kobold blaster |
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Level 153 Kobolt Gunner |
Attributes | |||||
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Str: | 197 (Hopeless) | Con: | 163 (Hopeless) | Dex: | 180 (Hopeless) |
Per: | 212 (Hopeless) | Lea: | 148 (Hopeless) | Wil: | 134 (Hopeless) |
Mag: | 142 (Hopeless) | Cha: | 109 (Hopeless) | ||
Life: | 90 | Mana: | 80 | Speed: | 284 |
Skills | Weapon Proficiencies |
---|---|
Healing: 174 (2%) |
Long Sword: 103 (1%) |
Resistances | |
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Fire: Superb |
Nether: Superb |
AI Routine | |
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Reaction to Player: | Hostile |
Preferred Distance: | 2 |
Movement Chance: | 10% |
When Below 25% HP: | No Action |
Basic | Secondary (5%) |
Ranged Attack (x4) | Collected Power |
Charge Attack | |
Elona+ exclusive NPC added in version 1.85.
All resistances shown lost on recruitment. Always comes with magnum ammo (and a pistol to shoot it).
Interestingly, can use collected power, an ability that late/endgame bosses tend to use. That heals its HP and MP by approximately 5% of maximum while raising its power gauge by 15%.
Not as interestingly, it also has charge attack. This requires 10 turns to charge up, and gives 3 turns of 10x damage. Which can be easily interrupted with a status effect. Given its relatively low speed (for its level), this is likely just a waste of turns for this NPC.
This is a good thing as a hostile NPC though. Recruited and perhaps stuck to a tag partner, this can be worked with (and also to move around more; pretty sure they can charge up and be moved if they are the secondary in the tag team.)
You can effectively get rid of charge attack by using a small amount of AP to overwrite its basic routine with just ranged attack. And with its INI, it shouldn't have too much difficulty gaining AP in late game territory. But at late game territory, any pets you kept with you should be approaching strengths that far outpace it.
Miscellaneous[]
If spawned at unmodified base level:
4310 HP, 3301 MP
1505/284 INI
Wishing[]
cardd blas
creates a card of kobold blasterfigured blas
creates a figurine of kobold blaster
Customization[]
The sprite number for kobold blaster is 1031 (row 32, column 9).
The image here is taken directly from the character sheet. In-game, the rightmost column of pixels (for its left arm/wrist) are cut off.