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(Touch of Hunger linked to Hungry Demons)
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**Causes some damage and may weakens the enemy, reducing their stats until restored. Based on Will.
 
**Causes some damage and may weakens the enemy, reducing their stats until restored. Based on Will.
   
*Touch of Hunger (10 SP) ([[Starving Demon]])
+
*Touch of Hunger (10 SP) ([[Hungry_demon|Hungry Demon]])
 
**Deals some damage and increases the target's hunger level; it is possible to starve a target to death using this action. Based on Will.
 
**Deals some damage and increases the target's hunger level; it is possible to starve a target to death using this action. Based on Will.
   

Revision as of 17:39, 29 November 2009

Special actions are unique abilities that can be used by hitting the 'a'ction button. They are either used for utility functions, like teleporting or pickpocketing, or offense, like fire breath. Their effectiveness are based on a corresponding stat (Pickpocketing on Dexterity, for instance.)

Special actions use up Stamina; attempting to use a special action while affected by the Tired condition may result in failure to utilise the action (Stamina cost is still applied if failure occurs); attempting to use special actions while affected by the Very Tired condition or worse will always result in failure. It is possible to reduce yourself to the Very Tired! state by repeatedly trying to use special actions, so be careful.

Special actions can be opened up for use through the gaining of certain feats, belonging to a certain race (most are debug races), or reaching a certain level of a Skill. Special Actions may also be gained from being aligned with certain gods, although it is unknown if changing your allegiance would remove the skill.

Special Actions Gained Via Skills

  • Pickpocket (20 SP) (Pickpocket)
    • Look at all of an adjacent neutral or enemy creature's items, apply sense quality to them if possible, and potentially choose one to try to steal (max weight str/2). Uses stamina regardless of whether you pick an item to try to steal or if you just take a look.
  • Riding (20 SP) (Riding)
    • Allows you to ride any of your pets for a speed increase but prevents you from using heavy weapons.
  • Draw Charge (1 SP) (Magic Device 16; gained upon level up)
    • Draw charges from chargeable items, destroying them in the process. Number of actual charges drawn from the item appears to depend on the value of the item (number of charges drawn is always equal to or more than the number of charges in the item). Using this action on an item with zero charges will draw no charge at all, but still destroys the item in the process.
  • Fill Charge (10 SP) (Magic Device 16; gained upon level up)
    • Fill a chargeable item with drawn charges. You need 10 drawn charges for one attempt at charging an item. The effect is similar to reading a scroll of recharge.
  • Swarm (5 SP) (Tactics 16; gained upon level up)
    • Attack all enemies adjacent to you in one turn using melee attack

Special Actions Gained Via Feats

  • Drain Blood (7 SP)
    • Deals Nether damage to the enemy, thus stealing HP, like vampire bats. Based on Dexterity.
  • Fire Breath (12 SP)
    • Breaths fire, much like fire hounds and fire dragons. If you target the ground and use this action, it will breath fire in the direction of the tile targeted. Good for Russian-Roulette styled cooking. Damage based on Constitution.
  • Touch of Sleep (10 SP)
    • Deals some damage and may cause the target to fall asleep - the "silky hand" that some monsters can use. Based on Will.
  • Touch of Poison (10 SP)
    • Deals some damage and may poison the target. Based on Dexterity.
  • Dimensional Move (15 SP)
    • Teleports you a short distance, same as reading a scroll of minor teleport or using Short Teleport. Based on Will.
  • Cheer (28 SP)
    • Grants your allies the Hero, Speed, and Contingency effects for some time. Based on Charisma.

Special Actions Gained Via Aligning to Gods

  • Lulwy's Trick (20 SP) (Gained from Lulwy of Wind)
    • Boosts speed by an incredible amount for several turns. Based on Dexterity.
  • Prayer of Jure (30 SP) (Gained from Jure of Healing)
    • Heals oneself. Based on Will.

Special Actions Unique To Races

  • Breath (10 SP, 12 SP for Fire Breath only) (Special-damage-type Hounds, drakes, dragons, siren etc.)
    • Breaths breath with the respective damage type out over an area. Comes in all the special damage types except magic; Power Breath deals normal, physical damage. When this action is used, the breath will be directed at whichever monster/NPC you are targeting at that moment; or if you're targeting the ground, in the direction of the area targeted. Based on Constitution.
  • Mewmewmew! (1 SP) (Ehekatl of Luck)
    • Deals max damage to everyone on the map except the user. The only chance to survive it is Contingency.
  • Pregnant (15 SP) (alien, alien kid)
    • Attempts to make the target Pregnant, which always succeeds unless the target has equipment that negates it. Based on Perception.
  • Touch of Weakness (10 SP) (Most undead, rotting higher-level enemies)
    • Causes some damage and may weakens the enemy, reducing their stats until restored. Based on Will.
  • Touch of Hunger (10 SP) (Hungry Demon)
    • Deals some damage and increases the target's hunger level; it is possible to starve a target to death using this action. Based on Will.
  • Touch of Nerve (10 SP) (Paralyzers)
    • Deals some damage and may paralyze the target. Based on Dexterity.
  • Touch of Fear (10 SP) (Greater mummy, ghost)
    • Deals some damage and may inflict the Fear status effect on the enemy, which causes them to be unable to attack. NPCs with the Fear condition will flee from whatever caused the effect. Based on Will.
  • Shadow Step (10 SP)
    • Teleports to the currently targeted monster/NPC. You cannot target a tile and teleport to it using this action. Based on Will.
  • Draw Shadow (10 SP) (All the Hands monster types)
    • Draws the targeted monster/NPC to you. Does not invoke hostility in non-hostile NPCs/monsters. Based on Will.
  • Absorb Magic (10 SP)
    • Restores mana. Based on Magic.
  • Harvest mana (10 SP)
    • Restore MP. Based on Magic.
  • Punishment (15 SP) (Gods)
    • Inflicts a hex that decreases speed by 20, PV by 20%. Based on Will.
  • Change (10 SP)
    • Changes target into another creature. Based on Perception.
  • Eye of mutation (10 SP) (Eyes)
    • Mutate target. Based on Will.
  • Eye of ether (10 SP) (Eyes)
    • Corrupt target. Based on Will.
  • Ether ground (18 SP)
    • Create ether mist, increasing ether disease when stepped on. Based on Magic.
  • Eye of dimness (10 SP) (Eyes)
    • Dims target. Based on Charisma.
  • Eye of mana (10 SP) (Eyes)
    • Damage MP target. Based on Magic.
  • Suspicious hand (10 SP) (Thief, Robber)
    • Steal gold from target and teleports self. Based on Dex.
  • Rain of sanity (50 SP)
    • Cure insane area. Based on Will.
  • Curse (10 SP) (various enemy casters such as minotaur magicians)
    • Curse target's items. Based on Magic.
  • Vanish (10 SP) (Bells)
    • Escape self. Based on Perception.
  • Grenade (18 SP)
    • Deals sound damage (and thus can cause confusion) to 3x3 area around user. Based on Magic.
  • Decapitation (10 SP)
    • Kills target. Only works if the target is low on HP. Based on Dex.
  • Drop mine (15 SP) (Mine dog)
    • Sets landmine. Based on Magic.