The Elona+ mod adds several new special actions (referred to as actions), and has added some changes to old ones. The following chart has been shamelessly ripped off of the ElonaPlus wiki. It is reproduced here in an attempt to make it easier to match up skills and attributes with an English translation.
- Due to how many special actions are in the game, now only uses single-target actions, while is for multi-target/wide-area actions.
- 1 Special actions gained via skill level
- 2 Special actions acquired through feats
- 3 Special actions with changes from normal Elona
- 4 Special actions obtained through actions
- 5 Special actions unique to races
- 6 Special actions unique to game modes
- 7 Special actions invoked by weapon skill
Special actions gained via skill level[edit | edit source]
This chart contains the actions you can learn by meeting certain skill requirements.
Many, if not all actions are acquired upon next level up after meeting the requirements.
|Abyss in the eye||Enhance Eye of Mind/Add absorption.||21||Magic Eye feat, Magic 60||Eye of Mind increases by 20% + 10.
'Eye' type special actions deal additional damage and absorb HP&MP.
|Advanced Casting||Increase casting difficulty, spell experience earned is tripled.||1||10 Memorization, 10 Casting||Increase chance of spell casting failure (but triple spell EXP) when Adv-Cast is on.
Use this skill again to switch Adv-Cast status effect on and off.
Triple EXP does not affect Wizard (NPC)'s magic practice.
|Alchemical Rain||Widens potion effect range.||40||60 Alchemy||Applies potion effect to all visible targets, including user and allies. Does not work with all potions. (Hermes Blood, Potential, etc.) Love potion efficacy is halved.|
|Anaphylaxis||Deals light poison damage to all visible enemies.
Poisoned enemies will suffer heavy poison damage, vomit and be dimmed.
|22||Poison Nail Feat, 40 Gene Engineer||The poison damage from this ability doesn't seem to cause poisoning by itself, so a previous source of poison is needed to maximize effect.|
|Aromageddon||Affects the user and all NPCs in sight. Allies gauges will be increased by 15% and their MP will be recovered depending on the user's Gardening's skill. A Gardening skill-dependent speed debuff will be applied on hostile targets that are non-unique NPCs and have a Speed attribute that is half of the user's Speed or higher.||24||Knowledge of magical plants Feat, 60 Gardening||Activation will expend 1 essential oil.|
|Attribute||Enchants attack with elemental damage.||30||41 Martial Arts||The element added to your attack is based on your highest resistance. Elemental damage only works while unarmed. Lasts for 100 turns.|
|BakuretuKen||Melee with a grenade attack.||30||30 Martial Arts||Attack with an additional grenade effect (3x3 area centered on target, may cause confusion) if used when unarmed or while wearing claws/tonfa. Causes a normal attack if you have a weapon equipped.|
|Bewitch||Stops movement of opponent. Has hearts animation.
Has a different effect on friendly NPCs.
|10||50 Charisma||Used by the Space horned owl and Disaster.
On friendly NPCs, you will receive a tiny donation, fewer than you would get through prostitution.
|Blood Stream||Line attack that does damage based on the users will, constitution, and bleeding level.
Causes the user to bleed increasingly each time it is used.
|18||50 Will||It will hit anything within the line, including pets, control magic will help prevent this.
This action can do massive damage if paired with the harakiri and the Brave AP feat. Provided if the player can keep themselves alive during this.
|Body Blow||Adds body blow to unarmed attack.||10||20 Martial Arts||Attacks target and if hit, adds extra damage, dims the target, and causes target to vomit.|
|Call Familiar||Calls ally that's waiting or sends him to reserve.||2||30 Charisma||Pet must be alive. HP depends on what it was at when it was stored.|
|Charge||Does massive damage after charging up power.||30||None||Does 10x normal damage. Has to charge up for 10 turns, being attacked will interrupt it. Once it charges, gain a buff (with a duration of 1 turn) that makes the next attack deal 10x damage. Taught by <Leold> for 1000 AP.|
|Clear Mind||Temporary increase in Will and Perception.||50||100 Martial Arts||Though unlisted, also provides bonuses to evasion, greater evasion, and martial arts. Lasts 20 + (Martial Arts)/5 turns.|
|Curtain of Smoke||Creates a wide smoke screen around the user.||31||20 Stealth||Restricts vision and ball/bolt spells. Breath attacks will destroy the smoke tiles. Sense Object allows you to see through the smoke.|
|Cut Tree||Cuts down a tree in the square you're standing on.||20||10 Axe||Added in version 1.23. Turns a tree into wood material and leaves a stump, after several dozen turns. Works as long as you have a bardish, a chainsaw, or the Negative Edge in your inventory. They do not need to be equipped for the skill to work. NOTE: The action first takes 20 stamina and a larger amount after that to turn a tree into wood material. Higher strength and speed hastens the process.|
|Dancing Wire||Pulls the target enemy next to you and binds them for 3 turns.||18||Strings Assassin Feat, 40 Tactics|
|Draw Charge||Destroys an item by draining charges that are then stored and used for Fill Charge.||1||20 Magic Device||Old skill, requirement level has changed. In versions 2.01 and over, grants Magic Capacity experience.|
|Dimension Fishing||Draws an enemy NPC on the map to you.||10||30 Fishing||Usage gives fishing skill experience. Requires neither fishing rod, nor bait. The order in which enemy NPCs will be drawn to you is pre-determined. Another NPC cannot be drawn to you until the current drawn NPC is dead.|
|Directive||Switch ally's battle mode.||1||10 Charisma||Change the mode of visible allies. Onslaught is normal mode, Defense makes them take no action, and Intercept will prevent your ally from chasing enemies that are out of your range. A blue icon appears on the ally for Defense, and an orange one for Intercept.|
|Distant Attack (alternate)||Attacks a targeted enemy from a distance.||2||None||Added to the special action menu when a weapon with the "It make possible to remote blow" attribute is equipped in a hand slot. Range is 4 spaces. It has the same name as the NPC-only skill, but is dexterity based.|
|Disturbance||Reduces the special invoke bar of a targeted opponent.||10||Automatic||Long range skill. Consumes half of your current invoke gauge, then reduces the target's by that amount.|
|Dupli-Cane||Rods will use stamina instead of charges.||1||30 Alchemy||PC only. Activation toggles Dupli status on/off. When active, damage causing rods (for example: Rod of Firebolt) use 3 stamina per use instead of charges, and deal roughly half damage.|
|Emergency Evasion||Prevents critical hits from occurring when your equipment weight is Light.||30||(Elona Main quest beaten)
35 Light Armor
|Can be used on self or other target within touch range.|
|Ensemble||Perform with allies.||45||30 Performer||Doesn't use instrument. More effective than normal performing. The performance lasts twice as long. Ally performer skill makes a difference.|
|Extermination Breath||A much stronger and wider coverage area version of Variable Breath.||10||Fire Breath Feat,
80 Constitution, 40 Control Magic
|It is further boosted by the Control Magic skill.
Needs 25% gauge.
|Eye of Illusion||Damage mind.||8||Magic Eye feat, 20 Control Magic||Deals mind damage based on Magic and Will of user.|
|Fill Charge||Uses stored charges to recharge an item. 10 charges per use.||10||20 Magic Device||Has a chance of exploding a rod based on Control Magic. In versions 2.01 and over, chance is based on Magic Capacity instead, capping out at (99.5%), and grants Magic Capacity experience.|
|Fire a Volley||All pets attack target from range if armed with a ranged weapon.||50||40 Marksman||Any attribute or extra damage does not activate during the attack. Each party member shoots 3 times.|
|Formless Fetter||All enemies in sight that are on any map effect (including floating enemies) will have 1 turn of Bind applied to them (Bind does not stack)||27||60 Control Magic||Deals Magic attribute and Control Magic skill-dependent magic elemental damage.|
|Golden Storm||Throws away 200gp at up to 10 targets within sight.||18||50 Investing||Damage depends on Investing and Throwing skills.|
|Giga Gravitation||Gravity Damage Surround/Consumes 10% MP||18||Gravity Controll feat, Constitution 100|
|Gravity Sphere||Gravity Damage. Applies short Slow debuff on target.||8||Gravity Controll feat, Constitution 60||Deals more damage at deeper floors. (?)|
|Group Hypnosis||Applies Sleep, Nightmare, Brainwash debuff to all enemies in sight.||Hypnotism feat, Magic Control 40||Strength of Sleep depend on caster's Mind resistance, capped at 10 turns.
There is a chance of applying a weaker version of Nightmare on all targets who are not asleep (?).
If caster is not a Pet, also applies weaker version of Eye of Brainwashing on all targets who are not asleep.
|Hazard Recipe||Badly poisons selected food item. The consumer will suffer paralysis, heavy poison damage, and may vomit or be dimmed.||15||Poison Nail Feat, 20 Gene Engineer||Badly poisoned items are marked with (Danger !) and gain a pitch black tint.|
|Houzanha||All tiles on the current map are randomly destroyed and trains mining.||32||30 Mining||Anything in those tiles are destroyed.|
|Hyper Dash||Enemies will be displaced instead of attacked when moved into.||80 Riding||No effect if used when not riding/being ridden. Enemies can still be attacked by 'i'nteracting with them. Shadow Step and Distance Attack can still be used.|
|Killing Dance||Gives the Killing Dance hex, which increases the chance to evade attacks. On each successful dodge, counterattacks with a single heavy attack, even to ranged attackers.||44||Sexy Dance Feat, 60 Evasion||Lasts 44 turns. The counter-attacks will not trigger against spells, thrown items, or special actions, nor will they trigger invokes. Used by Grim Reapers.|
|Lock Break||Join forces to break the lock.||60||60 Lockpicking||Usable on chests, bejeweled chests, and safes. Uses half the total strength and lockpicking of all allies in sight to attempt to open a lock. Unaffected by Skeleton Key.
Chests and safes (bejeweled chests not included) successfully opened in this manner, will break one item.
|Magic Equip||Magic power increases when your equipment weight is Medium.||30||(Elona Main quest beaten)
35 Medium Armor
Can be used on self. Additionally, allies in line of sight who share the same armor class will also gain the buff.
Power increase is x1.2.
|Magic Kiss||Dim and MP absorption.||5||20 Magic Capacity||Can heal brainwashing. Karma + relationship penalty (less or none if relationship is higher)|
|Makouken||Reduces the special bar of visible hostile NPCs by 50%.||30||41 Will||In addition to the stamina cost, you are penalized around half of your max MP, with no warning if this puts you below 0.|
|Mana burst||Consumes MP for heavy damage attack.||50||40 Casting||Deals (Max MP) damage to all non-pets with 4 tiles, consuming your max MP in mana, potentially damaging the player more than the targets.
In Elona+ 1.69, the attack instead uses remaining MP, rather than maximum MP, earliest version for the change is untested.
|MP Breath||A more powerful breath attack. Deals magic damage.||25||Fire Breath Feat, 60 Constitution, 60 Magic||Deals (1+CON/12)d(3+CON/10+X)+CON/20+MP/4
damage, where X is (users magic resistance - 400)/20 with a limit of CON*2
Can't be used with less than 25% MP.
|Necro Force||Gives a list of commands that apply to all summoned undead from coffins of necromancy.||10||Coffin of necromancy||Gives the following command list:
b. Undead return: Summoned undead are returned to their coffin with a 1 hour respawn time.
c. Undead strengthen: *MP Charge* message. Summoned undead receive a short Boost hex in exchange for your MP.
c. Undead restore: *HP Convert* message. Heals summoned undead in exchange for your HP.
d. Undead bomb: *Brutal Burst* message. Summoned undead will approach a hostile NPC, activate Close Suicide, and receive a 24 hour cooldown.
|Over Long Throw||A long-range throwing attack.||5||50 Throwing||Do a normal throw attack, but with a range multiplier of 02-02-08-08-09-09-10-10. Cannot be used at the same time as Struck Out.|
|Over-Ray||Unleashes a magical attack.||10||80 Control Magic||Uses the magical power of your allies. Requires 50% gauge skill to activate.|
|Preaching||Perform with allies.||20||10 Faith||Added in version 1.23. Doesn't use instrument, depends on ally faith. The audience gives you donations, some may convert to your own god, some may turn hostile. Donations and experience are reduced for summoned NPCs.|
|Quick Use||Activates the Quick Use hex, which allows the user to use magical items without expending a turn.||40||100 Magic Device||Lasts about 30 turns. The limit seems to be one use of a rod/potion each time before turns progress normally.|
|Rampage||Doubles damage dealt and taken.||28||30 Marksman||Activates on yourself and all pets within your vision.|
|Reading Party||Choose a spellbook to read along with your party members.||25||40 Learning||Adds up to 1/5 of your in-view Party members' Literacy skills to yours for calculating spell book failures, and completely negates any side effects.
|Resolution Hand||Increase MAG, Touch type skills deal extra damage.||15||either Hypnotism or Poison Nail feat, 20 Alchemy||MAG increases by 20% + 5. 'Touch' type abilities deal increased damage based on Magic and Alchemy, and have a chance to instantly kill an enemy with less than 1/8 of max HP, turning it into materials.|
|Rubbing||Various effects.||2||5 Charisma||Targets an adjacent NPC. The NPC receives a bonus based on their relationship with you. <Fellow> NPCs get three extra turns. <Soul Mate> grants five extra turns. NPCs on a ranch that are killed after this is used on them get a bonus to their corpse. Quality might increase based on number of times this is done. Possession of a big brush item automatically increases the effect.|
|Shadow rush||Uses 75% gauge. The caster and all allies perform Shadow Step on the target at roughly half of their normal melee strength. The caster's allies will teleport to the enemy and attack, regardless of distance, whether invisible to them, and whether the target is in their field of vision.||10||100 Tactics||When used by an enemy, such as Getuei the ninja master, there are slight differences: the text "*Shadow Dance*" will appear in the log, and when the caster's initial Shadow Step is performed, the screen turns dark briefly before you receive the subsequent attacks from other enemies on the map. This special action can be extremely dangerous if used by an enemy on an uncleared map, as you will be attacked AND surrounded by literally dozens of foes.|
|Shadow step||Warp to the target and attack.||27||30 Stealth||Old skill, but can now be learned by the player.|
|Shield Parry||If target evades, it gains 2 turns of stagger/Invert, taking more damage.||Shield Bash Feat, 30 Shield||Applies a buff of the same name to all allies in sight who have a shield equipped in a hand when used.|
|Shining wave||Magic based ranged bolt attack.||27||60 Tactics||Does magic damage, but damage done is based on strength and tactics.|
|Squeeze||Hugs an adjacent target for various effects.||10||30 Strength||If your impress level with the one you've hugged is greater than 100, when their HP decreases, you'll be transferring 1/10 of your life to heal them.
Furthermore, if your impress level is greater than 200, custom flavor text (txtHug section in the custom tone file) will be used when you hug them. The effect is displayed when snapping out of brainwash.
If your impress level with the one you've hugged is below 100, the NPC will be crushed and take damage, depending on your strength.
|Struck Out||Attacks targeted enemy and enemies adjacent to it.||15||30 Throwing||Invokes won't activate. Usable only with throwing weapons (a melee weapon/shield equipped to Shoot slot counts as a throwing weapon).|
|Super Armor||Heavy equipment reduces physical damage taken/No weight hit penalty/RES+ dim||30||(Elona Main quest beaten)
35 Heavy Armor
|Can be used on self. Allies in line of sight who shares the correct armor class will also gain the buff.|
|Swarm||Attacks every adjacent enemy.||27||30 Tactics|
|Synchro Hearts||Heals player and pets gain Boost and Regenerate.||100||100 Charisma||Only activates if pets are at <Soul Mate> and player is at critical health.|
|Thread of Innervation||Range 5. Deals nerve damage to target.||14||Strings Assassin Feat, Gene Engineer 30||Enemies killed with this action may leave a flesh doll instead of a corpse.|
|Variable Breath||Breath with element which depends on resistances.||10||Fire Breath Feat, 30 Constitution||Element with highest resistance is used for breath.|
|Venotrate||Deals high poison damage and poisons target. Uses 25% gauge.||20||Poison Nail Feat, ?|
|Violent Garden||Deals Gardening and Learning-dependent poison-element damage to hostile characters in sight.||22||Knowledge of magical plants Feat, 30 Gardening||Targets that are not already afflicted by Bind will have 1 turn of Bind applied to them.|
|Zero Shoot||Melee range shot with a firearm.||20||50 Marksman||Always scores a critical hit and doubles normal attack power. Does not proc any added damage or consume/use special ammo. While it only works in melee range, the ranged weapon always ignores it's normal damage reduction at that range.|
Special actions acquired through feats[edit | edit source]
|Blade Strings||Dexterity||If used on an adjacent enemy, deals damage based on Tactics. If used on yourself, creates a "sharp strings" trap on the tile you're standing on.||10||Strings Assassin|
|Cheer||Charisma||Cheer gives all eligible pets the Speed and Hero buffs.||32||Natural Leader|
|Eye of Mana||Magic||Damage MP target.||5||Magic Eye|
|Fascination Dance||Charisma||4 turns will pass, after which user's Charisma is rolled against Will of each non-ally in sight. Will not work against blinded, sleeping, and unconscious characters, undead summoned via necromancy, and bored characters. If roll succeeds, inflict 1 turn of paralysis.
If used in Party Time!, it takes 2/3 the number of turns performing takes, awards more points than for performing, but audience will give less money and no items.
Same effect as Bewitch ability, but applied to every non-pet in sight, and has a period of vulnerability in the beginning. Attacks will prompt to interrupt.
Used by butterspy, soul bee, pixie, <Karavika>, and necro dancer.
|Gravity Accel||Constitution||Gravity Buff. Buff self and allies with Gravity Accel hex, which increases Attack by 10%, Defense by 5%, and Speed by variable amount (Speed bonus will gradually increase each time Gravity Accel hex overwrites itself, up to half of target's original speed (Caps at Speed+300) ). Makes targets float indefinitely and applies Gravity status (Gravity status has no effect in this context).||21||Gravity Controll|
|Knockout||Dexterity||Performs a physical attack on an enemy. Will (seemingly) muddle and paralyze the enemy if the hit would have otherwise been fatal and they had more than 1HP when Knockout was performed. If used on an enemy with 1HP, gives the message "If you attack anymore, the opponent will die ...."||5||Knockout|
|Misteltein||Gardening, Throwing||Uses the Throwing skill to damage the Mana of a target. If the target is not a unique NPC and Strength is half or more than the user's base Strength, then it inflicts a Strength debuff based on Gardening. God-types take non-elemental damage based on Gardening and Throwing against the targets Gardening.||8||Knowledge of magical plants|
|Vindalian Jiu-Jitsu||Dexterity||Toggles user between Jiu-jitsu and normal mode. Flavor text for martial arts usage changed to throws. Enemy's defense depends on their DV and Light Armor skill. Squeeze special action does damage depending on Dexterity and Martial Arts skill, and will Bind the enemy for 1 extra turn, but user will also be affected by Bind for 1 turn. NPCs that use Vindalian Jiu-jitsu will switch to Jiu-jitsu if enemy's PV>DV by 100, and will disable it if enemy's DV>PV by 100. Used by <Mary> the insect master, ultimate golem, and <Arma> the tour guide.||1||Jiu-Jitsu|
Special actions with changes from normal Elona[edit | edit source]
|Boost||Will||Activates the Boost hex. NPC only skill. Strength, Perception, and Magic increase by (Base * 30%) + 10 for 15 turns. Speed + 125.||50||Amounts changed.|
|Drain blood||Dexterity||Nether damage and drains 5-7 stamina.||7||Stamina drain has been added. Not sure if stamina is spent before the drain.|
|Lulwy's Trick||Dexterity||Speed increases by (Base * 20%) + 150 for 15 turns.||20||Activates the Lulwy's Trick hex. Amount of added speed changed.|
|Prayer of Jure||Will||Jure worshiper only skill. HP recovery depending on faith. Adds Regeneration and Holy Veil for 50 turns. (holy light/vanish hex as well?)||30||Regen, Veil, and any other effects are new.|
|Throw Potion||Nothing||NPC only skill. Randomly generated potions are thrown by the NPC. The skill has three different levels, determined by the type of NPC.||None||
The three basic levels are Minor, Major, and Greater. Greater is new to Elona+. It includes Disasters and Aqua Sanctios.
Another variant is Salt throwing, but it is unique to Cleaners.
|Touch of weakness||Magic||NPC only skill. Statistics of the attacked creature are lowered.||10||May possibly not function on unique hostile NPCs.|
Special actions obtained through actions[edit | edit source]
The following special actions are gained through ingame actions. They are granted immediately upon fulfilling the criteria.
|Blame Pain||Use Tamer's Whip on NPC until they reach their limit. (Use forbid eating objects on the ground/picking up items on an NPC repeatedly until the skill is granted.)||
|Marking||Using any deed.||
Special actions unique to races[edit | edit source]
The following special actions are available only to certain NPCs.
|Bound in Blood||Will||Affects allies of the same race. The user will bleed severely. Gives Speed, Hero, and Attribution Shield, depending on the Will of the target. Has less of an effect on the player. If gauge is less than 50%, increase it by at most 30%, depending on the target's gauge.||28|
|Mirror||Perception||Lists skill, stat, and resist bonuses and penalties. Can be used on self or nearby monster.||10||Player learns this ability at 60 Perception as of 1.68.|
|Distant Attack7||Strength||Used by some monsters to attack physically from a distance.||2||Functionally identical to the Distant Attack action granted by some weapons.|
|Insane Wave||Learning||Makes everyone on the same map insane except for the user.||1||Used by <Insane Kumiromi>. Says "You'll not escape..." when activated.|
|TyousindouKen||Strength||Inflicts 999,999 damage on an adjacent target.||1||Used by <Buildup Opatos>. Says "Muwahahahaha!" when activated.|
|TempestArrow||Dexterity||Summons 2-4 Rudras that follow the user.||1||Used by <Devastate Luluwy>. Says "Huh! Go into the tornado!" when activated. Will attack hostile enemies, but the user won't be attacked unless they attack first.|
|ExcessiveHeal||Will||Seems to deal major bleeding/hemorrhage status, causing death by blood loss.||1||Used by <Blessed Jure>. Text displayed is "Excessive heal breaks tissue of target!"|
|ShineSnail||Will||Deals 30,000 magic damage on a target, with a chance to fail.||100||Used by <Snail> thr android rider. Says "Ok? Shine-Snail!" when activated.|
|Elementia||Magic||Massive MP drain that causes magic reaction.||1||Used by <The Element>. Says "Complete Elementia!" when activated.|
|Gold Rush||Charisma||Activates Hero, Speed, Contingency, Holy Shield, Regeneration, Attribution Shield, and Holy Veil for 30 turns.||1||Used by <Hyper Yacatect>. Says "This is my rush!" when activated. Stat increases are massive.|
|Summon Chaos||Magic||Summons Chaos spirits hostile to the player.||30||Used by many NPCs.|
|Super Regene||Dexterity||Recovers HP equal to 10% of max HP and activates the Super Regene hex, dramatically increasing regeneration for 20 turns.||50||Used by <Meshera Alpha> the deformed angel, <Amurdad>, <Renai> the over meshera, <Regulus> the altered, and Ouroboros monsters. Can also be used by an evolved Harpy.|
|Platinum Song||Charisma||Activates Holy Shield, Divine Wisdom and Feather on all allies.||30||Used by Golden Goose. Says "This is my song!" when activated. Does not affect user. Costs 100gp to use.|
|Provoke||Dexterity||Makes visible NPCs target user and inflicts all affected targets with fury, causing them to take and deal double damage.||10||Can be taught to pets or the PC by Leold. Has a chance to be resisted.|
|Bind||Will||Target will not be able to move from their current location for the duration of the skill.||30||Used by an evolved Cute Fairy and <Amurdad>. Target can still perform actions and teleport.|
|Browbeat||Perception||Lowers target attack and can draw them close.||10||Inflicts the Atrophy status effect on hostiles within a short range.|
|Eye of brainwashing||Charisma||Brainwashes an ally into attacking you, or makes you unequip an item. Can cause confusion or the Brainwash status effect.||10||Killing the brainwasher or using Magic Kiss seems to cancel the effect.|
|Do nothing||Constitution||Does what it says.||1||Not known if this was in normal Elona, but it's not on the normal special action list|
|Gravity Sphere||Constitution||Attacks with a single target gravity attack.||30||Used by Black baptists and some other high level magic users. Can inflict the Gravity status.|
|Megid flame||Magic||Inflicts Element Scar and removes buffs from hostile NPCs.||100||Added in version 1.10. Used by the <another heart> evolved fire fox brother and the 3rd-tier evolution of the Fire dragon child.|
|Absolute protect||Constitution||If an ally would take lethal damage, user takes half of that damage instead.||80||Added in version 1.10. Used by evolved Defenders. Not sure exactly how status effects are handled (bleeding etc.) Lasts for 50 turns.|
|Forced draft||Strength||Used to send the PC to prison when the PC is a criminal.||20||Guard only skill.|
|Continuous attacks||Dexterity||Attacks an adjacent enemy 18 times in a row at 1/6th normal damage. Weapon invokes, elemental damage, and the "chance of extra melee attack" enchantment are ignored. Critical hits and proximity assist weapon/interlocking shooting mechanism attacks happen normally. Attacks are performed once with each weapon equipped in a hand slot (e.g. a dual-wielder will get a total of 36 attacks).||5||Used by hand of the god. Can be taught by Leold in later versions of Elona+.|
|Variable breath||Dexterity||Invokes a breath attack.||15||Not known what uses this. Can be taught to pets by Leold in exchange for AP. The element of the breath is based on the user's highest elemental resistance.|
|Divine stream||Will||Deals damage equal to your STR+CON+DEX+PER+LER+WIL+MAG+CHR+SPD to the PC or his pets if they are visible to the user.||100||Used by the god-type unique NPCs in Lost Irva. Unique animation. Ignores NPCs that are not controlled by the player, even when invoked in wizard mode.|
|Uncontroll||Strength||Gives 30 turns of the the Run Wildly hex and Fury status, as well as 5 turns of the Confused status (even if immune to confusion). If used while Run Wildly is already in effect, Uncontroll acts like a version of the Swarm action that attacks both allies and enemies.||26||Run Wildly increases STR/PER/SPD and decreases DEX/LER/WIL by 1/6 of base DEX+LER+WIL.|
|Guts of Snail||Will||30|
|Dance of the Dead||Will||30|
|GHAND||Magic||Deals damage.||30||Requires 100% gauge. Power depends on the average of Will and Magic.|
|collected power||Magic||Raises the special meter by 9%.||30||Typically used by Gods and their inner god versions.|
|Space retention||Constitution||Activates the Retention hex.||30||Lasts 50 turns. Speed increases by 12.5%. Does not prevent own teleportation.|
|Metal Guard||Constitution||Invokes the metal status effect, causing one hit to do 1/5 damage.||70||Only lasts a few turns even if the user is not attacked. Can be taught by Leold in later versions of Elona+.|
|ZinIaiKyaku||Dexterity||Warps user to target and deals melee damage. Additionally, consumes 25% gauge for 3x3 lightning explosion.||35||Description: "Lightning martial". Sometimes triggers an extra lighting attack animation.|
|Close Suicide||Constitution||Commanded undead explode, doing damage to one enemy next to them.||18|
|Smash Ground||Strength||Attack circle.||12||Used by Titan, Archayeek.
Leaves a crater tile under user.
|Voracity Fang||Strength||Nether-element melee attack. Drains a small amount of HP from the target and causes bleeding.||12|
|Psychic Wave||Will||1 turn restraint and 1.5-2x the level of the user as fixed damage to enemies within sight.||30||13th Step Ghost, Nine Head Dragon The Abyss, and Sea Fallen Angel|
|Death Song||Magic||Applies Death Word hex to caster, then tries to apply Death Word hex to everybody (including caster) nearby.||30||Used by alkonost|
|Blade Turbulence||Magic||Deals cut damage to enemies within sight, inflicts bleeding.||15||Used by black wing|
Requires 25% gauge to use. Teleports to target, then throws absolute piercing attack (*vorpal*).
|25||Used by cucumber warrior|
|Homing Lazer[sic]||Perception||Distributes equal amount of damage toarby enemies.||12||Used by Archayeek gunner|
Requires 25% gauge to use. Deals 0-49 + PER*2 + Marksman/40*Marksman damage. Will always do at least 50 damage.
|20||Used by Cresce the seminar lecturer and Konigs katze.|
|Nuclear Fire||Perception||Requires 25% gauge to use. Shoots tactical nuclear missle.||50||?|
|Smoke Mirror||Requires 50% gauge to use. Applies the Black Mirror buff to user, which sets user's attributes to the average of the user's and the player's attributes. Also places 200 smokescreen effects on the map.||Used by Tezcatlipoca. Only beneficial to the user if the player has higher attributes.|
|Downpour Spore||Magic||Applies sleep and slow to all enemies in sight.||28||Used by various mushroom NPCs. Slow lasts for 20 turns and reduces speed by up to Magic/5 + 40.|
|Acid Hurricane||Shoots acid-element beam.
If the target has the cArmour bit flag, it will also inflict Poisoned status ailment regardless of resistance to Poisoned status ailment.
If the target has the cMetal bit flag, it will also inflict Poisoned Bad! status ailment regardless of resistance to Poisoned status ailment.
Both of these status ailments will stack with repeated Acid Hurricane attacks.
|5||Damage dealt by it cannot be mitigated in any way so the base damage is rather low. Control Magic is needed to avoid friendly fire.|
Special actions unique to game modes[edit | edit source]
|<Win>||Sets target's HP to 0, and deals 1 damage.||1||Purge|
|<Purge>||Sets HP and MP to 0 for all hostiles in player's sight.||1||Purge|
Special actions invoked by weapon skill[edit | edit source]
Starting in Elona+ patch 1.19, a new weapon-based invoke system was added to the game. The creators note that they were supposed to resemble decapitation, they've reached the limit on how many invokes a weapon could have.
The skill that is invoked usually depends on the weapon proficiency that the weapon uses. However, certain weapons use other weapon's skill invokes. This means that while the weapon may be It's power and effect is still based on its original category. For example, short swords and kitchen knives will use the short sword invoke, while wakizashi and scimitars will use the long sword invoke. Even though they use different invokes, their power is still dependent on the short sword skill.
The standard shield bash's requirements now match those of the other invokes listed here.
Conditions for use[edit | edit source]
There is a gauge below your HP bar. If the gauge reaches 100%, you can do the special action <Gauge Release> to trigger the special skill on your next attack. Once at 100%, the gauge will not decrease until consumed or the player changes maps (including up/down floors).
These specials can be used by:
- You and your pets. Pet special bar display can be seen by using a stethoscope.
- Enemies over level 130 at any time.
- Once you reach Lost Irva, enemies over level 50 can use them. This includes enemies in the Void and in missions where the level of the enemy has been modified.
- Enemies of any level in No Future mode, which is chosen at the start of a new game.
Note that if you have gear that lets you attack multiple times per turn, and the first attack both kills the target and gets your gauge up to 100%, the skill will be activated with no target, effectively wasting the whole gauge.
Conditions that affect the gauge[edit | edit source]
- The gauge will automatically lose its charge by 1% every turn and will be completely drained if you switch maps.
- Doing physical attacks will charge the gauge by 2%.
- Taking damage from enemies (even if it's 0 damage or the attack was evaded) will charge your gauge by 1%.
- The charge gain from damage is capped as of patch 1.21.
- Whether you are on the attacking side or receiving side, you will only receive the charge after everyone's turn ends. Therefore, continuously attacking enemies will not result in a faster rate of increasing your gauge charge.
- When you beat a character, the same type of character around the attacker and ones you have hostile relations with will receive a 5% charge to their gauge.
- Specials will no longer charge when friendlies of the same type die, in a change from patch 1.20.
Conditions that affect damage[edit | edit source]
- Damage depends mostly on weapons rather than stats.
- If your opponent is wielding a weapon on their main hand, the special action can be rendered invalid, based on their greater evasion. The action will appear to miss if this is the case. Even if it wasn't blocked by greater evasion, it still helps on lowering its damage.
- Specials now do extra damage to stronger monsters if you have the Courage feat.
- Pets set in defense mode can drain enemy charge using their own charge, using the Disturbance special action.
- The Courage AP feat and the Fury status should factor into the damage done by the special skills.
Special text display[edit | edit source]
You can set special text for these actions by using a talk text file. An example file can be found in your User/Talk folder as sample.txt, and any new file you create must be placed in this folder for the game to find it. The text for the invoke appears under %txtSpecial,EN. You can use multiple lines, and the line that is said will be picked randomly when the action is activated. To apply the file to your character,nteract with yourself, then choose Change Tone and pick the text file. Keep in mind that sample.txt contains the information for the "younger brother" NPC, and so might contain some other text that your character will use. The file might not work without certain sections, although the lines might be allowed to be blank.
Going through the trouble to replace the tone is the only way to replace the default Decapitation text that appears when a special is used.
List of invoked specials[edit | edit source]
These actions are normally activated by weapon use, similar to Decapitate. But like decapitate, these also show up in the special actions list. This is presumably for NPC use. The stamina use listed is for the special action version. The listed attribute that the skill is based on is presumably just for the special action as well.
|Issen||Dexterity||Extra-high damage attack.||30||Invoked by the long sword weapon proficiency.|
|Bisection||Strength||High damage attack. Causes bleeding.||30||Invoked by the axe weapon proficiency.|
|Explosion||Will||Extra-high damage attack.||30||Invoked by the martial arts weapon proficiency.|
|Mana slash||Dexterity||Damage (unknown value) + MP damage?||30||Invoked by the scythe weapon proficiency.|
|Pulverization||Strength||Medium damage attack; lowers enemy defense for 2 turns.||30||Invoked by the blunt weapon proficiency.|
|Penetration||Dexterity||High damage attack. Stuns enemy for one turn.||30||Invoked by the polearm weapon proficiency.|
|Dance of blow||Dexterity||Extra-high damage attack consisting of 16 strikes.||30||Invoked by the stave weapon proficiency.|
|Underhand Drop||Will||Medium damage attack. Causes Fear status for one turn.||30||Invoked by the short sword weapon proficiency.|
|Zero Shoot2||Will||Teleports to the optimal range for the equipped weapon, shoots, then teleports back.||20||Invoked by the firearm weapon proficiency. (Elona+ 1.26)|
|Spinning Throw||Dexterity||Starts with a tornado animation centered on the user. Never misses, stronger than normal attack.||30||Invoked by the throwing weapon proficiency.|
|Diffusion Wave||Magic||Hits enemies in range with a breath attack for magic damage.||30||Invoked by the casting skill (Elona+ 1.26). Will activate when casting any spell with a full gauge, even normally non-damaging ones, or by using a rod. The attack does not hit neutral enemies. It will also not be reflected by equipment with the reflection attribute.|
|Converge Breath||Dexterity||Same effect as a breath attack, in a line, repeated six times.||15||Invoked by any Breath special action. The attack takes place instead of the breath weapon, rather than afterwards. The color of the attack changes depending on the user's resistance, but the damage is non-elemental.|
|Mind Break||Magic||Mental Pollution||30||Invoked by any Eye special action. Use of Eye action is accompanied by two more powerful hits. Makes target vomit, and has a chance to apply a random negative status effect (Fear, Dim, Confusion).|
|Shield bash||n/a||Causes the dim status effect||n/a||This is the standard shield bash. However the activation requirements now match the rest of the invokes. The shield bash feat apparently adds additional effects.|
|Time Stop||Magic||Stops time for 2 turns, similar to the weapon invoke.||200||This time stop is triggered by Gods and their inner god versions as an invoke. It seems to trigger regardless of weapon, but might just have high priority over the normal weapon or skill invokes.|
|Graviton Buster||Constitution||Invoked by Gravity Sphere. Destroys wall and floor tiles in a breath area of effect. Targets will gain +50 turns of Gravity status ailment and a Slow debuff that is stronger than that of Gravity Sphere. Damage is not reduced by Feather. Power depends on the average of the user's Constitution and the floor number (max of 2000).|
Various calculations for Elona+ special actions can be found here.