (a short sword), Fluere (a long sword), Drill (a polearm), Lance (a polearm), Tomahawk (an axe that can be thrown with throwing weapon range effectiveness), Chain saw (an axe), Scissors (a scythe), Bone Scythe (a scythe), war hammer (a blunt weapon), star hammer (a blunt weapon), shakujo (a staff), nunchaku (a staff), crossfire (a crossbow), and gun pair (firearms)

Classification Type Bonus Enchantment

Long Sword

Katana Greater Evasion [##] (+6)
Long sword Tactics [##] (+6)
Claymore Endurance +5
Fleure Deals lightning damage
Lightsabre Darkness resistance [##] (+50)

Axe

Hand Axe Shield [##] (+6)
Battle Axe Tactics [##] (+6)
Bardish Weightlifting [##] (+6)
Chainsaw Invokes piercing attack [##]
Scythe Bone Scythe Invokes decapitation [###]
Scissors Strength +5
Scythe Invokes decapitation [###]
Sickle Invokes decapitation [###]
Chainsickle Enables Distant Attack

Blunt

Club Strength +5
Hammer Negates fear
Sox Deals nerve damage [#####+]
Star Hammer Enables Distant Attack
Warhammer Tactics [##]
Polearm Drill Mining [##]
Halberd Heavy Armor [##] (+6)
Lance Riding [##]
Spear Invokes piercing attack [##]
Trident Two Hand [##] (+6)

Stave

Long Staff Magic Device [##] (+6)
Nunchaku Increased chance of melee attack [##]
Shakujo Faith [##]
Staff Meditation [##] (+6)
Whip Enables Distant Attack

Short Sword

Dagger Lock Picking [##] (+6)
Kunai Stealth [#] & Detection [#]
Scimitar Swimming [##] (+6)
Wakizashi Stealth [##] (+8)
Kitchen Knife Anatomy [##] (+8)
Bow Blade Bow Adds a proximity assist [##]
Long Bow Dexterity +5
Short Bow Evasion [##] (+6)
Skull Bow Nether resistance [##] (+50)

Crossbow

Crossbow Greater Evasion [##] (+6)
Crossfire Deals fire damage [##]
Repeating Bow Deals poison damage [##]
Ballista Heavy Armor [##] (+6)

Throwing

Stone Will +7
Grenade Invokes grenade [###]
Panties Deals mind damage [#####+]
Rock Will +5
Shuriken Deals cut damage [##]
Tomahawk Throwing Skill [##]
Firearm Gun Pair Adds a proximity assist [##]
Laser Gun Perception +5
Machine Gun Heavy Armor [##] (+6)
Pistol Sound resistance [##] (+50)
Shotgun Critical hit bonus [###]
Sniper Rifle Invokes decapitation [##]

Ammo types

Arrow Nothing
Bolt
Bullet
Cell
Magnum

Omake Overhaul[]

Each weapon now deals more damage to specific enemies.

For specific characters piercing rate is increased by 20%.

On the other hand, piercing rate is now decreased by 20% for specific characters. If piercing rate goes into the negatives, damage equal to the value of percentage in the negatives will be nullified.

Type Effectiveness
Firearms It is ineffective against undead.
Throwing It is effective against floating enemies.
Polearms It is effective against enemies slower than you.
It is ineffective against enemies faster than you.
Axes It is effective against enemies without any armor.
Maces It is effective against enemies wearing heavy armor.
It is effective against hermit crabs.
It is effective against golems.
It is ineffective against slimes.
Martial Arts It is ineffective against slimes.
Bows It is effective against enemies without a ranged weapon.
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