The <Lucky Almonds> (a rugged mace while unidentified) is a unique Blunt weapon in the Elona+ mod of Elona. It is wielded by the <Conductor Koala>, who drops it upon death.
Attributes[]
It weighs 4.3s | |
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It is made of wood. |
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It is precious. |
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It can be wielded as a weapon. (2d18 Pierce 0%) |
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It is a heavy weapon. |
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It modifies hit bonus by -12 and damage bonus by 25. |
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It deals mind damage. [#####+] (500) |
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It strengthens your ability to hide. [#####+] (1200) |
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It grants your resistance to darkness. [####] (+350) |
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It increases your Luck by 11. |
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It enchances your breath. [#####+] (500) |
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It negates the effect of paralysis. |
Note: attributes may vary depending on luck. |
Description[]
杉製の八角棒を金属で覆い、砕いたアーモンドのような形状の金属片を埋め込んだもの。なんと元は武器ではなく、とある村の中央に飾られていたオブジェである。聞くところによると、かつて紛争に巻き込まれて滅びかけていた村を救った英雄の像なのだとか。
~イルヴァ幻想辞典~ |
A stick of cedar studded with metal bits in the shape of crushed almonds. It was not originally a weapon, but an object that served as decoration in the center of a certain village. According to rumor, it was involved in a conflict when the statue of a hero who saved the village was destroyed.
~Irva Fantasy Encyclopedia~ |
History[]
1.50 and before:
This weapon was known as the <Child Zeder>, with different specs but identical appearance, as detailed below:
The <Child Zeder> (a ceder[sic] mace while unidentified) is a unique Blunt weapon in the Elona+ mod of Elona. It is wielded by the <Conductor Koala>, a unique NPC who drops it upon death.
It weighs 4.3s | |
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It is made of wood. |
![]() |
It is precious. |
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It can be wielded as a weapon. (2d18 Pierce 0%) |
![]() |
It is a heavy weapon. |
![]() |
It modifies hit bonus by -12 and damage bonus by 25. |
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It deals mind damage. [#####+] |
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It strengthens your ability to hide. [#####+] |
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It grants your resistance to darkness. [###] (+125) |
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It grants your resistance to cold. [####] (+175) |
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It negates the effect of paralysis. |
Note: attributes may vary depending on luck. |
Customization[]
The item sprite ID for the Lucky Almonds/Child Zeder is 985 (Row 29, Column 28) using the item sprite zero-based position system.