| Scientist | |||||
|---|---|---|---|---|---|
| Attribute Bonuses | |||||
| Slight 2-3 | None 0 | Slight 1-2 | |||
| Normal 4-7 | Not Bad 5-9 | Normal 4-7 | |||
| None 0 | None 0 | ||||
| Starting Skills | |||||
|
Firearm | |||||
- Scientists have a vast array of specialized knowledge being experts in numerous fields. Although extremely well learned and skilled with machinery any physical challenges would prove to be an obstacle.
The Scientist is a bookworm class exclusive to Omake Overhaul.
It is class that starts with a variety of non-combat skills, and excellent potential for magic.
It starts with Gene Engineer level 20.
Starting Equipment[]
Strategies[]
Races[]
Gods[]
Class Feats[]
| Name | Effect |
|---|---|
| Firearm Novice | You know how to wield Firearm. [Firearm Sword DMG +5%] |
| Honor Student | You are well learned. [Increases spell potential recovery+] |
| Apprentice Alchemist | You can mix different potions. [Success rate +10%] |
| Apprentice Herbalist | You understand how to effectively use potions. [Potion effectiveness +10%] |
| Classes in Omake overhaul |
|---|
| Fighter/Martial artist · Guard · Samurai · Rogue · Barbarian · Pirate · Ninja · Scientist · Librarian · Gunslinger · Valkyrie · Cultist · Dancer · Guide · Idol · Prostitute · Noble · Merchant · Blacksmith · Swashbuckler |
| Classes |
|---|
| Warrior · Thief · Wizard · Farmer · Predator · Archer · Warmage · Tourist · Pianist · Gunner · Priest · Claymore |