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Scientist
Attribute Bonuses
Icon-strengthStr: Slight 2-3 Icon-constitutionCon: None 0 Icon-dexterityDex: Slight 1-2
Icon-perceptionPer: Normal 4-7 Icon-learningLea: Not Bad 5-9 Icon-willWil: Normal 4-7
Icon-magicMag: None 0 Icon-charismaCha: None 0
Starting Skills

Firearm
Literacy
Gene Engineer
Anatomy
Sense Quality
Memorization
Disarm Trap
Alchemy

Scientists have a vast array of specialized knowledge being experts in numerous fields. Although extremely well learned and skilled with machinery any physical challenges would prove to be an obstacle.

The Scientist is a bookworm class exclusive to Omake Overhaul.

It is class that starts with a variety of non-combat skills, and excellent potential for magic.

It starts with Gene Engineer level 20.

Starting Equipment[]

Strategies[]

Races[]

Gods[]

Class Feats[]

Name Effect
Firearm Novice You know how to wield Firearm. [Firearm Sword DMG +5%]
Honor Student You are well learned. [Increases spell potential recovery+]
Apprentice Alchemist You can mix different potions. [Success rate +10%]
Apprentice Herbalist You understand how to effectively use potions. [Potion effectiveness +10%]
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