Scientist | |||||
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Attribute Bonuses | |||||
Str: | Slight 2-3 | Con: | None 0 | Dex: | Slight 1-2 |
Per: | Normal 4-7 | Lea: | Not Bad 5-9 | Wil: | Normal 4-7 |
Mag: | None 0 | Cha: | None 0 | ||
Starting Skills | |||||
Firearm |
- Scientists have a vast array of specialized knowledge being experts in numerous fields. Although extremely well learned and skilled with machinery any physical challenges would prove to be an obstacle.
The Scientist is a bookworm class exclusive to Omake Overhaul.
It is class that starts with a variety of non-combat skills, and excellent potential for magic.
It starts with Gene Engineer level 20.
Starting Equipment[]
Strategies[]
Races[]
Gods[]
Class Feats[]
Name | Effect |
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Firearm Novice | You know how to wield Firearm. [Firearm Sword DMG +5%] |
Honor Student | You are well learned. [Increases spell potential recovery+] |
Apprentice Alchemist | You can mix different potions. [Success rate +10%] |
Apprentice Herbalist | You understand how to effectively use potions. [Potion effectiveness +10%] |
Classes in Omake overhaul |
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Fighter/Martial artist · Guard · Samurai · Rogue · Barbarian · Pirate · Ninja · Scientist · Librarian · Gunslinger · Valkyrie · Cultist · Dancer · Guide · Idol · Prostitute · Noble · Merchant · Blacksmith · Swashbuckler |
Classes |
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Warrior · Thief · Wizard · Farmer · Predator · Archer · Warmage · Tourist · Pianist · Gunner · Priest · Claymore |