(Trying out some table links for some easier linking to specific skills. Least amount of new code without causing a huge ToC, and the page doesn't change (much). Going to try some alternates if the breath links work out. Direct complaints to me.) |
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{{for|special actions in Elona+|Special action (Elona+)}} |
{{for|special actions in Elona+|Special action (Elona+)}} |
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+ | {{For|special actions in Omake|Special action (Omake)}} |
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+ | {{For|special actions in Mobile|Spells and Actions (Mobile)}} |
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'''Special actions''' are unique abilities that can be used by hitting the {{k|a}}ction button. They are either used for utility functions, like teleporting or pickpocketing, or offense, like fire breath. |
'''Special actions''' are unique abilities that can be used by hitting the {{k|a}}ction button. They are either used for utility functions, like teleporting or pickpocketing, or offense, like fire breath. |
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− | Their effectiveness |
+ | Their effectiveness is based on a corresponding stat (Pickpocketing is based on Dexterity, etc). The higher your corresponding attribute is, the more effective the special action usually is in some way - attacks have more dice of damage, there is an increased chance of an ability working, or duration is extended, depending upon the ability in question. Some special actions (such as Dimensional Move) do not have any scaling effects, however, and do not change regardless of your stats. |
− | Special actions use up [[Stamina]]; attempting to use a special action while affected by the Tired condition may result in failure to utilize the action (Stamina cost is still applied if failure occurs); attempting to use special actions while affected by the Very Tired [[Status_Effects|condition]] or worse will always result in failure. It is possible to reduce yourself to the Very Tired! |
+ | Special actions use up [[Stamina]]; attempting to use a special action while affected by the Tired condition may result in failure to utilize the action (Stamina cost is still applied if failure occurs); attempting to use special actions while affected by the Very Tired [[Status_Effects|condition]] or worse will always result in failure. It is possible to reduce yourself to the Very Tired! condition by repeatedly trying to use special actions, so be careful. |
− | Using special actions trains the attribute it |
+ | Using special actions trains the attribute it corresponds to. This means that special actions that are self-targeting or otherwise capable of being used in general circumstances can be used in safe places to train your stats, as they only cost stamina, which you can rest to regain for as long as you have enough food. |
Special actions can be opened up for use through the gaining of certain [[feats]], belonging to a certain race (most are debug races), or reaching a certain level of a Skill. Special Actions may also be gained from being aligned with certain [[gods]], and changing your allegiance would remove the skill. |
Special actions can be opened up for use through the gaining of certain [[feats]], belonging to a certain race (most are debug races), or reaching a certain level of a Skill. Special Actions may also be gained from being aligned with certain [[gods]], and changing your allegiance would remove the skill. |
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Typing "gain_spact" into the console in [[wizard mode]] will also give you all special actions except [[pickpocket]] and [[riding]]. |
Typing "gain_spact" into the console in [[wizard mode]] will also give you all special actions except [[pickpocket]] and [[riding]]. |
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− | == |
+ | ==Special Actions Gained Via Skills== |
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⚫ | **Draw charges from chargeable items, destroying them in the process. Number of actual charges drawn from the item appears to depend on the value of the item (number of charges drawn is always equal to or more than the number of charges in the item). Using this action on an item with zero charges will draw no charge at all, but still destroys the item in the process. |
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|- id="Pickpocket" |
|- id="Pickpocket" |
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*Riding (20 SP) ([[Riding]]) |
*Riding (20 SP) ([[Riding]]) |
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**Allows you to ride any of your pets for a [[speed]] increase but causes a severe penalty for using heavy weapons. |
**Allows you to ride any of your pets for a [[speed]] increase but causes a severe penalty for using heavy weapons. |
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⚫ | |||
⚫ | **Draw charges from chargeable items, destroying them in the process. Number of actual charges drawn from the item appears to depend on the value of the item (number of charges drawn is always equal to or more than the number of charges in the item). Using this action on an item with zero charges will draw no charge at all, but still destroys the item in the process. |
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|- id="Swarm" |
|- id="Swarm" |
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== Special Actions Gained Via Feats == |
== Special Actions Gained Via Feats == |
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{| |
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+ | |- id="Dimensional Move" |
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+ | *[[Dimensional Move]] (15 SP) |
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|- id="Drain Blood" |
|- id="Drain Blood" |
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*[[Drain Blood]] (7 SP) |
*[[Drain Blood]] (7 SP) |
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− | **Deals Nether damage to the enemy, thus stealing HP, like vampire bats. Based on Dexterity. |
+ | **Deals Nether damage to the enemy, thus stealing HP, like vampire bats. Based on Dexterity. Also restores some stamina, allowing you to use it to effectively gain back all your stamina on multiple or one tough opponent. Can be used with impunity on freely attackable NPCs in towns (or during Party Time! quests on weaker, unsupportive NPCs) to great effect, especially for spam-training non-combat skills. |
|- id="Fire Breath" |
|- id="Fire Breath" |
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*[[Fire Breath]] (12 SP) |
*[[Fire Breath]] (12 SP) |
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− | ** |
+ | **Breathes fire, much like fire hounds and fire dragons. If you target the ground and use this action, it will breath fire in the direction of the tile targeted. Good for Russian-Roulette styled cooking. Based on Constitution. |
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|- id="Touch of Poison" |
|- id="Touch of Poison" |
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*[[Touch of Poison]] (10 SP) |
*[[Touch of Poison]] (10 SP) |
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**Deals some damage and may [[Status_Effects|poison]] the target. Based on Dexterity. |
**Deals some damage and may [[Status_Effects|poison]] the target. Based on Dexterity. |
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− | |- id=" |
+ | |- id="Touch of Sleep" |
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− | *[[ |
+ | *[[Touch of Sleep]] (10 SP) |
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==Special Actions Gained Via Aligning to Gods== |
==Special Actions Gained Via Aligning to Gods== |
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{| |
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+ | **Restores mana. Based on Magic and favor. <sup>(<abbr title="(Magic/20)*(1d(Favor/140)+2)">Calc</abbr>)</sup> |
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|- id="Lulwy's Trick" |
|- id="Lulwy's Trick" |
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*Lulwy's Trick (20 SP) (Gained from [[Lulwy of Wind]]) |
*Lulwy's Trick (20 SP) (Gained from [[Lulwy of Wind]]) |
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**Boosts speed by an incredible amount for several turns. Based on Dexterity. |
**Boosts speed by an incredible amount for several turns. Based on Dexterity. |
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*Prayer of Jure (30 SP) (Gained from [[Jure of Healing]]) |
*Prayer of Jure (30 SP) (Gained from [[Jure of Healing]]) |
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− | **Heals oneself. Based on Will. |
+ | **Heals oneself. Based on Will and favor. <sup>(<abbr title="(Will/10)*(1d(Favor/70)+2)">Calc</abbr>)</sup> |
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==Special Actions Unique To Races== |
==Special Actions Unique To Races== |
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{| |
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− | <span id=Cold_Breath></span> |
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− | <span id=Lightning_Breath></span> |
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− | <span id=Darkness_Breath></span> |
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− | <span id=Chaos_Breath></span> |
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− | <span id=Sound_Breath></span> |
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− | <span id=Nether_Breath></span> |
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− | <span id=Nerve_Breath></span> |
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− | <span id=Poison_Breath></span> |
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− | <span id=Mind_Breath></span> |
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− | <span id=Power_Breath></span> |
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⚫ | **Breaths breath with the respective damage type out over an area. Comes in all the special damage types except magic; Power Breath deals normal, physical damage. When this action is used, the breath will be directed at whichever monster/NPC you are targeting at that moment; or if you're targeting the ground, in the direction of the area targeted. Based on Constitution. |
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− | |- id="Touch of Weakness" |
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⚫ | **Causes some damage and may weaken the enemy, reducing their stats until restored. Note that if your stats were enhanced by blessed potion of restore spirit/body and then weakened, neither drinking regular restore potion nor Healer's restoration can heal your stats. You have to drink BLESSED restore potion in this case. Based on Will. |
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− | |- id="Touch of Hunger" |
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|- id="Absorb Magic" |
|- id="Absorb Magic" |
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*Absorb Magic (10 SP) |
*Absorb Magic (10 SP) |
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**Restores mana. Based on Magic. |
**Restores mana. Based on Magic. |
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− | |- id=" |
+ | |- id="Boost" |
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− | |- id=" |
+ | |- id="Breath" |
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⚫ | **Breaths breath with the respective damage type out over an area. Comes in all the special damage types except magic; Power Breath deals normal, physical damage. When this action is used, the breath will be directed at whichever monster/NPC you are targeting at that moment; or if you're targeting the ground, in the direction of the area targeted. Based on Constitution. |
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|- id="Change" |
|- id="Change" |
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*Change (10 SP) |
*Change (10 SP) |
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**Changes target into another creature. Based on Perception. |
**Changes target into another creature. Based on Perception. |
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− | |- id=" |
+ | |- id="Curse" |
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− | *Eye of mutation (10 SP) ([[Eyes]]) |
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− | **Mutate target. Can be evaded or resisted with the ''It protects you from mutation'' [[Equipment attributes|attribute]]. Based on Will. |
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− | |- id=" |
+ | |- id="Decapitation" |
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− | * |
+ | *Decapitation (10 SP) |
− | ** |
+ | **Kills target. Only works if the target is low on HP. Based on Dexterity. |
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|- id="Ether ground" |
|- id="Ether ground" |
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*Eye of dimness (10 SP) ([[Eyes]]) |
*Eye of dimness (10 SP) ([[Eyes]]) |
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**[[Status effects|Dims]] target. Based on Charisma. |
**[[Status effects|Dims]] target. Based on Charisma. |
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− | |- id="Eye of |
+ | |- id="Eye of ether" |
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− | *Eye of |
+ | *Eye of ether (10 SP) ([[Eyes]]) |
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**Damage MP target. Based on Magic. |
**Damage MP target. Based on Magic. |
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− | |- id=" |
+ | |- id="Eye of mutation" |
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− | * |
+ | *Eye of mutation (10 SP) ([[Eyes]]) |
− | ** |
+ | **Mutate target. Can be evaded or resisted with the ''It protects you from mutation'' [[Equipment attributes|attribute]]. Based on Will. |
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+ | |- id="Harvest Mana" |
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|- id="Rain of sanity" |
|- id="Rain of sanity" |
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*Rain of sanity (50 SP) |
*Rain of sanity (50 SP) |
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**Cure insane area. Based on Will. |
**Cure insane area. Based on Will. |
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+ | |- id="Suicide Attack" |
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+ | | |
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+ | *Suicide Attack (16 SP) ([[Bomb_rock|Bomb Rock]], [[Humans#Hard_Gay|Hard Gay]], [[Humans#Kamikaze_Samurai|Kamikaze Samurai]], [[Yeeks#Kamikaze_Yeek|kamikaze Yeek]]) |
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+ | **Causes explosion and kills self. Deals 99,999 damage to the user, so they may survive the attack if their HP is high enough. Based on Constitution. |
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|- id="Summon" |
|- id="Summon" |
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*Summon [cats, yeek, pawn, fire, sister] (15 SP) ([[Cat_House|Cat tamer]], [[Yeeks#Yeek_Master|Master Yeek]], [[Chess_Pieces#King|King]], [[Baptists#Believer_of_Fire|Cultist of fire]], [[younger sister]] shopkeeper) |
*Summon [cats, yeek, pawn, fire, sister] (15 SP) ([[Cat_House|Cat tamer]], [[Yeeks#Yeek_Master|Master Yeek]], [[Chess_Pieces#King|King]], [[Baptists#Believer_of_Fire|Cultist of fire]], [[younger sister]] shopkeeper) |
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**Spawns NPCs of type. Based on Magic. |
**Spawns NPCs of type. Based on Magic. |
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− | |- id=" |
+ | |- id="Suspicious hand" |
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+ | *Suspicious hand (10 SP) ([[Master thief]], [[Robber]], [[Thief_(NPC)|Thief]]) |
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− | *Suicide attack (16 SP) ([[Yeeks#Kamikaze_Yeek|kamikaze Yeek]], [[Humans#Kamikaze_Samurai|Kamikaze Samurai]], [[Bomb_rock|Bomb Rock]], [[Humans#Hard_Gay|Hard Gay]]) |
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− | ** |
+ | **Steal gold from target and teleports self. Can be evaded or resisted with the ''It protects you from thieves'' [[Equipment attributes|attribute]]. Based on Dexterity. |
− | |- id=" |
+ | |- id="Touch of Fear" |
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− | |- id=" |
+ | |- id="Touch of Hunger" |
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− | * |
+ | *Touch of Hunger (10 SP) ([[Hungry demon]]) |
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− | |- id=" |
+ | |- id="Touch of Nerve" |
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− | |- id=" |
+ | |- id="Touch of Weakness" |
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⚫ | **Causes some damage and may weaken the enemy, reducing their stats until restored. Note that if your stats were enhanced by blessed potion of restore spirit/body and then weakened, neither drinking regular restore potion nor Healer's restoration can heal your stats. You have to drink BLESSED restore potion in this case. Based on Will. |
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− | *Scavenge (10 SP) ([[Hungry sea lion]], [[Super hungry sea lion]]) |
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|- id="Vanish" |
|- id="Vanish" |
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*Vanish (10 SP) ([[Bells]]) |
*Vanish (10 SP) ([[Bells]]) |
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**Escape self. Based on Perception. |
**Escape self. Based on Perception. |
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− | |- id=" |
+ | |- id="Word of Death" |
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+ | *[[Word of Death]] (15 SP) ([[Executioner]], [[Messenger of Death]]) |
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− | |- id="Decapitation" |
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− | *Decapitation (10 SP) |
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− | **Sets landmine. Based on Magic. |
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[[Category:Content]] |
[[Category:Content]] |
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+ | [[Category:Special actions| ]] |
Revision as of 02:39, 22 November 2021
- For special actions in Elona+, see Special action (Elona+).
- For special actions in Omake, see Special action (Omake).
- For special actions in Mobile, see Spells and Actions (Mobile).
Special actions are unique abilities that can be used by hitting the action button. They are either used for utility functions, like teleporting or pickpocketing, or offense, like fire breath.
Their effectiveness is based on a corresponding stat (Pickpocketing is based on Dexterity, etc). The higher your corresponding attribute is, the more effective the special action usually is in some way - attacks have more dice of damage, there is an increased chance of an ability working, or duration is extended, depending upon the ability in question. Some special actions (such as Dimensional Move) do not have any scaling effects, however, and do not change regardless of your stats.
Special actions use up Stamina; attempting to use a special action while affected by the Tired condition may result in failure to utilize the action (Stamina cost is still applied if failure occurs); attempting to use special actions while affected by the Very Tired condition or worse will always result in failure. It is possible to reduce yourself to the Very Tired! condition by repeatedly trying to use special actions, so be careful.
Using special actions trains the attribute it corresponds to. This means that special actions that are self-targeting or otherwise capable of being used in general circumstances can be used in safe places to train your stats, as they only cost stamina, which you can rest to regain for as long as you have enough food.
Special actions can be opened up for use through the gaining of certain feats, belonging to a certain race (most are debug races), or reaching a certain level of a Skill. Special Actions may also be gained from being aligned with certain gods, and changing your allegiance would remove the skill.
Typing "gain_spact" into the console in wizard mode will also give you all special actions except pickpocket and riding.
Special Actions Gained Via Skills
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Special Actions Gained Via Feats
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Special Actions Gained Via Aligning to Gods
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Special Actions Unique To Races
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