Elona Wiki
(mana is NOT mp)
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Mana is NOT, in fact, the blue bar at the bottom of your screen. Those are your [[MP|mana points]].
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[[Mana]] is an attribute that is used in determining your [[MP]].  That is to say, it's not the same thing as [[MP]], (which is represented by the blue bar on the bottom of the screen,) although it does have a significant impact upon it.
   
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Mana serves as a multiplier upon your total MP - a character with 200 Mana will have twice as many MP as a character with 100 Mana. For the exact formula of how MP is determined, see the [[MP]] page.
Mana is based solely on your race, and is displayed under the middle column of the character screen. It is a percentile multiplier on your mana points. 100 Mana is the standard value for most races.
 
   
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Mana is based overwhelmingly upon your race, and is displayed under the middle column of the character screen. 100 Mana is the "standard" Mana score of humanoids, while [[Golem]]s have the least Mana, at 70, while [[Lich]]es have 140.  This functionally allows different races to have different MP growth rates.
The Magical Gene series of [[Feat|feats]] will increase mana by 5 for every feat level, up to a maximum of 25. Eating a [[Magic fruit|magic fruit]] increases mana by 3, and [[Equipment|equipment]] made out of dawn cloth increases it by 5.
 
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Mana can be increased, although not by a huge factor without going to extreme lengths.  The Magical Gene series of [[feats]] will increase mana by 5 for every feat level, up to a maximum of 25. Eating a [[magic fruit]] increases mana by 3, and [[equipment]] made out of dawn cloth increases it by 5.  Magic Fruit can theoretically be farmed through capturing extremely large numbers of [[little sister]]s.
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Keep in mind that some abilities can instantly drain all MP and force a [[Magic_Capacity|mana reaction that will harm the player based upon their total MP]], so high Mana can potentially be a liability, especially if it far outpaces [[HP]] and/or [[Life]] unless you are willing to increase the [[Magic Capacity]] skill.  (And even then, higher Mana makes training the skill more difficult.)
 
[[Category:Attributes]]
 
[[Category:Attributes]]

Latest revision as of 00:38, 23 September 2019

Mana is an attribute that is used in determining your MP.  That is to say, it's not the same thing as MP, (which is represented by the blue bar on the bottom of the screen,) although it does have a significant impact upon it.

Mana serves as a multiplier upon your total MP - a character with 200 Mana will have twice as many MP as a character with 100 Mana. For the exact formula of how MP is determined, see the MP page.

Mana is based overwhelmingly upon your race, and is displayed under the middle column of the character screen. 100 Mana is the "standard" Mana score of humanoids, while Golems have the least Mana, at 70, while Liches have 140.  This functionally allows different races to have different MP growth rates.

Mana can be increased, although not by a huge factor without going to extreme lengths.  The Magical Gene series of feats will increase mana by 5 for every feat level, up to a maximum of 25. Eating a magic fruit increases mana by 3, and equipment made out of dawn cloth increases it by 5.  Magic Fruit can theoretically be farmed through capturing extremely large numbers of little sisters.

Keep in mind that some abilities can instantly drain all MP and force a mana reaction that will harm the player based upon their total MP, so high Mana can potentially be a liability, especially if it far outpaces HP and/or Life unless you are willing to increase the Magic Capacity skill.  (And even then, higher Mana makes training the skill more difficult.)