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Once you reach skill 16, you will gain the Draw Charge and Fill Charge [[special action]]s upon your next level up. Draw Charge destroys rods for charges, while Fill Charge uses drawn charges to recharge [[spellbook]]s, rods and blankets.
 
Once you reach skill 16, you will gain the Draw Charge and Fill Charge [[special action]]s upon your next level up. Draw Charge destroys rods for charges, while Fill Charge uses drawn charges to recharge [[spellbook]]s, rods and blankets.
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Non-mage players can focus on magic device rather than on magic itself to gain easy access to some of the more powerful magics.
   
 
==Trained skill==
 
==Trained skill==

Revision as of 10:37, 8 October 2009

Magic Device is a magic based skill that improves effectiveness of rods.

Once you reach skill 16, you will gain the Draw Charge and Fill Charge special actions upon your next level up. Draw Charge destroys rods for charges, while Fill Charge uses drawn charges to recharge spellbooks, rods and blankets.

Non-mage players can focus on magic device rather than on magic itself to gain easy access to some of the more powerful magics.

Trained skill

You may learn Magic Device from the trainers in Port Kapul and Lumiest.

Races

Classes

Wishing

  • skillmagic d will increase Magic Device by 1 level and train its potential.