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EX team battles in nutshell. I lost 140+ win streak this way.

An aspiring player who keeps derping the game.

I'll fill this out later with something useful. Probably.

Notes[]

var_59 - id from bestiary

var_57(38, var_519) - level

var_57(207, var_519) - movement chance

var_57(208, var_519) - preferred distance

var_57(209, var_519) - secondary action chance

var_57(215, var_519) - primary action ids

var_57(220, var_519) - secondary action ids

var_57(211, var_519) - critical HP action id

var_81(50, var_519) - resistance for fire

var_81(51, var_519) - res for cold

etc...

var_81(60, var_519) - res for magic

*label_3470 contains bitflags

HMMBITON var_1229(x / 32, y), x / 32

where x is bitflag number, y - monster id from bestiary.

Links on pages in user namespace[]

User:TankAirTuna/Fairy Pianist Guide - someday I'll finish it.

User:TankAirTuna/Vendors

Enchantments[]

Strength (the number near enchantment w\ objet of heart) of enchantment will be marked as ENC_STR.

Id Name Effect
56 Catches signals from God
59 Reveals religion
29 Speeds up your travel progress Increases speed by ENC_STR / 50 + 1

Increases var_64(28) (it has to do something with travel) by ENC_STR / 8 for player only.

32 Floats you
35 Allows you to see invisible
23 Negates effect of blindness
24 negates the effect of paralysis.
25 negates the effect of confusion.
26 negates the effect of fear.
27 negates the effect of sleep.
28 negates the effect of poison.
42 allows you to digest rotten food.
41 protects you from thieves.
55 diminishs bleeding.
52 decreases physical damage you take. It affects certain variable by ENC_STR / 40 + 5. (stacks)

The physical damage taken is multiplied by 100 / (100 + VAR).

For example, Shield Tonfa will grant +12 VAR.

53 sometimes nullifies damage you take. It affects chance by ENC_STR / 60 + 3.

Enchantments stack, but actual chance is capped on 50%.

For example, Shield Tonfa will add +9% to nullifying chance.

54 deals cut damage to the attacker. It affects percentage of damage dealt by ENC_STR / 5. (stacks)

Damage from this source is capped at MAX_HP / 5.

For example, Shield of Thorn will inflict 200% of attack's damage.

44 increases your chance to deliver critical hits. Adds ENC_STR / 50 (stacks) to variable responsible for one of critical hit rolls. Actual formula is a liiitle bit complicated and best written somewhere else.
64 decreases enemy chance to deliver critical hits. Similar, but instead responsible for reduction of critical hit rolls.
39 gives you a chance to throw an absolute piercing attak. Adds ENC_STR / 50 (stacks) to the chance of inflicting *vopal* attack.

For example, spears will have +2% to the chance.

34 enhances your spells. Increases spellpower by (ENC_STR / 10)%. Stacks. Capped at 1500.
68 enchances your breath. Increases damage by (ENC_STR / 10)%. Stacks. Capped at 2000.
50 increases the chance of extra melee attack. Increases chance of second strike by (ENC_STR / 15)%, and consecutive strikes by lesser amount. Stacks.

Depends on amount of weapons in hands and amount of strikes.

rnd(100) + (wpns + 1) * (wpns + 10) * strikes < ENC_STR / 15

51 increases the chance of extra ranged attack. Increases chance of second strike by (ENC_STR / 15)%. Stacks.

Gemini and Griffon add around 133% to chance, so they always strike twice.

65 provides an interlocking shooting mechanism. Add to the same variable, proc practically identical things.

Have around 1/10 chance per item (effect will only proc once).

Proximity assist weapon requires close distance (1 or less).

66 provides a proximity assist weapon.
62 deals magic damage to the magic attacker. Damage inflicted is (ENC_STR / 5) / 2 %, capped at MAX_HP / 10. Stacks.
63 make possible to remote blow.
21 causes random teleport. Add cNoCurse bitflag.
45 sucks blood of the wielder.
46 disturbs your growth.
47 attracts monsters.

Notes-2[]

Invoke list! In these cases, ENC_STR seems to affect spellpower of the spell invoked as well as weapon skill(?). 1th element of all these entries is id of ability invoked, 5th is chance to invoke.

var_592(0, 0) = 450, 2000, 1000, 10000, 24000, 10     var_592(0, 1) = 620, 2000, 6000, 24000, 0, 50     var_592(0, 2) = 452, 2000, 1000, 10000, 24000, 10     var_592(0, 3) = 434, 2000, 800, 10000, 24000, 12     var_592(0, 4) = 433, 2000, 600, 10000, 24000, 12     var_592(0, 5) = 625, 3000, 400, 10000, 24000, 2     var_592(0, 6) = 627, 3000, 1000, 10000, 24000, 50     var_592(0, 7) = 468, 3000, 1000, 10000, 24000, 2     var_592(0, 8) = 604, 2000, 1000, 10000, 24000, 45     var_592(0, 9) = 609, 2000, 1000, 10000, 24000, 45     var_592(0, 10) = 608, 2000, 1000, 10000, 24000, 45     var_592(0, 11) = 453, 3000, 1000, 10000, 24000, 4     var_592(0, 12) = 451, 3000, 1000, 10000, 24000, 4     var_592(0, 13) = 448, 3000, 1000, 10000, 24000, 4     var_592(0, 14) = 446, 3000, 400, 10000, 24000, 1     var_592(0, 15) = 444, 3000, 1000, 10000, 24000, 3     var_592(0, 16) = 442, 3000, 1000, 10000, 24000, 2     var_592(0, 17) = 443, 2000, 800, 10000, 24000, 10     var_592(0, 18) = 436, 2000, 1000, 10000, 24000, 10     var_592(0, 19) = 421, 2000, 1000, 10000, 24000, 20     var_592(0, 20) = 422, 2000, 1000, 10000, 24000, 20     var_592(0, 21) = 423, 2000, 1000, 10000, 24000, 20     var_592(0, 22) = 419, 2000, 1000, 10000, 24000, 20     var_592(0, 23) = 404, 3000, 800, 10000, 24000, 2     var_592(0, 24) = 655, 2000, 1000, 10000, 24000, 20     var_592(0, 25) = 658, 2000, 20, 10000, 0, 44     var_592(0, 26) = 691, 2000, 500, 10000, 24000, 90     var_592(0, 27) = 649, 2000, 500, 10000, 24000, 4

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