Spells allow you to interact with item, allies, NPC and monsters in the world of Elona. Spells cost MP (Mana). Spells are innate to your class or are learned from reading spell books.
You can't have two spell buffs that affect the same thing active on your character at the same time. (Free Thinking Vs Elm's Blessing, Inspire Vs Oak's blessing, etc...)
Destroy[]
name | Ellement | Skill | Effect |
---|---|---|---|
Acid Pool | Nature | Nature Lore | Sets 1~7 tiles on acid in a 5x5 area. |
Dark Arrow | Dark | Shadow | Can inflict Blind. |
Dark Bolt | Dark | Shadow | Can inflict Blind. |
Earthquake | Phys | Nature Lore | Self Damaging, Friendly Fire, Inflicts Confused, Same range as Whirlwind |
Electric Bolt | Elec. | Elemental Channel | Cast a single bolt of fire.
Can inflict Paralysis. This is the damage spell that most mage characters will want to use. |
Fire Ball | Fire | Elemental Channel | Cold attack to multiple targets. |
Fire Bolt | Fire | Elemental Channel | Cast a single bolt of fire. |
Fire Wall | Fire | Nature Lore | Sets 1~7 tiles on fire in a 5x5 area. |
Ice Ball | Cold | Elemental Channel | Cold attack to multiple targets. |
Ice Bolt | Cold | Elemental Channel | Cast a single bolt of cold. |
Magic Arrow | Magic | Magic Practice | |
Magic Bolt | Magic | Magic Practice | |
Magic Storm | Magic | Magic Practice | |
Mind Bolt | Mind | Mind Control | Can inflict Dim and Confused |
Nerve Arrow | Mind | Mind Control | Inflicts Paralysis |
Nether Arrow | Nether | Necromancy | Restores some HP upon hit |
Nether Bolt | Nether | Necromancy | |
Raging Roar | Mind | Mind Control | Sound based attack. Can inflict Confusion |
Storm Strike | Electric | - | Attacks target with hammer type weapon and increases damage dealt, Scales off of Magic Power. |
Cursed[]
Name | Ellement | Skill | Effect |
---|---|---|---|
Arcane Scar | Magic Practice | Reduces the target's Magic resistance | |
Confuse | Magic | Magic Practice | Inflicts Confused status on target |
Death's Shadow | Necromancy | Reduces the target's Nether resistance | |
Dispel | Barrier | Removes a random buff from target | |
Dispel All | Necromancy | Removes all buffs on target | |
Elemental Scar | Magic | Elemental Channel | Reduces the target's Fire/Cold/Electric resistance |
Gravity Sphere | Barrier | Removes Flying status from everyone in the area | |
Holy Clasp | Magic | Bless | Prevents target from moving for a few turns, inflicts Tired status, prevents casting Holy Clasp for 9+Duration turns |
Holy Word | Magic | Barrier | Inflicts Paralyzed status on target for 1 - 5 turns |
Mind Trap | Mind Control | Prevents target from moving for a few turns and inflicts Slow | |
Mist of Frailness | Dark | Shadow Mastery | Reduces the target's Defense/Evasion by 50% for 13 turns. +3 turns per level. |
Mist of Silence | Dark | Shadow | Prevents Spellcasting |
Mist of Veiling | Shadow | Reduces the effect of healing | |
Nightmare | Mind | Mind Control | Reduces the target's Dark/Nether/Nerve resistance |
Paralysis Chain | - | Bless | Inflicts Paralyzed status in a cross shape centered on target |
Slow | Magic | Bless | Reduces the target's Speed |
Slow Body | Mind Control | Reduces target's Strength/Constitution/Dexterity | |
Slow Mind | Mind Control | Reduces target's Perception/Magic/Will | |
Taunt | Shadow | Inflicts Poison status and the Slow spell on target within 1 tile of caster | |
Thorn's Embrace | Nature Lore | Inflicts Poison status and the Slow spell on target | |
Vile Fear | Necromancy | Reduces the effect of healing and inflicts the Slow spell on target |
Bless[]
Name | Element | Skill | Effect |
---|---|---|---|
Arcane Seal | Magic | Barrier | Improves Magic resistance |
Armored | Magic | Barrier | Increases Physical Damage Reduction |
Barkskin | Nature | Nature Lore | Resists Bleeding status, Increases Defense & Cold resistance |
Beast Claw | Nature | Nature Lore | Adds bonus Physical damage to Physical Attacks |
Cure Critical Wounds | Heal | Recovery | Restores HP, reduces Poison, reduces Bleed |
Cure Minor Wounds | Heal | Recovery | Restores HP, reduces Poison, reduces Bleed |
Cure of Eris | Recovery | Restores HP, reduces Poison, reduces Bleed | |
Cure of Jure | Recovery | Restores HP, reduces Poison, reduces Bleed | |
Dark Cloak | Shadow | Increases Cold/Dark resistance, resist Paralyzed status | |
Divine Wisdom | Magic | Magic Practice | Increases Magic and Literacy skill. |
Elemental Affinity | Elemental Channel | When casting spells with the key skill Elemental Channel, restore HP and MP | |
Elemental Protection | Magic | Elemental Channel | Increases Fire/Cold/Electric resistance |
Elm's Blessing | Nature | Nature Lore | Increases Perception/Magic/Will |
Fading Light | Necromancy | Increases Nether resistance. | |
Feather | Elemental Channel | Adds Floating status, reduces equipment weight. | |
Free Thinking | Mind Control | Increases Magic/Will, resists Dimmed status | |
Heal Poison | Recovery | Removes all poison stacks | |
Healing Rain | Heal | Nature Lore | Restores HP, reduces Poison, reduces Bleed to self and all allies in area |
Heal Disease | - | Recovery | Removes all disease. Self only. |
Healing Touch | Recovery | Restores HP, reduces Poison, reduces Bleed | |
Holy Justice | Magic | Bless | Adds bonus Physical damage to Physical Attacks |
Holy Light | Magic | Bless | Removes one Hex, increases Hex resistance |
Holy Shield | Magic | Barrier | Increases Defense |
Holy Veil | Bless | Increases Hex resistance | |
Identify Magic | Magic | Magic Practice | Increases frequency of Meditation skill procs. |
Protective Prayer | - | Bless | Increases Evasion. Single target |
Reflect Mind | - | Mind Control | Increases Mind Control skill. Self only |
Inspire | Mind | Mind Control | Resist Confusion status and increases. |
Mind Shield | Mind Control | Increases Physical Damage Reduction, reduces Physical and Magical damage | |
Oak's Blessing | Nature | Nature Lore | Increases Dexterity/Constitution/Perception |
Poison Weapon | Shadow | Inflict poison on physical attacks | |
Protect Mind | Mind Control | Increases Nerve resistance | |
Regeneration | Nature | Nature Lore | Increases frequency of Healing skill procs. |
Resist Poison | Nature Lore | Increases Nature resistance | |
Speed | Bless | Increases Speed | |
Uncurse | Bless | Remove curses from equipped items | |
Vanquish Hex | Barrier | Removes all debuffs | |
Void Embrace | Necromancy | Reduce MP cost for spells |
Special[]
Name | Element | Skill | Effect |
---|---|---|---|
Combined Fairy | None | Psychic | Consumes 2 lesser fairies of the same element to create a greater fairy. The higher the skill level, the higher the level of the created fairy. The resulting fairy takes up the same amount of elemental slots as the fairies required to make it, but it's stats are higher than the combined elementals. |
Door Creation | Nether | Necromancy | Replaces a tile with a door |
Elemental Contingency | None | Secrecy | Randomly summons a Wind, Water, or Fire Fairy. Summoner class can have 4 elemental Faries summoned at once while other classes are limited to 2. |
Enhanced Elemental Contingency | None | Secrecy | Incereases the level of creatures summoned with Elemental Contingency |
Identify | Nature Lore | Identifies one unidentified stack in your inventory | |
Limit Break | Mind Control | Sets Max MP to 0 for 13 turns, restores HP based on MP locked | |
Mania | Mind Control | Drains MP from enemies in area | |
Ninjutsu | Shadow | Teleports you to a target tile (range is limited to 3 tiles & cannot teleport through walls) | |
Return | Magic | Magic Practice | Teleports you to: Home, Lesimas, Garok's Workshop, Mansion of Younger Sister or Samuel |
Sacrifice Fairy | None | Ritual | Makes a selected fairy self-destruct and deal damage to surrounding enemies. The damage element depends on the element of the selected fairy. |
Short Teleport | Magic | Magic Practice | Teleports you to a random tile on screen |
Spiritual Guidance | None | Psychic | Extra DMG when attacking with elementals |
Spiritual Overload | None | Psychic | Enhances nerby elementals for several turns (incereases their STR, DEX, PERC and Speed). |
Summon Monster | Nether | Necromancy | Spawns 1~5 Summoned Monsters centered on caster |
Teleport | Magic | Magic Practice | Teleports you to a random tile on the map |
Wall Creation | Nether | Necromancy | Fills an empty tile with a wall |
Web | Nature | Nature Lore | Spawns 1~7 webs in a 5x5 area, webs immobilize anyone who steps on them, resisted by Dexterity |
See also[]
- Elona Mobile main page
- Actions (mobile)
- HunterSilver's Spreadsheet - Spells (Google Drive)