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Spells allow you to interact with item, allies, NPC and monsters in the world of Elona. Spells cost MP (Mana). Spells are innate to your class or are learned from reading spell books.

You can't have two spell buffs that affect the same thing active on your character at the same time. (Free Thinking Vs Elm's Blessing, Inspire Vs Oak's blessing, etc...)

Destroy

name Ellement Skill Effect
Acid Pool Nature Nature Lore Sets 1~7 tiles on acid in a 5x5 area.
Dark Arrow Dark Shadow Can inflict Blind.
Dark Bolt Dark Shadow Can inflict Blind.
Earthquake Phys Nature Lore Self Damaging, Friendly Fire, Inflicts Confused, Same range as Whirlwind
Electric Bolt Elec. Elemental Channel Cast a single bolt of fire.

Can inflict Paralysis.

This is the damage spell that most mage characters will want to use.

Fire Ball Fire Elemental Channel Cold attack to multiple targets.
Fire Bolt Fire Elemental Channel Cast a single bolt of fire.
Fire Wall Fire Nature Lore Sets 1~7 tiles on fire in a 5x5 area.
Ice Ball Cold Elemental Channel Cold attack to multiple targets.
Ice Bolt Cold Elemental Channel Cast a single bolt of cold.
Magic Arrow Magic Magic Practice
Magic Bolt Magic Magic Practice
Magic Storm Magic Magic Practice
Mind Bolt Mind Mind Control Can inflict Dim and Confused
Nerve Arrow Mind Mind Control Inflicts Paralysis
Nether Arrow Nether Necromancy Restores some HP upon hit
Nether Bolt Nether Necromancy
Raging Roar Mind Mind Control Sound based attack. Can inflict Confusion
Storm Strike Electric - Attacks target with hammer type weapon and increases damage dealt, Scales off of Magic Power.

Cursed

Name Ellement Skill Effect
Arcane Scar Magic Practice Reduces the target's Magic resistance
Confuse Magic Magic Practice Inflicts Confused status on target
Death's Shadow Necromancy Reduces the target's Nether resistance
Dispel Barrier Removes a random buff from target
Dispel All Necromancy Removes all buffs on target
Elemental Scar Magic Elemental Channel Reduces the target's Fire/Cold/Electric resistance
Gravity Sphere Barrier Removes Flying status from everyone in the area
Holy Clasp Magic Bless Prevents target from moving for a few turns, inflicts Tired status, prevents casting Holy Clasp for 9+Duration turns
Holy Word Magic Barrier Inflicts Paralyzed status on target for 1 - 5 turns
Mind Trap Mind Control Prevents target from moving for a few turns and inflicts Slow
Mist of Frailness Dark Shadow Mastery Reduces the target's Defense/Evasion by 50% for 13 turns. +3 turns per level.
Mist of Silence Dark Shadow Prevents Spellcasting
Mist of Veiling Shadow Reduces the effect of healing
Nightmare Mind Mind Control Reduces the target's Dark/Nether/Nerve resistance
Paralysis Chain - Bless Inflicts Paralyzed status in a cross shape centered on target
Slow Magic Bless Reduces the target's Speed
Slow Body Mind Control Reduces target's Strength/Constitution/Dexterity
Slow Mind Mind Control Reduces target's Perception/Magic/Will
Taunt Shadow Inflicts Poison status and the Slow spell on target within 1 tile of caster
Thorn's Embrace Nature Lore Inflicts Poison status and the Slow spell on target
Vile Fear Necromancy Reduces the effect of healing and inflicts the Slow spell on target

Bless

Name Element Skill Effect
Arcane Seal Magic Barrier Improves Magic resistance
Armored Magic Barrier Increases Physical Damage Reduction
Barkskin Nature Nature Lore Resists Bleeding status, Increases Defense & Cold resistance
Beast Claw Nature Nature Lore Adds bonus Physical damage to Physical Attacks
Cure Critical Wounds Heal Recovery Restores HP, reduces Poison, reduces Bleed
Cure Minor Wounds Heal Recovery Restores HP, reduces Poison, reduces Bleed
Cure of Eris Recovery Restores HP, reduces Poison, reduces Bleed
Cure of Jure Recovery Restores HP, reduces Poison, reduces Bleed
Dark Cloak Shadow Increases Cold/Dark resistance, resist Paralyzed status
Divine Wisdom Magic Magic Practice Increases Magic and Literacy skill.
Elemental Affinity Elemental Channel When casting spells with the key skill Elemental Channel, restore HP and MP
Elemental Protection Magic Elemental Channel Increases Fire/Cold/Electric resistance
Elm's Blessing Nature Nature Lore Increases Perception/Magic/Will
Fading Light Necromancy Increases Nether resistance.
Feather Elemental Channel Adds Floating status, reduces equipment weight.
Free Thinking Mind Control Increases Magic/Will, resists Dimmed status
Heal Poison Recovery Removes all poison stacks
Healing Rain Heal Nature Lore Restores HP, reduces Poison, reduces Bleed to self and all allies in area
Heal Disease - Recovery Removes all disease. Self only.
Healing Touch Recovery Restores HP, reduces Poison, reduces Bleed
Holy Justice Magic Bless Adds bonus Physical damage to Physical Attacks
Holy Light Magic Bless Removes one Hex, increases Hex resistance
Holy Shield Magic Barrier Increases Defense
Holy Veil Bless Increases Hex resistance
Identify Magic Magic Magic Practice Increases frequency of Meditation skill procs.
Protective Prayer - Bless Increases Evasion. Single target
Reflect Mind - Mind Control Increases Mind Control skill. Self only
Inspire Mind Mind Control Resist Confusion status and increases.
Mind Shield Mind Control Increases Physical Damage Reduction, reduces Physical and Magical damage
Oak's Blessing Nature Nature Lore Increases Dexterity/Constitution/Perception
Poison Weapon Shadow Inflict poison on physical attacks
Protect Mind Mind Control Increases Nerve resistance
Regeneration Nature Nature Lore Increases frequency of Healing skill procs.
Resist Poison Nature Lore Increases Nature resistance
Speed Bless Increases Speed
Uncurse Bless Remove curses from equipped items
Vanquish Hex Barrier Removes all debuffs
Void Embrace Necromancy Reduce MP cost for spells

Special

Name Element Skill Effect
Combined Fairy None Psychic Consumes 2 lesser fairies of the same element to create a greater fairy. The higher the skill level, the higher the level of the created fairy. The resulting fairy takes up the same amount of elemental slots as the fairies required to make it, but it's stats are higher than the combined elementals.
Door Creation Nether Necromancy Replaces a tile with a door
Elemental Contingency None Secrecy Randomly summons a Wind, Water, or Fire Fairy. Summoner class can have 4 elemental Faries summoned at once while other classes are limited to 2.
Enhanced Elemental Contingency None Secrecy Incereases the level of creatures summoned with Elemental Contingency
Identify Nature Lore Identifies one unidentified stack in your inventory
Limit Break Mind Control Sets Max MP to 0 for 13 turns, restores HP based on MP locked
Mania Mind Control Drains MP from enemies in area
Ninjutsu Shadow Teleports you to a target tile (range is limited to 3 tiles & cannot teleport through walls)
Return Magic Magic Practice Teleports you to: Home, Lesimas, Garok's Workshop, Mansion of Younger Sister or Samuel
Sacrifice Fairy None Ritual Makes a selected fairy self-destruct and deal damage to surrounding enemies. The damage element depends on the element of the selected fairy.
Short Teleport Magic Magic Practice Teleports you to a random tile on screen
Spiritual Guidance None Psychic Extra DMG when attacking with elementals
Spiritual Overload None Psychic Enhances nerby elementals for several turns (incereases their STR, DEX, PERC and Speed).
Summon Monster Nether Necromancy Spawns 1~5 Summoned Monsters centered on caster
Teleport Magic Magic Practice Teleports you to a random tile on the map
Wall Creation Nether Necromancy Fills an empty tile with a wall
Web Nature Nature Lore Spawns 1~7 webs in a 5x5 area, webs immobilize anyone who steps on them, resisted by Dexterity

See also

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