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Unarmed damage begins at 2d5+1. For every 8 levels in Martial Arts, the damage die is upgraded by 1 and the damage bonus is increased by another +1. So at level 8 MA, damage is 2d6+2; level 16, 2d7+3; level 24, 2d8+4; level 32, 2d9+5; and so on and so forth.
 
Unarmed damage begins at 2d5+1. For every 8 levels in Martial Arts, the damage die is upgraded by 1 and the damage bonus is increased by another +1. So at level 8 MA, damage is 2d6+2; level 16, 2d7+3; level 24, 2d8+4; level 32, 2d9+5; and so on and so forth.
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Note that the damage die size increases nigh-infinitely, and that stacks with the damage multipliers. You aren't likely to find too many weapons with damage like 2d30+26 damage, which is what you have at around 200 skill. This means that, while it doesn't look it on paper, the ultimate weapon in the game may well be a bare-fisted "monk" type of character.  Since skills can go up to rank 2000, maximum damage is 2d255 + 251 damage... and that's before you even start on the multipliers.
   
 
==Trained skill==
 
==Trained skill==
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==Wishing==
 
==Wishing==
*<code>skillmartial arts</code> will increase Martial Arts by 1 level and train its potential.
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*<code>skillmartial arts</code> will increase Martial Arts by 1 level and train its potential.
   
 
==See also==
 
==See also==
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*[[Shield]]
 
*[[Shield]]
 
*[[Two Hand]]
 
*[[Two Hand]]
[[Category:Skills]]
 
[[Category:Combat skills]]
 
   
   
 
{{skills navbox}}
 
{{skills navbox}}
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[[Category:Skills]]
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[[Category:Combat skills]]

Revision as of 19:40, February 17, 2013

Martial Arts is a strength based weapon proficiency that is used when fighting with no weapons equipped. Some gloves will improve your unarmed to-hit and damage. Using a shield will incur the normal penalty to hit, but you may fight with multiple shields equipped without incurring any further penalties.

Unarmed damage begins at 2d5+1. For every 8 levels in Martial Arts, the damage die is upgraded by 1 and the damage bonus is increased by another +1. So at level 8 MA, damage is 2d6+2; level 16, 2d7+3; level 24, 2d8+4; level 32, 2d9+5; and so on and so forth.

Note that the damage die size increases nigh-infinitely, and that stacks with the damage multipliers. You aren't likely to find too many weapons with damage like 2d30+26 damage, which is what you have at around 200 skill. This means that, while it doesn't look it on paper, the ultimate weapon in the game may well be a bare-fisted "monk" type of character.  Since skills can go up to rank 2000, maximum damage is 2d255 + 251 damage... and that's before you even start on the multipliers.

Trained skill

Every character has levels in Martial Arts.

Races

  • All races receive a bonus to Martial Arts.

Classes

  • None

Wishing

  • skillmartial arts will increase Martial Arts by 1 level and train its potential.

See also


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