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Your status effects are displayed in the lower left corner of the screen, above the mini map. Not to be confused with hexes/blessings (displayed in lower right corner and character sheet). NPC status effects may be displayed over their head as a small icon. Death is a cure for all status effects. Many will wear off on their own after many turns.

Name Icon Speed Effects Causes Remedies

Gravity

N/A

Negates float

spells

time

Poisoned

Icon-poisoned Does a random number of (2 + CON / 10) Damage per turn. Also turns off the effects of healing whilst active. At 30 Turns of poison, turns to 'poisoned badly'. poison, chaos attacks, potions, special actions, certain foods, wells potions, rods, spells of healing type

Poisoned Bad!

Sleep

Icon-sleep No action The character is asleep and unable to do anything until woken up. Chaos attacks, potions, special actions, Unsteady status. NPCs such as residents of towns, will be in this state at random. At need sleep, healing is halved. At Need Sleep! Healing stops. Attacks, use whistle, instruments
Confused Icon-confused All skills are decreased, the character will walk randomly and will be randomly interrupted, causing any action to fail. Spellcasting will randomly fail with standard spellbook reading failure results. mind, sound, chaos attacks, potions, hard rain (worldmap), certain foods, unsteady status, wells, failed spellbook reading potions, rods, spells of healing type

Fear

Icon-fear The character is unable to attack. NPCs will run away. special actions, unsteady status, sustaining significant damage (NPCs only) potions, rods, spells of healing type

Paralyzed

Icon-paralyzed No action The character cannot do anything and will not regenerate HP/MP. lightning, nerve, chaos attacks, potions, special actions, certain foods

Blind

Icon-blind Can't see and unable to read. Spells and special actions that requires you to target a specific enemy/spot will not be usable (since you cannot see); this also applies to blinded enemies. Dark, chaos attacks, potions, hard rain (worldmap), Getting into kotatsu (for 1 turn). time

Bleeding

Icon-bleeding Deals damage over time. Each turn decays bleed by one, damage is an average of 0.25% of Current HP Per 4 Turns of bleed. Damage is also somewhat dependent on enemy speed for NPCs. Cut attacks, giving birth, equipment that drains blood, certain special attacks potions, rods, spells of healing type

Bleeding!

Hemorrhage

Wet

N/A

Increases fire resistance. decreases lightning resistance. negates invisibility.

rain, stepping in water, being hit by thrown potions.

Being out of rain, or not moving into a wet tile for a few turns. Can dry off in a water tile by not moving.

Drunk

Icon-drunk Occasionally causes you to walk randomly or vomit. Adds the Interested in a little tail t'night? dialogue option when an NPC has it. alcohol, wells time

Sick

N/A Causes stat loss over time and decreases recovery of HP/MP. sex, certain foods, certain cursed potions sleeping many times, certain blessed potions

Very Sick

Unsteady

Icon-insane Inflicts random status effects. sanity counter is above zero, special attacks, certain foods, sex

eating sister's love fueled lunch, using Unicorn Horn

using Statue of Jure, relaxing at onsen in Larna, natural recovery over time (Jure's passive ability enhances it)

Insane

Paranoia

Dim

Icon-dim Occasionally causes you to walk randomly, reduces combat abilities and magic will randomly fail with standard spellbook reading failure results. certain attacks, potions, certain foods, unsteady status potions, rods, spells of healing type

Muddled

Unconscious

No action

Weight

Burden

N/A -10% Speed Reduction inventory weight 50% to 70% of maximum

Burden!

N/A -30% Speed Reduction inventory weight 70% to 100% of maximum

Overweight

N/A -50% Frequent damage, can fall down the stairs inventory weight 100% to 200% of maximum

Overweight!

N/A Cannot move Frequent major damage, can fall down the stairs, cannot use the Return scroll/spell inventory weight over 200% of maximum

Food

Satisfied

N/A Cannot eat any more food.

Drinking potions at Bloated may induce vomiting.

eating, drinking touch of hunger, time, vomiting

Satisfied!

Bloated

Hungry

N/A Three stages: black, then red, then red! special actions, lack of eating, drinking, vomiting eat, drink

Starving

N/A -10% HP and MP will not recover naturally, except while resting

Starving!

N/A -40% HP and MP will not recover naturally, even if resting. Causes damage and may instantly starve to death each turn until cured.

Choked

N/A No action Renders you immobile and makes flavor text appear in the message window. After several turns passed, if nothing was implemented to stop it, the target will receive a dangerous amount of damage (500HP). Eating mochi and (probably) Kagami mochi. Does not happen all the time. Based on real-life cases. Bashing the suffering one. If you are affected, nearby friendly NPCs will attempt to save you this way.

Stamina

Tired

N/A -10% Chance of failing any action that consumes stamina (note that failed attempts will still consume stamina); may fall down stairs, causing damage. Having 25 to 49 stamina Resting, drinking a bottle of soda, using blue capsule drugs.

Very tired

N/A -30% Having 0 to 24 stamina

VERY tired

N/A -60% Having negative stamina

Sleep

Sleepy

N/A May use a bed to sleep. not sleeping sleeping, napping (on worldmap), entering a shelter in bad weather.

Need Sleep

N/A May fall asleep when resting.

Need Sleep!

N/A Continuously drains stamina and prevents natural recovery of HP/MP, except while resting. Prevents player and pets from gaining XP. May fall asleep when resting.

Other conditions, listed in Feats menu

Anorexia

N/A Causes vomiting when any foodstuff is eaten. Repeating this will cause stats - namely, strength - to drop. Drinking potions or from wells won't cause vomiting. Innkeeper's food will cause you to vomit but makes you bloated anyway excessive vomiting whenever food is consumed (mostly because of eating cursed comestibles)

Sleep many times and avoid further vomiting.

An easy way to deal with this is to purposely die on a Hunting/Harvest/Panic! Quest since there is no death penalty (in 1.22, however, you lose Charisma and Will for doing this!)

Milk and juice can help in the long term.

Try to get to Noyel and gather snow. Sustain yourself with it, sleep in the local inn whenever you can.

In later versions of Elona+, there is a thirst mechanic. You need to use the Marking special action to reduce your thirst. Alternatively, you can keep buying drinks from bartenders (even while distended), which does satiate hunger.

Pregnant

(Changed to Parasite in Elona+ v2.24)

N/A Will result in a hostile alien child being born. Giving birth causes bleeding. Increases rate of hunger. drinking from wells, attacks from aliens, eating alien corpses drinking certain potions, get poisoned, vomit

Note that speed modifiers from starvation, exhaustion and being overburdened stack additively rather than multiplicatively; for example, suffering from both 'VERY tired' and 'Burden!' will add up to -90%, slowing you down to 10% of your original (buffed) speed.

When riding, only Weight status effects will affect speed; a tired, starving rider still has full speed as long as their mount is not slowed down. Sleep, paralysis, and unconsciousness will still stop a rider.


Elona+[]

Name Icon Speed Effects Causes Remedies

Gravity

N/A

Negates float

Disables Greater Evasion chances

spells, Special Actions

time, feather spell

Wet

N/A

Increases fire resistance. Negates invisibility.

Activates the swimming skill. Additionally, monsters are not able to self-destruct while wet.

rain, stepping in water, thrown potions, carrying a magaqua

Being out of rain, or not moving into a wet tile for a few turns.

Sick

N/A Causes stat loss over time and decreases recovery of HP/MP. sex. certain foods, certain cursed potions sleeping many times, certain blessed potions, green tea

Very Sick

Unsteady

Icon-insane Inflicts random status effects. sanity counter is above zero, special attacks, certain foods, sex

eating sister's love fueled lunch, using Unicorn Horn

using Statue of Jure, relaxing at onsen in Larna, natural recovery over time (Jure's passive ability enhances it)

Insane

Paranoia

Fury

N/A Damage done and taken doubles. Rampage special action, taking damage when having the cFury bit flag, hit by a thrown rotten tomato, or being hit by the Provoke special action. Time

Atrophy

N/A Damage done is reduced to half. Browbeat special action. Time

Brainwash

N/A Can cause you to unequip everything from a slot type when used on you, or make an ally attack you for the duration of the status effect when used on a pet. Unequipped slots cannot be used until the brainwash wears off. Eye of brainwashing special action. Magic Kiss or Squeeze special actions if your relationship with the target is high. Killing the brainwasher also works.

Wince

Icon-wince Increases damage taken by 1.2x Occurs often when hit by fire-based damage. Wears off over time.

Chills

Icon-chills Reduces damage dealt to 0.8x Occurs often when hit by ice-based damage. Wears off over time.

Metal

N/A The next hit received will do 1/5 damage. Metal Guard special action. Lasts 5 turns or until user is hit.

Oil

N/A Added in 1.54. Fire damage received is multiplied by 1.75. PV and DV will be multiplied by 1.3. Results from quaffing or getting hit by gasoline or essential oil. Cannot get Wet if under Oil status. But if already Wet when hit by/quaffing gasoline or essential oil, then both status effects will be in effect. Recovers with time, prayer, and <Vernis Original>.

MPoison

Icon-mpoison Does a random number of MP Damage per turn. Also turns off the effects of meditation whilst active. At high severity, turns to Emission. Eye of Mana special action.

Emission

Adv-Cast

N/A Added in 1.995. Spell experience and potency in exchange for tripling MP cost. Advanced Casting special action. Advanced Casting special action.
Dyspnea N/A Essentially a weaker version of choking. Damage every turn and move randomly. Throw food to a hungry NPC for chance to cause it for 10 turns. Anaphylaxis can cause it too. Bash yourself or the NPC.
Invert N/A Increases damage taken by 1.75x Shield Parry, Linear Launcher, Impact Gunfire, and Draw Shadow special actions. Time (lasts 1 or 2 turns)
Brain Parasite

(B-Parasite)

N/A Added in v2.24. Allows the infected to use the special action Brain Parasitize, which infects the target with another brain parasite. In exchange, the infected suffers from random bouts of brainwash and 15 turns of dim regardless of their immunity. On the bright side, this form of brainwash does not cause you to unequip gear nor cause friendly fire. Enemies using the special action Brain Parasitize to spread the parasite, especially leucochloridium, driceradops, and camouflaged imp. Eating the corpse of leucochloridium also causes B-parasite. Lasts until you take nerve or lightning damage. Persists even after death. However, the same means that prevent regular pregnancy also prevent B-parasite.

Stamina

Tired

N/A -10% Chance of failing any action that consumes stamina (note that failed attempts will still consume stamina); may fall down stairs, causing damage. stamina is between 25 and 49 Resting, drinking a bottle of soda, using blue capsule drugs. Worshiping Kumiromi will recover one point of stamina with every other action done.

Very tired

N/A -30% stamina is between 0 and 24

VERY tired

N/A -60% stamina is below zero

Sleep

Sleepy

N/A May use a bed to sleep. not sleeping sleeping, napping (on worldmap), entering a shelter in bad weather, coffee

Need Sleep

N/A May fall asleep when resting.

Need Sleep!

N/A Continuously drains stamina and prevents natural recovery of HP/MP, except while resting. Prevents player and pets from gaining XP. May fall asleep when resting.

Thirst

Distended

N/A Increases SP generation by 5SP every 10 turns. Cannot drink any more potions. drinking touch of hunger, time, vomiting, marking

Wetting!

Wetting

Thirsty

N/A Three stages: black, then red, then red! special actions, lack of drinking, vomiting drinking, getting wet

Drying

N/A HP and MP will not recover naturally, except while resting

Drying!

N/A HP and MP will not recover naturally, except while resting. SP will also not recover naturally, even when resting.

Elona Mobile[]

For status effects and mutations see the Feats (mobile) page.

See also[]

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