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Pot-for-fusion

The Pot for fusion is a usable item in Elona+ that works as a crafting station, but functions differently from the other crafting skills. To craft items with pot of fusion you use actual items instead of materials. In many cases, multiple skills are required, but success can sometimes be achieved with skills below the indicated levels. Conversely, because the product of most fusion recipes is a set, non-variable item, having higher skill levels gives no bonus to the value of the final product (the exceptions beings Coffin of Necromancy, stone craft and wood craft).

Another difference is that the crafting isn't instantaneous, but takes many turns and sometimes in-game hours to complete. Failing a recipe for any reason will waste the time and randomly consume ingredients. Identifying an unidentified ingredient during fusion results in the message "A requied material cannot be found."

A successful output will be the same no matter the state the ingredients are in (the sole exception being large picnic baskets); i.e. fusing together a cursed rotten stolen charred putit meat and a cursed rotten stolen leftover fish will create a perfectly edible (unless generated cursed) Putitoro with the same effects as any other, which won't need a fence to sell at full price. Fusing blessed items will raise the chance of success somewhat and fusing cursed ones will lower it, but the beatitude of a successful result is unaffected by that of its components and is random. For picnic baskets, the cooking quality of the food ingredients influences the quality of the result (e.g., sushi is a better ingredient that leftover fish, grand fruit parfait is better than dangerous fruit, etc).

Note that the pot may be used to detect blessings and curses by beginning the fusion process and selecting the item in question to check for any success rate messages, then aborting.

Also note that precious items can be used in the recipes of junk make, inexpensive exchange and rust removal, but can not be used in any of the equip update or equip making recipes.

Performing a fusion recipe trains the skills associated with it by a small amount.

For some items, you first need to find their recipe in a dungeon or buy it from a vendor before you can make them. Recipes can also be pickpocketed from NPCs very rarely.

List of Recipes

The English translation of recipe requirements is incorrect in some cases. Corrections are noted and linked. Recipes not included with the pot by default are marked with an asterisk (*).

Recipe for Skills Required Items Required Item Created
Junk make
  1. Add any item
  2. Add any item
  3. Add any item
  4. Add any item

Worthless fake gold bar

Dirty water

Broken vase

Dead fish

Inexpensive exchange
  1. Add any item
  2. Add any item
  3. Add any item
  4. Add any item
  5. Add any item

gold coins (depends on value of chosen item, up to 9999. UnID'd items, precious items and rotten food are worth 1 gold.)

Distillation
  1. Add wood piece
  2. Add fire wall (NOTE)
  3. Add Salt solution

Bottle of Water

Harmful potion
  1. Add curse (meaning scroll of curse)
  2. Add dirty water

1 potion of poison

1 potion of blindness

1 potion of confusion

1 potion of paralysis

1 sleeping drug

Ball making
  1. Add 4-Dimensional Mirror (can be empty of charges)
  2. Add Boxes (any item openable with O; can be empty)

Monster ball

Level varies based on where you create the ball still ranging from 1 to X where is X is the level of the place.

Mysterious diary
  1. Add any Diary
  2. Add any Book

Mysterious diary

Rust removal
  1. Add item
  2. Add lemon
  3. Add acidproof liquid

Removes the damage caused by acid (sets enchantment level to 0)

Putitoro
  1. Add Putit Corpse
  2. Add fish

Putitoro

Puff puff bread
  1. Add Panty
  2. Add flour

Puff Puff Bread

Mandrake salad
  1. Add mandrake corpse
  2. Add vegetable

Mandrake Salad

Puff puff bread
  1. Add troll corpse
  2. Add flour

Puff Puff Bread (actually Special steamed meat bun)

Sex change
  1. Add Mutation
  2. Add corpse
  3. Add Resurrection

Forbidden meat

Unknown seed
  1. Add food
  2. Add food
  3. Add any seed
  4. Add any seed

Unknown Seed

Herb in
  1. Add food
  2. Add stomafillia
  3. Add curaria
  4. Add any rare herb

Adds (Herb) to food, increases stat gains

Another evolution
  1. Add EVitem
  2. Add Mutation

<another heart>

Friendship
  1. Add Small Medal
  2. Add material box
  3. Add Gain Material

Proof of Friendship (actually a token of friendship)

Necromancy
  1. Add Mana Crystal
  2. Add remains (actually makes you pick any monster part also figurines and cards)
  3. Add Coffin (Furniture)
Coffin of Necromancy

NOTE: The level of the monster the body parts were taken from affects the level, type, and power of the summoned zombie. (Tested in version 1.42)

Necro remodel
  • Anatomy 20
  • Alchemy 20
  1. Add coffin of necromancy
  2. Add remains
Modifies an existing Coffin of Necromancy, and also raises the level of its undead by 5. The modification depends on the type of body part used.

Adds a suffix describing the change:

  • Eye: -Control, adds Control Magic and raises all resistances not fire or magic to Superb.
  • Skin: -Refractory, adds fire resist and raises all resistances not magic to Superb
  • Blood: -Drench, adds Swimming and raises all resistances not fire or magic to Superb. Magic is raised to 'little.'
  • Heart: -Tough, raises CON and all resistances not magic or fire to Superb. Raises magic to little.
  • Bone: -Aggressive, Boosts tactics skill and raises all resistances not fire or magic to Superb. Raises magic to little.
  • Card: -Shion, changes appearance to card's mob, ?
  • Figure: -Deceive, changes appearance to figure's mob, ?

Remodeling twice will result in the new type overriding the old one.

(Tested in version 1.50, using an insight lens to look for changes)

Brilliant rubynus
  1. Add raw ore of rubynus
  2. Add raw ore of rubynus
  3. Add raw ore of rubynus
  4. Add raw ore of rubynus
  5. Add raw ore of rubynus

Jewel of brilliant rubynus (valuable ore, pets can sell this for 10k gold)

Added in version 1.20

Emerald tablet
  1. Add raw ore of emerald
  2. Add raw ore of emerald
  3. Add raw ore of emerald
  4. Add raw ore of emerald
  5. Add raw ore of emerald

Emerald tablet (valuable ore, pets can sell this for 18k gold)

Added in version 1.20

Brilliant diamond
  1. Add raw ore of diamond
  2. Add raw ore of diamond
  3. Add raw ore of diamond
  4. Add raw ore of diamond
  5. Add raw ore of diamond

Jewel of brilliant diamond (valuable ore, pets can sell this for 28k gold)

Added in version 1.20

Instant ale
  1. Add crimberry

8 Crim ales
NOTE: Always blessed.

Wood craft
  1. Add carpenter's tool (not consumed)
  2. Add wood material (made with the cut tree special action)
  3. Add wood piece

Wood-based furniture

possible result (minimum alchemy score):

  • wide chair
  • big table
  • neat rack (20)
  • craft rack (30)
  • pethouse (40)
  • small wooden golem (50)
  • statue of butuzou (60)


Carpentry increases the chance of higher quality furniture

Added in version 1.33R

Stone craft
  1. Add gem cutter (not consumed)
  2. Add stone material (made by mining in tower or fort dungeons)
  3. Add stone (that is, a throwing weapon stone)

Stone-based furniture

possible result (minimum alchemy score):

  • tombstone
  • statue ornamented with plants
  • statue of cat (20)
  • koma-inu (30)
  • zizou (40)
  • small stone golem (50)
  • angel statue (60)


Jeweler increases the chance of higher quality furniture

Added in version 1.33R

crystal bomb
  1. Add mana crystal
  2. Add garbage

Magistus

big crystal bomb
  1. Add Magistus
  2. Add Magistus
  3. Add Magistus
  4. Add Magatama

Trismagistus

Makenn tensei
  1. Add Broken sword
  2. Add Bone fragment

Skull sword

Shin makenn tensei
  1. Add Skull sword
  2. Add Skull sword
  3. Add Ore piece
Violent skull sword
Large empty basket
  1. Add Empty basket
  2. Add Empty basket
  3. Add Empty basket

Large empty basket

Added in version 1.42

Large picnic basket
  1. Add Corpse
  2. Add Fish
  3. Add Bread
  4. Add Egg
  5. Add Vegetable
  6. Add Fruit
  7. Add Large empty basket

Large picnic basket

Added in version 1.42

First aid kit
  • Tailoring 1
  1. Add healthy leaf
  2. Add whisky
  3. Add washing
first aid kit

Heals HP and status effects.

Added in version 1.49

Special ammos box
  • Carpentry 10
  • Jeweler 20
  1. Add ammos
  2. Add ammos
  3. Add ammos
  4. Add black crystal
  5. Add boxes (any item openable with O; can be empty)
Special ammos box (restores all special ammo except time stop to the target)

Added in version 1.49

Tactical nuclear
  • Disarm trap 10
  • Alchemy 20
  • Carpentry 40
  1. Add panzerfaust x
  2. Add nuclear bomb
Atomic launcher

Added in version 1.54

Large picnic basket
  • Alchemy 15
  1. Add any fruit
  2. Add any alcohol
Essential oil
Tobacco processing
  1. Add tobacco
  2. Add healthy leaf
  3. Add wood piece

cigarette, hamaki, tobacco pipe, and kiseru

Onigiri
  1. Add rice

10 rice balls
Added in 1.62

Coffee
  1. Add coffee beans

4 cups of coffee
NOTE: Always blessed.
Added in 1.62

Tea
  1. Add tea leaf

Blessed Green Tea or Black Tea

Barley and wheat
  1. Add bannou mugi

3 bottles of beer
3 bottles of whisky
NOTE: Always blessed.
2 raw noodles
2 sacks of flour
Added in 1.62

Lovely bouquet
  1. Add any flower
  2. Add any flower
  3. Add any flower
  4. Add any flower
  5. Add any flower

Lovely bouquet
Added in 1.67

Dairy products
  1. Add milk
  2. Add broken vase
1 butter

(Note: gains +enhance from milk level)

1 cheese

1 yogurt

Added in 1.69

Fermentation coagulation
  1. Add soybean
1 bottle of soy sauce

1 tofu
1 natto
1 fried tofu
Added in 1.70

Mix feed
  1. Add food
  2. Add remains (bone, skin, etc, and also cards or figurines)

Food item that can be given to farm animals to improve products. Retains enchant/plus value of food ingredient.

Log house
  1. Add wood material
  2. Add wood material
  3. Add wood material
  4. Add wood material
  5. Add wood material

Blessed deed of shack. Takes a lot of game time.

Soft equip update
  1. Add soft equip
  2. Add soft materium
  3. Add EVitem

Cycles through item type for selected armor/weapon, for example, light gloves -> gloves -> decorated gloves; for full details see here. Conserves price, material and all attributes, including intrinsic to item type, like +5 Charisma on engagement ring. Changes weight and base stats. Sox cannot be made.

Precious and {Godly} items cannot be used in these recipes.

Hard equip update
  1. Add hard equip
  2. Add hard materium
  3. Add EVitem
Sharp equip update
  1. Add sharp equip
  2. Add sharp materium
  3. Add EVitem
Soft equip making
  1. Add soft equip
  2. Add soft materium
  3. Add soft high materium
  4. Add stardust

Replicates equipment item used in recipe. Will make 1 sox, 2 of

speed ring, panty, aurora ring, seven league boots, and vindale cloak and 3 of anything else. Resulting gear will have random stats, attributes and material but will be at least miracle quality. Original item is consumed.

Precious items cannot be used in these recipes.

Hard equip making
  1. Add hard equip
  2. Add hard materium
  3. Add hard high materium
  4. Add stardust
Sharp equip making
  1. Add sharp equip
  2. Add sharp materium
  3. Add sharp high materium
  4. Add stardust
Ancient medicine
  1. Add knowledge (NOTE)
  2. Add hero (NOTE)
  3. Add concentration (NOTE)
  4. Add gem (NOTE)
1 high potion of wisdom

Added in 1.70

Philosopher's Stone Mask*
  1. Add mutation
  2. Add EVitem

Philosopher's Stone Mask

Aqua sanctio*
  1. Add sulfuric
  2. Add Magistus?

High potion of aqua sanctio

Disaster*
  1. Add caramel of termination
  2. Add nega potion (one potion of poison, paralysis, confusion, blindness or sleeping drug)

High potion of disaster

Nektar*
  1. Add healing
  2. Add whisky
  3. Add fruits (NOTE)

High potion of nektar

Soma*
  1. Add potion of healer
  2. Add crim ale
  3. Add rainbow fruit

High potion of soma


Drug kiseru*
  1. Add crimberry
  2. Add kiseru
  3. Add earth crystal

1 drug kiseru

Interface Symbols

On the Pot for fusion interface, various symbols show up next to each recipe. These are the following:

Icon-ball1
Skill requirements are met

Guaranteed success: your skill levels exceed the maximum required for that particular recipe. Check under Required Skills on the interface; the number on the left is the required skill level, the number on the right (in parentheses) is the level you have for that particular skill.

Icon Ball3
Skill requirements are about to be met

Likely success: your skill levels are just about or slightly above/below the required value for that particular recipe. Check under Required Skills on the interface; the number on the left is the required skill level, the number on the right (in parentheses) is the level you have for that particular skill.

Icon-ball2
Skill requirements are somewhat met

Questionable success: your skill levels are slightly below the level required for that particular recipe. Check under Required Skills on the interface; the number on the left is the required skill level, the number on the right (in parentheses) is the level you have for that particular skill.

Icon Ball4
Skill requirements are barely met

Unlikely success: your skill levels barely meet the minimum required level for that particular recipe. Check under Required Skills on the interface; the number on the left is the required skill level, the number on the right (in parentheses) is the level you have for that particular skill.

Icon-lightning
Skill requirements are not met

Guaranteed failure: your skill levels are below the minimum required level for that particular recipe. Check under Required Skills on the interface; the number on the left is the required skill level, the number on the right (in parentheses) is the level you have for that particular skill.

Icon-bag
Item requirements are met

Fusion may proceed: you have enough of each ingredient required by that particular recipe. Multiples of all required items in proper stacks allow for multiple products, limited by the least-numerous ingredient stack or 10, whichever is less. The icon might be erroneously shown when multiple items of the same type are needed, e.g. you might see it next to the Brilliant Rubynus recipe with less than 5 rubynus ores in inventory.

Pot interface showing all symbols


Changes

-

Fake gold

  • version 1.70
    • Changed name to "junk make" to reflect the type of items produced by the recipe.

Instant ale

  • version 1.62
    • Removed needing empty bottles.
    • Increased yield from 6 to 8 Crim ales.

Ball making

  • version 1.55; Changed needing 4-Dimensional Pocket spellbook to 4-Dimensional Mirror furniture.
  • version ???; Removed needing api nut.

Necromancy

  • version 1.42; Removed needing to using a Heart and second Monster Part.

Aqua sanctio

  • version 1.42; Removed needing the the molotov.

Disaster

  • version 1.42
    • Removed needing the Cure Corruption.
    • Changed Needing all of Poison, Sleeping Drug, Paralysis, Confusion, Blindness Potion to only needing one of them.

Nektar

  • version 1.42
    • Replaced needing a Evolution Potion with a Healing Potion.
    • Removed using a barrel.

Soma

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