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Name Relative Difficulty Starting Gold
Purge -2 20,000
Overdose -1 20,000
Essential (Advancing) 0 3,000-3,500
Natural 1 3,000-3,500
Loss (Inferno) 2 400-600
Abnormal (No Future) 3 100

Taking relative to mean "0" as Essential. The values are based off of <Bysymlha the amber eyes>'s game mode changing service in Devil Cape, as she allows the player to change the save to a game mode easier than the present one irreversibly.

Essential

(formerly known as Advancing)

Normal difficulty, comparable to Elona.

Overdose

  • Allows for faster progression due to the experience multiplier, which by default is 3x, but can be changed to 5x, 10x, 20x, 30x at Devil Cape. Score will be 0, and you cannot make a gene. In versions prior to 1.88R, this multiplier would've been 20x.
  • For versions 1.88R and later, potential loss due to levelling up is at a fixed 5%

Purge

  • Score will be 0, and you cannot make a gene.
  • Refered to as a "balance breaker".
  • At game start, the player has 20,000 gp gives the player 1,000,000 gp after the tutorial.
  • Grants access to two game mode exclusive abilities, <Win> and <Purge>, a skill and a wide skill, both with 1 SP costs, with Win setting the target's HP to 0, then dealing 1 damage, and Purge sets the HP and MP of all hostile NPCs in sight to 0.
  • Auto-save is disabled
  • Rare loot trigger is always on.
  • Potentials have a minimum of 1%.
  • NPCs will be dealt 999,999 damage when vomiting with negative satiety.
  • For versions 1.88R and later, the player can choose to continue playing when dead, which requires setting up at Devil Cape.
  • For versions 1.88R and later, potential loss due to levelling up is at a fixed 5%
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