There are a multitude of weapons to choose from in Elona. These are categorized into a number of archetypes which all have an individual skill that effects performance with that kind of weapon. Classes start out with different skills, but all skills can be learned at specific trainers.
See weapon stats for a general comparison of weapon statistics and unique abilities. See equipment attributes for the various bonuses and curses that can be present on equipment, weapons included.
More information on ranged weapons can be found here.
There are various special weapons, called precious weapons in Elona. A list of such weapons can be found here.
List of weapons by proficiency[]
Base weights are listed as leather (and raw), to match easily with the equipment section.
Long Sword[]
Claymore (4.0)
Katana (1.2)
Long Sword (1.5)
Lightsabre (0,6)
Fleure (E+)
Axe[]
Bardish (3.5)
Battle Axe (3.7)
Hand Axe (0.9)
Tomahawk (E+)
Chainsaw (E+)
Scythe[]
Scythe (4.0)
Sickle (1.4)
Chainsickle (2.1) (E+)
Bone Scythe (E+)
Scissors (E+)
Blunt[]
Club (1.0)
Hammer (4.2)
Sox (0.6) (E+)
Star Hammer (E+)
Warhammer (E+)
Stave[]
Long Staff (0.8)
Staff (0.9)
Whip (0.9) (E+)
Shakujo (E+)
Nunchaku (E+)
Polearm[]
Halberd (3.8)
Spear (2.5)
Trident (1.8)
Lance (E+)
Drill (E+)
Short Sword[]
Dagger (0.6)
Scimitar (0.9)
Wakizashi (0.7)
Kitchen Knife (0.4)
Kunai (E+)
Bow[]
Long Bow (1.2)
Short Bow (0.8)
Skull Bow (~0.7)
Blade Bow (E+)
Arrow (ammo) (1.2)
Crossbow[]
Crossbow (2.8)
Repeating bow (3.0) (E+)
Ballista (18.0) (E+)
Crossfire (E+)
Bolt (ammo) (3.5)
Throwing[]
Thrown weapons do not use any ammunition, instead requiring that your ammo slot remains empty.
Stone (Stones always weight 2, no matter the material)
Grenade (0.8)
Panties (0.5)
Shuriken (0.4)
Rock (25.0) (E+)
Firearm[]
Laser Gun (1.2)
Machine Gun (1.8)
Pistol (0.8)
Shotgun (1.5)
Sniper Rifle (2.0)( (E+)
Gun Pair (E+)
Bullet (ammo) (2.4)
Cell (ammo) (0.8)
Magnum (ammo) (3.0) (E+)
Differences in Elona+[]
Changed in 1.15: Weapons and armor typically have an innate bonus based on their specific type. This does not apply to unique versions of these weapons. However, new living weapons do get the bonus. Weapon types that already had a bonus remain unchanged, but are still included in the chart below.
Added in 1.29: Sniper Rifle, Repeating Bow (a crossbow) and Rock (a considerably bigger throwing Stone).
Added in 1.31R: Chainsickle, whip, sox, and ballista.
Added in 1.36: Magnum ammo, have the same icon of regular bullets.
Added in 1.88: Kunai (a short sword), Fluere (a long sword), Drill (a polearm), Lance (a polearm), Tomahawk (an axe that can be thrown with throwing weapon range effectiveness), Chain saw (an axe), Scissors (a scythe), Bone Scythe (a scythe), war hammer (a blunt weapon), star hammer (a blunt weapon), shakujo (a staff), nunchaku (a staff), crossfire (a crossbow), and gun pair (firearms)
Classification | Type | Bonus Enchantment |
---|---|---|
Long Sword |
Katana | Greater Evasion [##] (+6) |
Long sword | Tactics [##] (+6) | |
Claymore | Endurance +5 | |
Fleure | Deals lightning damage | |
Lightsabre | Darkness resistance [##] (+50) | |
Axe |
Hand Axe | Shield [##] (+6) |
Battle Axe | Tactics [##] (+6) | |
Bardish | Weightlifting [##] (+6) | |
Chainsaw | Invokes piercing attack [##] | |
Scythe | Bone Scythe | Invokes decapitation [###] |
Scissors | Strength +5 | |
Scythe | Invokes decapitation [###] | |
Sickle | Invokes decapitation [###] | |
Chainsickle | Enables Distant Attack | |
Blunt |
Club | Strength +5 |
Hammer | Negates fear | |
Sox | Deals nerve damage [#####+] | |
Star Hammer | Enables Distant Attack | |
Warhammer | Tactics [##] | |
Polearm | Drill | Mining [##] |
Halberd | Heavy Armor [##] (+6) | |
Lance | Riding [##] | |
Spear | Invokes piercing attack [##] | |
Trident | Two Hand [##] (+6) | |
Stave |
Long Staff | Magic Device [##] (+6) |
Nunchaku | Increased chance of melee attack [##] | |
Shakujo | Faith [##] | |
Staff | Meditation [##] (+6) | |
Whip | Enables Distant Attack | |
Short Sword |
Dagger | Lock Picking [##] (+6) |
Kunai | Stealth [#] & Detection [#] | |
Scimitar | Swimming [##] (+6) | |
Wakizashi | Stealth [##] (+8) | |
Kitchen Knife | Anatomy [##] (+8) | |
Bow | Blade Bow | Adds a proximity assist [##] |
Long Bow | Dexterity +5 | |
Short Bow | Evasion [##] (+6) | |
Skull Bow | Nether resistance [##] (+50) | |
Crossbow |
Crossbow | Greater Evasion [##] (+6) |
Crossfire | Deals fire damage [##] | |
Repeating Bow | Deals poison damage [##] | |
Ballista | Heavy Armor [##] (+6) | |
Throwing |
Stone | Will +7 |
Grenade | Invokes grenade [###] | |
Panties | Deals mind damage [#####+] | |
Rock | Will +5 | |
Shuriken | Deals cut damage [##] | |
Tomahawk | Throwing Skill [##] | |
Firearm | Gun Pair | Adds a proximity assist [##] |
Laser Gun | Perception +5 | |
Machine Gun | Heavy Armor [##] (+6) | |
Pistol | Sound resistance [##] (+50) | |
Shotgun | Critical hit bonus [###] | |
Sniper Rifle | Invokes decapitation [##] | |
Ammo types |
Arrow | Nothing |
Bolt | ||
Bullet | ||
Cell | ||
Magnum |
Omake Overhaul[]
Each weapon now deals more damage to specific enemies.
For specific characters piercing rate is increased by 20%.
On the other hand, piercing rate is now decreased by 20% for specific characters. If piercing rate goes into the negatives, damage equal to the value of percentage in the negatives will be nullified.
Type | Effectiveness |
---|---|
Firearms | It is ineffective against undead. |
Throwing | It is effective against floating enemies. |
Polearms | It is effective against enemies slower than you. |
It is ineffective against enemies faster than you. | |
Axes | It is effective against enemies without any armor. |
Maces | It is effective against enemies wearing heavy armor. |
It is effective against hermit crabs. | |
It is effective against golems. | |
It is ineffective against slimes. | |
Martial Arts | It is ineffective against slimes. |
Bows | It is effective against enemies without a ranged weapon. |