Five additional floors worth of main quest in Act III.
Added 6 high-level members to the Shell race including 1 unique NPC. Added 1 evolution pattern.
Added one new artifact and unique NPC.
Added 2 special actions. Made the detection-type feats grant a special action instead.
Added two gaze-type special actions. Added a feat that will confer one of them.
Added gauge attacks that trigger with gaze-type attacks other than Eye of brainwashing.
Modified medusa, euryale, stheno, and cockatrice's AIs. Only the newly-generated NPCs will experience this change.
Doubled the effect of the passive ability from worshipping Mani.
The ability from Opatos has been made to affect more than physical damage.
Yacatect's ability will now also increase the drop rate of regular items.
Speed increase and speed cap for worshipping Lulwy also increased.
20% of max health added to formula for Prayer of Jure, but only for the player.
Made stamina regeneration from worshipping Kumiromi recover 1 sp/2 turns.
Changed stamina recovery from 2 sp/10 turns to 2 sp/4 turns.
Made it so that Mist of Silence effect will not show up even when out of sight.
Changed mana battery calculation. Spells levels won't be 0, increased the amount of spell stock gained, and made it display what stock was gained or if mana was recovered.
Changed harpy race's second leg slot to a back slot.
When the sum of "chance of extra ranged/melee attack" enchants and the bonus from Dual Wield skill reaches a certain amount, extra attacks become guaranteed. Changed it to make the extra attacks somewhat random.
Added a sound effect that plays when entering a floor with a Big Daddy in it.
Prevented empty items from showing up in the list of things to (o)pen. You can now open containers by spamming the shortcut key assigned to them.
Dyes will now have their colour code after their name to help differentiate between similar colours. (It will not display when unidentified.)
magistus, trismagistus, skull sword, and violent skull sword will display the skill level at which they were made.
When the player successfully uses the special action Bewitch on friendly NPCs, money will be received. They will not give any more money when they are no longer interested, and you receive less than if you had used prostitution. It's low-risk and low-return; it takes only 1 turn, the NPCs do not need to be drunk, and there is no risk of Sickness. It's for roleplaying a beggar, when you need money, and when you just want to siphon money off them but remain chaste.
Summoned undead will no longer start sleeping in towns at night.
Characters that die to fire damage will no longer start a fire. Items on the ground will still burn without a magatama.
High level adventurers and god NPCs will have their attributes weakened to 1/5 instead of 1/6. This should fix the bug where the values were not rounded off properly, making the values go weird.
Fixed some descriptions.
Fixed Shining Wave having a water sound effect.
Fixed message displayed when stepping on essential oil and gasoline puddles. Gasoline puddles generated in a previous version will display as and act like essential oil though.
Fixed a variable in alchemy rain not functioning as it should and causing bugged exp gain.
Made a sub quest added in 1.55 recognize when the year changes.
NB: Sophia's quest.
Made duel opponents not capturable with monster balls and little balls.
Made maximum HP/MP not overflow.
Fixed critical hit damage multiplier using Martial Arts not going above 1.
Extra attacks should proc less the more arms the character has - the modifier wasn't working, and it's fixed now.
Fixed the bonus skill selected during character creation disappearing if the game is closed without saving right after the opening scene. Can't guarantee that it'll work properly if you quit before the dialogue in the beginning though.
When NPCs duplicate rods with alchemy, they are no longer stacked into the player's inventory. Remaining charges on stacks of rods will also no longer increase.
When summoned undead defeat an enemy, allies tagged to the player will now be able to receive AP (albeit a reduced amount) if they are eligible.
Fixed tagged NPCs not reflecting their speed changes due to buffs.
Fixed high level NPCs having an overflow in experience and gaining the amount overflowed.
Fixed quest givers' names going weird in the journal when the player is in another floor of the town.
Detailed changelog (E) Beware of spoilers?
Taken from 仕様書(elonaplus).txt.
[Expanded main quest]
Placed <Manytia> (see below) in F20 of Cradle of Chaos. Will resurrect in a day on this floor if he dies.
Placed <Mary> the insect master, <Shell King of Vindale>, and <Aribel> (if she exists in the library) on F22.
Placed <Kuroya> on F24, as well as <Belphat> if you have already met him.
F25 isn't done yet, so you won't be able to enter it.
<Manytia> the adventure merchant
Level 152 dwarf. Shadow step. On low health, Zero shoot.
Great update. Now i can finally drop Kumiromi since i can recover stamina at much a faster rate than before. I'm also curious as to how useful Yacatect's increased drop rate is.
Also i'm sad to see extra attacks were nerfed T_T took me forever to get equipments with high ### for extra attacks (although the +5 chance gives another reason for people to use the warrior/gunner classes).
That's what I was asking about: whether or not the link to download 1.56 was elsewhere at the wikiwiki site or found in some bbs that the japanese use. Sorry if I offended you though, Kosher pork, after your cheeky, and as usual, pointless remark.
Thanks for both of your inputs. Gave you both a thumbs up. Keep it up.