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The effective range for each ranged weapon differs based on its type. Most of the time, the farther away your target is, the harder it is to hit them and the less damage you will do. The maximum range and damage based on range is given below.

Range 8 and beyond is meaningless because you and your enemies can only see up to range 7.

Range 6 and beyond is meaningless for pets due to AI limitations.


Arms Covered  1  2  3  4  5  6  7 | 8  9  10
   Short Bow  07-10-10-08-06-04   |
    Long Bow  05-09-10-09-08-08-07|-06-05-04
   Skull Bow  06-09-10-10-08-06-02|
    Crossbow  08-10-09-08-07-06-05|-04
    Throwing  06-10-07-04         |
      Pistol  10-09-07-05-03      |
     Shotgun  10-06-03            |
 Machine Gun  08-10-10-09-08-07-04|
Laser Pistol  10-10-10-10-10-10-10|-05

For instance, when your distance is 1 -- the enemy is right next to you -- and you fire a longbow, the weapon's damage modifier is 05, or 50%. At a distance of three tiles, your damage modifier is 10, or 100% of your basic damage. For best attack power with the longbow, you must keep your distance, which you can verify with the look command.

Bullets and energy cells can be used with pistols, shotguns, machine guns, and laser pistols.

Short bows and long bows use arrows.

Crossbows require bolts.

Thrown weapons can be equipped but cannot be fired while ammunition is equipped.

Elona+ changes[]

Elona+ changes to range are listed here.

Note: As of version 1.99, a change has been made to make damage dropoff less harsh if outside preferred range. Quick tests say it's approximately (and in most sloppily tested cases) 50-66% less harsh than before going purely by critical damage comparisons at various ranges on a weak sandbagged target. Accuracy of shots are still affected according to distance similar to before however (and I the writer of this note assumes the chart below still covers that well).


   Arms Covered  1  2  3  4  5  6  7 | 8  9 10
Blade/Short Bow  09-10-10-08-06-04   |
       Long Bow  05-09-10-09-08-08-07|-06-05
      Skull Bow  06-09-10-10-08-06-04|
                                     |
  All Crossbows  08-10-09-08-07-06-05|-04
                                     |
       Throwing  09-10-08-07         |
      Nightmare  10-10-10-10-10-10-10|-10
   *Melee Throw  05-08-06-03         |
Over Long Throw  02-02-08-08-09-09-10|-10
                                     |
Pistol/Gun Pair  09-10-08-06-03      |
        Shotgun  10-08-05            |
    Machine Gun  08-10-10-09-08-07   |
   Laser Pistol  10-10-10-10-10-10-10|-5
   Sniper Rifle  07-08-09-10-10-09-09|-08-08
                                     |
 Distant attack  09-08-07-06         |
        Spells  10-08-07-06-05-04-04 (Elona+ 1.32 to 1.39 only, later removed)

Among the changes to existing weapons, the shotgun and pistol have had their ranges slightly changed, and the laser pistol has had it's basic damage slightly reduced.

Out of the new weapons, the sniper rifle has it's own unique range, and repeating bows and ballista use the crossbow ranges. Kunai and Tomahawks are melee weapons, but can be thrown, with standard throwing weapon modifiers.

Distant attack refers to the use of the distant attack special action that is obtained when wielding weapons with the "It make possible to remote blow" attribute, such as the whip or chainsickle. When used, all equipped melee weapons will attack at the listed range.

Attacks made using the Charge special action with a weapon with the "It enhances when charging" attribute have their distance modifier set to 15, meaning, they do 1.5x base damage.

(*) Melee throw only works in Elona+, you can throw any types of melee weapons (or shield) by simply equipping them in the Shoot slot. It works exactly like throwing weapon but the damage modifier is a little bit lower than normal throwing. Weapons used to attack in this manner use the throwing skill to determine damage, and do not train their individual weapon proficiencies. Similarly, ranged weapons used in melee use the blunt skill, and their normal ranges do not apply even when using the distant attack skill.

-- Melee weapons in the Shoot-Slot also provide their stat bonuses.

Omake Changes[]

Omake makes both damage and hit rate change based on the target's distance.


        Arms Covered    1  2  3  4  5  6  7  8  9 10
         Short Bow dmg  07-10-10-08-06
                   hit  07-10-10-08-06
          Long Bow dmg  05-09-10-09-08-08-07-06-05
                   hit  05-09-10-09-08-08-07-06-05
         Skull Bow dmg  08-09-10-10-10-09-08-06-04
                   hit  05-08-10-10-08-05
          Crossbow dmg  08-10-09-08-07-06-05
                   hit  08-10-09-08-07-06-05
             Stone dmg  06-10-07
                   hit  06-10-07
           Grenade dmg  06-10-07-02-02
                   hit  08-10-09-08-06
          Shuriken dmg  06-10-07
                   hit  06-10-07
             Panty dmg  05-10-05
                   hit  05-10-05
            Pistol dmg  10-09-07-05
                   hit  10-09-07-05
           Shotgun dmg  10-60
                   hit  05-06-07-08-08-09-09-10-10-10
       Machine Gun dmg  08-10-10-09-08-07
                   hit  08-10-10-09-08-07
      Laser Pistol dmg  10-10-10-10-10-10-10
                   hit  10-10-10-10-10-10-10
  
          Arms Covered  1  2  3  4  5  6  7  8  9  10
   Bow of Vinderre dmg  05-09-10-09-08-08-07-06-05-02
                   hit  05-09-10-10-13-15-18-20-20-20
          Wind Bow dmg  05-09-10-09-08-08-07-06-05-02
                   hit  05-09-10-10-10-09-08-07-06-05
      Vanilla Rock dmg  06-10-07
                   hit  06-10-07
   Kill Kill Piano dmg  08-10-09-06
                   hit  06-10-07-03
     Shena's Panty dmg  05-10-05
                   hit  05-10-05
 Mauser C96 Custom dmg  10-09-08-07-05-03-03-03
                   hit  10-09-09-08-07-07-05-03
Winchester Premium dmg  20-40
                   hit  05-06-07-08-08-09-09-10-10-10
          Rail Gun dmg  10-10-10-10-10-10-10-05
                   hit  10-10-10-10-10-10-10-05
   
  Other and blanks dmg  10-02-02-02-02-02-02-02-02-02
                   hit  10-02-02-02-02-02-02-02-02-02
          Arms Covered  1  2  3  4  5  6  7  8  9  10

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