- For the equipment materials, see Equipment.
Materials are used for crafting (Alchemy, Tailoring, Jeweler, and Carpentry), casino minigames, and at treasure machines. They cannot be bought or sold, and have no weight. Materials can be found in many different ways, including through searching sampling spots, random events, material boxes. Worshipers of Mani of Machine also receive materials when disarming traps.
Materials owned can be viewed by pressing the m key. Crafting with materials requires a crafting tool.
Material type | Sampling spot needed to obtain material | Usage |
---|---|---|
Casino chip | All | Blackjack |
Charcoal | All | Jeweler
Minor teleportation, Return, Teleportation Carpentry Barrel |
Driftwood | All | Jeweler
Piano Carpentry Barrel, Spear, Lightning ball |
Bird's feather | ? | Jeweler
Minor teleportation, Teleportation Carpentry Teleportation |
Waterdrop | Pools |
Alchemy Cure minor wound, Cure major wound, Healer, Beer |
Stick | All | Carpentry
Many rods |
Mithril fragment | Mining | Tailoring
Shoes |
Iron fragment | Mining | Carpentry
Magic missile, Grave |
Angel's tear | Pools |
Alchemy Healer <Odina>, Healer <Eris> Carpentry Coffin |
Howling weed | Gardening | Jeweler
Return |
Red weed | Gardening | Alchemy
Cure minor wound, Cure critical wound, Healer <Eris>, Restore spirit Carpentry Cure minor wound |
Blue weed | Gardening | Alchemy
Cure major wound, Cure critical wound, Healer <Odina>, Restore body |
Curse weed | Gardening | Carpentry
Coffin Jeweler Uncurse, Holy veil |
Holy weed | Gardening |
Jeweler Uncurse, Holy light, Holy veil, Holy rain |
Troll gene | Leftovers |
Alchemy Cure mutation |
Snow | Pools |
Alchemy Whisky |
Fairy dust | Leftovers |
Carpentry Noble toy, Lightsabre Jeweler Piano |
Electricity | All |
Jeweler Detect object, Magic mapping, Holy light |
Hot water | Pools |
Alchemy Cure critical wound, Healing, Restore body, Restore spirit, Whisky |
Fire stone | Mining |
Alchemy Fire bolt |
Ice stone | Mining |
Carpentry Ice bolt |
Discharging stone | Mining |
Carpentry Lightning bolt, Murder CD |
Floating weed | Gardening |
Carpentry Teleportation |
Magic mass | All |
Jeweler Mana, Greater identity, Gain material |
Human gene | Leftovers |
Alchemy Cure mutation Tailoring Light cloak |
Witch's eye | Leftovers |
Carpentry Identity |
Leather | All |
Tailoring Girdle, Rag doll, Light cloak |
Sap of Yaggdrasil | Gardening, Runes, Scrap Wood, Leftovers |
Alchemy Healer <Eris>, Healer <Jure>, Potential |
Magic paper | All |
Jeweler Many scrolls |
Magic ink | All |
Jeweler Detect objects, Magic mapping, Holy rain, Mana |
Curved stick | All |
Carpentry Many rods |
Yelling madman | All |
Jeweler Inferior material |
Bear's tail | Leftovers | |
100 Yen coin | All | Red treasure machine |
500 Yen coin | All | Blue treasure machine |
Medicinal weed | Gardening |
Alchemy Healing, Healer, Healer <Odina>, Whisky |
Paper | All |
Jeweler Many scrolls |
Generator | All |
Alchemy Shaved Ice Jeweler Change material, Superior material, Gain material |
Cloth | All |
Tailoring Many clothing items |
Branch | All |
Carpentry Barrel |
Thick wood | All |
Carpentry Noble toy, Coffin |
Pebble | All |
Carpentry Grave |
Memory fragment | All |
Jeweler Identify, Greater identify Carpentry Identify |
Magic fragment | Mining |
Tailoring Robe, Pope robe Carpentry Magic missile, Fire bolt |
Chaos stone | Mining |
Jeweler Superior material |
Fine stone | Mining |
Carpentry Noble Toy, Grave |
Vein | All |
Jeweler Piano Carpentry Uncurse |
Adhesive | All |
Tailoring Light cloak Carpentry Cure minor wound, Lightning bolt |
Elona+[]
When an ally is at least "friend" impress level and has the detection, gardening, fishing, or gene Engineer skills, then each time they kill an enemy, there's a chance that it will gain 1-10 charges of materials. Each material has a charge cost to it.
These materials can be retrieved by selecting "Receive Materials" when talking to the ally. If the pet has less than a full set worth of points, those points will be spent on materials in the set in the order listed below.
Skill Name | Materials (point cost) | Points for a full 'set' |
---|---|---|
Mining | Pebble (40) Fine Stone (100) |
560 |
Fishing | Waterdrop (20)
Hot water (60)
Snow (80) |
380 |
Gardening | Stick (30) Branch (100) |
530 |
Gene Engineer | Human Gene (40) Troll Gene (100) |
510 |
Detection | Cloth (40) Paper (50) |
730 |
Material table for Elona+[]
Materials can be harvested with harvest levels up to 50 higher than the current dungeon level, but materials with levels much higher than the dungeon level are much less common. The effect of rarity values on drop rates can be roughly treated as materials having a weight of 1/rarity.
Detection sampling spots in lakes, mines, and nests act as fishing, mining, and gene engineering sampling spots respectively, and detection spots in caves only produce materials from the "All" group.
Material type | Sampling spot needed to obtain material | Level | Rarity | Usage (amount of material required) |
---|---|---|---|---|
100 Yen coin | All | 30 | 300 | Red treasure machine |
500 Yen coin | All | 40 | 450 | Blue treasure machine |
Adhesive | Detection (Towers/Forts) | 10 | 20 | Carpentry
Tailoring Fireproof blanket (2), Iceproof blanket (2), Fur carpet (2) |
Angel's tear | Fishing | 60 | 40 | Alchemy
Troll cell, Healer <Odina>, Healer <Eris>, Potential (3) |
Bear's tail | Gene Engineering | 30 | 20 | Tailoring
Ragdoll (2), Soft materium (2) |
Bird's feather | Gene Engineering | 10 | 20 | Carpentry
Tailoring Ikaros wing (100), Luxury sofa (3) |
Black mist | Gardening | 40 | 20 | Alchemy
Black drip (100) Carpentry Eclipse (2) |
Blue weed | Gardening | 10 | 20 | Alchemy
Cure major wound (2), Restore body (2), Healer <Odina> (2) |
Branch | Detection (Forest/Cemetery) | 20 | 20 | Carpentry
Lamp plant (2), Change creature (2) Tailoring |
Casino chip | All | 20 | 200 | Blackjack |
Chaos stone | Mining | 70 | 30 | Jeweler
Chaos jewel (100) |
Charcoal | All | 20 | 50 | Carpentry |
Cloth | All | 10 | 50 | Tailoring
Decorated cloth, Clothes (2), Rag doll |
Curse weed | Gardening | 20 | 10 | Carpentry
Coffin (2) Jeweler |
Curved stick | Detection (Forest/Cemetery) | 30 | 20 | Carpentry
Ice bolt, Fire bolt, Lightning bolt, Healing hands, Mana, Eclipse |
Discharging stone | Mining | 40 | 20 | Carpentry
Murder CD (2), Lightning bolt, Sharp high materium (2), Lightning ball (3) |
Driftwood | All | 20 | 50 | Carpentry
Barrel (2), Sharp materium (2), Poison ball, Lightning ball Tailoring Jeweler Piano (3) |
Durable cloth | All | 30 | 55 |
Tailoring Dress, Fireproof blanket (2), Iceproof blanket (2), Luxury sofa (2) |
Electricity | All | 60 | 70 | Alchemy
Accumulator (100) Jeweler Magical map (2), Holy Light (3) |
Element fragment | Mining | 80 | 40 | Tailoring
Ikaros wing (100) Jeweler Hard high materium (3) |
Ether fragment | Mining | 60 | 30 | Jeweler
Ether mirror (100) Carpentry Change creature (2) |
Fairy dust | Gene Engineering | 65 | 20 | Jeweler
Chaos jewel (2) Carpentry Sharp high materium (3) |
Fine stone | Mining | 50 | 30 | Alchemy
Glia crystal(2) Jeweler Hard high materium (2) Carpentry |
Fire stone | Mining | 20 | 20 | Alchemy
Salt solution (2) Tailoring Iceproof blanket (2) Carpentry |
Garbage | All | 0 | 1 (Not used because garbage is created using different logic) | Carpentry
Waste art (100) |
Generator | All | 70 | 70 | Jeweler
Change material, Gain material Carpentry Disc |
Good paper | Detection (Towers/Forts) | 25 | 25 | Jeweler |
Holy weed | Gardening | 60 | 30 | Alchemy
Healer <Jure> (2) Jeweler Uncurse, Holy light (2), Holy veil (4), Holy rain (4) |
Hot water | Pool | 20 | 20 | Alchemy
Cure critical wound (2), Vitality (2), Potential (2) Carpentry Healing hands (2) |
Howling weed | Gardening | 10 | 10 | Jeweler
Carpentry Noble toy (2), Disc, Poison Ball (2) |
Human gene | Gene Engineering | 20 | 20 | Alchemy
Cure mutation (2) Carpentry Mind disc (100) |
Ice stone | Mining | 30 | 20 | Alchemy
Magic ice (2), Shaved ice Tailoring Carpentry |
Iron fragment | Mining | 10 | 20 | Jeweler
Hard materium (2) Carpentry Grave, Magic Laser |
Leather | Detection (Forest/Cemetery) | 50 | 20 | Tailoring
Luxury sofa, Soft high materium (3), Fur carpet (2) |
Log | Detection (Forest/Cemetery) | 15 | 20 | Carpentry |
Magic fragment | Mining | 10 | 30 | Jeweler
Hard materium (2) Carpentry Magic missile, Fire bolt (2), Magic Laser |
Magic ink | Detection (Towers/Forts) | 60 | 40 | Jeweler |
Magic mass | All | 50 | 70 | Jeweler
Mana (2), Gain material Carpentry Mana (2) |
Magic paper | Detection (Towers/Forts) | 30 | 30 | Jeweler |
Medicinal weed | Gardening | 30 | 20 | Alchemy
Whisky, Vitality (2), Healing (2), Healer (2), Healer <Odina> |
Memory fragment | Detection (Towers/Forts) | 40 | 20 | Tailoring
Soul spindle (2) Jeweler Carpentry Mind disc (2), Disc |
Mithril fragment | Mining | 25 | 20 | Jeweler
Ether mirror (2) Carpentry Sharp materium, Eclipse (3) |
Paper | All | 20 | 50 | Jeweler |
Pebble | All | 20 | 50 | Alchemy
Glia crystal (100) Carpentry Grave (2) |
Rabbit's tail | Gene Engineering | 10 | 80 | Alchemy
Black drip (3) Tailoring Soft materium (2) |
Red weed | Gardening | 10 | 20 | Alchemy
Cure minor wound, Restore spirit (4), Cure critical wound, Healer <Eris> (5) Tailoring |
Sap of Yaggdrasil | Gardening, Detection (Forest/Cemetery) | 70 | 30 | Alchemy
Healer <Eris>, Healer <Jure> (2), Potential (2) |
Seawater | Fishing | 30 | 20 | Alchemy
Accumulator (2), Cure mutation, Salt solution (10) |
Shining weed | Gardening | 50 | 30 | Jeweler
Holy Veil (2) Carpentry Teleportation, Lamp plant (100) |
Snow | Fishing | 40 | 25 | Alchemy
Shaved ice, Whisky (2) Carpentry Ice bolt (2) |
Stick | All | 10 | 50 | Tailoring
Carpentry Cure minor wound, Magic missile, Teleportation, Identify |
Thick wood | Detection (Forest/Cemetery) | 60 | 20 | Tailoring
Carpentry Noble toy (3), Uncurse, Lightning ball (2) |
Troll gene | Gene Engineering | 50 | 20 | Alchemy
Troll cell (100), Cure mutation (2) |
Vein | Detection (Forest/Cemetery) | 40 | 20 | Tailoring
Rope (2), Soft high materium (2) Jeweler Piano (3) Carpentry Uncurse (3) |
Waterdrop | Pool | 10 | 20 | Alchemy
Beer (3), Cure minor wound, Cure major wound, Healing (2), Healer (2), Healer <Jure> (2) |
White Weed | Gardening | 25 | 25 |
Alchemy Healer <Eris> (2) Carpentry Cure minor wound (2), Healing hands (2) Jeweler |
Witch's eye | Gene Engineering | 60 | 30 | Carpentry
Identify (2), Change creature, Poison ball, Uncurse, Mana (2) |
Witch's tear | Fishing | 50 | 30 | Alchemy
Magic ice (100) Tailoring Fur carpet (2) |
Yelling madman | All | 40 | 60 | Carpentry
Murder CD (100) Jeweler |