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Martial Arts is a strength based weapon proficiency that is used when fighting with no weapons equipped, or while wearing only Claws, Tonfas and/or Shields in your hands. Using a shield will incur the normal penalty to hit, but you may fight with multiple shields equipped without incurring any further penalties.

Unarmed damage begins at 2d5+1. For every 8 levels in Martial Arts, the damage die is upgraded by 1 and the damage bonus is increased by another +1. So at level 8 MA, damage is 2d6+2; level 16, 2d7+3; level 24, 2d8+4; level 32, 2d9+5; and so on and so forth.

This skill will improve the pierce component of unarmed attacks. The pierce percentual is (Martial Arts) / 5, with a minimum cap of 5% and a maximum cap of 50%. These are reached at 25 and 250 skill levels, respectively.

Note that the damage die size increases nigh-infinitely, and that stacks with the damage multipliers. You aren't likely to find too many weapons with damage like 2d30+26 damage, which is what you have at around 200 skill level. This means that, while it doesn't look it on paper, the ultimate weapon in the game may well be a bare-fisted "monk" type of character. Since skills can go up to rank 2000, maximum damage is 2d255 + 251 damage... and that's before you even start on the multipliers.

  • +1% to hit bonus per level
  • +0.05 damage multiplier per 10 levels


Changes in Elona+ Edit

Having upwards of four hands (starting from two) provides an accuracy bonus.

The minimum pierce rate is 15% and caps at 50% at a slower rate.

Higher base damage dice and growth rate of dice has increased per skill level. The skill level cap is 550.


Trained skillEdit

Every character has levels in Martial Arts.

RacesEdit

  • All races receive a bonus to Martial Arts.

ClassesEdit

  • None

WishingEdit

  • #martialarts will increase Martial Arts by 1 level and train its potential.

See alsoEdit


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