Elona Wiki
last dancer
Level 99 Female Cupid Gunner
Str: 84 (Hopeless) Con: 121 (Hopeless) Dex: 157 (Hopeless)
Per: 247 (Hopeless) Lea: 173 (Hopeless) Wil: 222 (Hopeless)
Mag: 174 (Hopeless) Cha: 164 (Hopeless)
Life: 80 Mana: 150 Speed: 268
Skills Weapon Proficiencies

Healing: 115 (2%)
Shield: 117 (2%)
Heavy Armor: 68 (1%)
Medium Armor: 68 (1%)
Lock Picking: 65 (1%)
Light Armor: 68 (1%)
Evasion: 115 (2%)
Disarm Trap: 72 (1%)
Stealth: 68 (1%)
Detection: 65 (1%)
Greater Evasion: 68 (1%)
Marksman: 72 (1%)
Literacy: 65 (1%)
Faith: 68 (1%)
Meditation: 68 (1%)
Casting: 68 (1%)
Control Magic: 68 (1%)
Negotiation: 68 (1%)
Investing: 65 (1%)

Long Sword: 68 (1%)
Axe: 68 (1%)
Martial Arts: 108 (2%)
Scythe: 68 (1%)
Blunt: 68 (1%)
Polearm: 68 (1%)
Stave: 68 (1%)
Short Sword: 68 (1%)
Bow: 68 (1%)
Crossbow: 68 (1%)
Throwing: 68 (1%)
Firearm: 119 (2%)


Fire: Strong
Cold: Strong
Lightning: Strong
Darkness: Strong
Mind: Strong
Poison: Strong

Nether: Strong
Sound: Strong
Nerve: Strong
Chaos: Strong
Magic: No Resist

AI Routine
Reaction to Player: Hostile
Preferred Distance: 4
Movement Chance: 50%
When Below 25% HP: No Action
Basic Secondary (5%)
Ranged Attack (x3) MP Breath
Homing Lazer
Fascination Dance

Elona+ exclusive NPC. Added in 1.78.

All resistances lost upon recruiting. Naturally floats.

Always despawns on re-entering a map (if hostile).

While unlisted in her AI routine, also uses Killing Dance since version 1.84.

The Fascination Dance usage is usually free turns to attack. Beware that it drains your SP. Can be useful if used in combination with Empathy feat as a pet.

Killing Dance helps her mitigate and deal damage, at least against regular attacks.

MP Breath can be quite dangerous if you are relying on doorway funnel tactics. Also dangerous for the same reason as a pet.

Homing Lazer is potentially deadly if alone, and reasonably strong on a single target. She can use this at a 6 or 7 tile range, even as a pet.

She does a lot, but is fairly middling. Which is the best way of describing her as an enemy or pet really.

If she is made into a pet, the more consistently useful action, Homing Lazer, cannot be isolated from the less universally helpful fascination dance.

Should you replace her main/basic routine with a ranged attack however, she will still be able to use Killing Dance. She will also still use MP breath in that case.

There are later options such as dhwty that have a better damage focused kit, albeit still not with a great setup for Homing Lazer. Though initial stats make AP gains more strict for it compared to last dancer.

On AP, she has low enough stat + speed INI to gain AP from a decent number of enemies starting in mid-late game.


Is the anti-afk training NPC. A warning shows up when 6666 attacks are dealt and received on a tile without moving. At 9999 attacks without moving, Ragnarok triggers and 4 of these spawn at level 3000 with boss stats and summoned NPC bitflags.

The afk counter is set to -9999, and this sets the Curtain Call text on screen. At this point, Grand Finale can instantly wipe you out. No special animation or anything, just guaranteed death as soon as one of them decides to use it. Moving will end Curtain Call and they'll no longer be able to use Grand Finale, meaning you're just left with 4 level 3000 dancers to deal with. They'll despawn if you leave the map.

Teleporting does not count as moving for the purposes of resetting the counter or ending Curtain Call. Neither does changing map, though this will despawn the dancers.

If spawned at base level:

2004 HP, 5140 MP

1577/268 INI

If spawned by Curtain Call

3161023 HP, 1252875 MP

15695/2000 INI

1460 Strength, 2000 in every other stat.


  • cardst dan creates a card of last dancer
  • figurest dan creates a figurine of last dancer


The sprite number for last dancer is 1022 (row 31, column 33).