A hex is a term that refers to a special kind of status change in Elona. Usually, they are referred to as a buff or debuff in other RPGs. They are similar to status effects in that they can be positive or negative, but have much more variation in terms of strength and duration. Although positive hexes are occasionally referred to as Blessings by the game, they are almost always referred to as a hex whether they are positive or negative.
Hexes are displayed in the character sheet of the character under the influence of the hex, and hexes on your own character are also displayed on the lower right part of the screen. Pets normally would need to be brought to the informer, have their info read when interacted with at the Doujou or fused with another pet via the gene machine. For other characters and enemies, wizard mode would have to be used to check their character sheets, however using the target key (*) allows you to check the remaining duration (but not the power) of hexes affecting any character by hovering the cursor on them. When bringing up the character sheet, the specific status of the hex is displayed under the Blessing and Hex section. To select a different hex to view, press the up or down arrow keys. Details on the selected hex will appear on the bottom of the character sheet, with the details listed below.
Hexes have a specific duration and power. These are both displayed on the character sheets, and the remaining duration of a hex on your character is displayed over the icon on the lower right part of your screen. When viewing a hex on your character sheet, the remaining duration (in turns) is displayed first, with the power of the hex displayed in parenthesis.
Hex power can often determine how effective the hex is, but also plays a part in determining how difficult the hex is to remove. Unlike a status effect, it may take multiple attempts to remove a hex, if you are able to remove it at all.
Information here on how the removals work apply mostly to Elona+.
Removing a hex can be done with the following:
- Holy Light: Available as a spell or as a scroll of holy light or a scroll of holy rain. Attempts to remove a single hex at high power. The rod can be use on an adjacent single target, while the scroll and spell work on yourself and all visible pets as of Elona+ version 1.38.
- Vanquish Hex: Available as a spell or as the rod of holy light. Attempts to remove all hexes at a reduced power level. The rod, while titled as holy light, attempts to remove more than one hex.
The non-spell versions are important if trying to remove a hex like Mist of Silence, which makes casting impossible.
Another blessing, Holy Veil, can prevent hexes from being inflicted upon the user by putting up a shield that attempts to resist them. It can be used as a spell or as a scroll.
In addition to the methods listed above, when you have enough favor with a god to pray, doing so will clear all inflicted hexes on your own character and give you a holy veil blessing as well.
Hex resistance[]
There are three major variables when it comes to resisting hexes: the spell power of the character who cast the hex, the magic resistance of the target of the hex, and the power of the Holy Veil buff, if the target is affected by Holy Veil.
For the player, Spell Power is [spell level]*10 + 50
For NPCs, Spell Power is [Casting Skill]*6 + 10
To determine whether a Hex lands, the game makes a series of checks. Every subsequent check overrides the previous ones.
The first check made by the game is rolling a random number between 0 and (2*SP + 99). If that number is higher than half of the target's Magic Resistance, the Hex sticks. Otherwise it fails.
The second checks whether the target's Magic Resistance is at least three times higher than the Hex's Spell Power. If it is, the hex is resisted -- this means that it is completely impossible to land a hex against a target with more than three times as much Magic Resistance as your Hex's Spell Power, but such situations are exceedingly rare.
The third one, on the flip side, checks whether your Hex's Spell Power is at least three times as high as the enemy's Magic Resistance. If it is, the first check is overridden and the Hex sticks.
Fourth is a check of the target's monster rank -- that is to say, whether the monster's name is surrounded by brackets such as <> or {}. If it is, then there is a 75% chance that the Hex will simply fail, overriding a positive from either the first or third check. If it doesn't fail, then the Hex's duration is reduced to 20%, with a minimum of 1 turn's duration.
Fifth is a fairly inconsequential check that determines whether you're trying to cast Death Word on a boss (name is surrounded by {}) monster. If you are, the Death Word fails.
Finally, the game checks for Holy Veil. Holy Veil has two different chances to block a Hex, based on its Power. The first checks whether Holy Veil's Power + 50 is at least 2.5 times greater than the Hex's Spell Power. If it is, the Hex fails. Otherwise, it rolls two random numbers: one between 0 and Holy Veil's Power +49, and one between 0 and the Hex's Spell Power. If Holy Veil's number is highest, the Hex fails. If the Hex's number is highest, the Hex goes through.
Hex Table[]
Elona basic hexes[]
The following hexes are shared between Elona and Elona+
Name | Icon | Effects | Causes |
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Holy Shield |
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Increases PV by … /RES+ fear | Holy Shield spell, Potion of Defender, Weapon invoke |
Mist of Silence |
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Inhibits casting | Mist of Silence spell, Potion of Silence, Rod of Silence, Weapon invoke |
Regeneration |
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Enhances regeneration | Regeneration spell, Weapon invoke |
Elemental Shield |
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RES+ fire, cold, lightning | Elemental Shield spell, Potion of Resistance |
Speed |
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Increases speed by … |
Speed spell, Rod of speed, Cheer special action, Weapon invoke |
Slow |
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Decreases speed by … | Slow spell, Potion of Slow, Rod of slow, Weapon invoke |
Hero |
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Increases STR, DEX by … /RES+ fear, confusion | Hero spell, Potion of Hero, Cheer special action, Weapon invoke |
Mist of Frailness |
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Halves DV and PV | Mist of Frailness spell, Potion of Weakness, Weapon invoke |
Element Scar |
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Res- fire, cold, lightning, and stop regeneration | Element Scar spell, Potion of Weaken Resistance, Weapon invoke |
Holy Veil |
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grants hex protection | Holy Veil spell, Weapon invoke |
Nightmare |
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RES- mind, nerve, nether, poison, sound, chaos, darkness | Nightmare spell, Weapon invoke |
Divine Wisdom |
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Increases LER, MAG by… literacy skill by … | Divine Wisdom spell, Scroll of Knowledge, Weapon invoke |
Punishment |
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Decreases speed, PV, DV by … | Switching gods when already worshiping a god (special action exists but is not used by any NPC) |
Lulwy's Trick |
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Increases speed | Lulwy's Trick special action, Weapon invoke |
Incognito |
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Grants new identify | Incognito spell, Scroll of Incognito, Disguise Kit |
Death Word |
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Guaranteed death when the hex ends. | Word of Death special action |
Boost |
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Increases speed by …/Boosts physical attributes | Boost special action |
Contingency |
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…% Chances taking a lethal damage heals you instead | Contingency spell, Cheer special action, Scroll of Contingency (80%, 66 turns) |
Luck |
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Increases luck by … |
Random when eating blessed food (+100 700 turns), using the Statue of Ehekatl (+77 2500 turns), having a lucky dream (+777, 1500 turns) |
Grow Strength |
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Increases the growth rate Strength by … | Eating Raw equipment with "It maintains Strength" attribute |
Grow Endurance |
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Increases the growth rate Endurance by … | Eating Raw equipment with the "It maintains Strength" attribute |
Grow Dexterity |
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Increases the growth rate Dexterity by … | Eating Raw equipment with the "It maintains Dexterity" attribute |
Grow Perception |
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Increases the growth rate Perception by … | Eating Raw equipment with the "It maintains Perception" attribute |
Grow Learning |
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Increases the growth rate Learning by … | Eating Raw equipment with the "It maintains Learning" attribute |
Grow Will |
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Increases the growth rate Will by … | Eating Raw equipment with the "It maintains Will" attribute |
Grow Magic |
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Increases the growth rate Magic by … | Eating Raw equipment with the "It maintains Magic" attribute |
Grow Charisma |
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Increases the growth rate Charisma by … | Eating Raw equipment with the "It maintains Charisma" attribute |
Grow Speed |
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Increases the growth rate Speed by … | Eating Raw equipment with the "It maintains Speed" attribute |
Name | Icon | Changes | New Causes |
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Holy Shield |
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Mist of Silence |
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Regeneration |
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Increases HP recovered and adds stamina regen | |
Attribution Shield |
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Name change. RES+ fire, cold, lightning, mind, nerve, nether, poison, sound, chaos, darkness | |
Speed |
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Slow |
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Hero |
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high potion of wisdom | |
Mist of Frailness |
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Element Scar |
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Holy Veil |
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Nightmare |
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Divine Wisdom |
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high potion of wisdom | |
Punishment |
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Lulwy's Trick |
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Incognito |
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Death Word |
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Boost |
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Contingency |
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Luck |
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Grow Strength |
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Special steamed meat bun (Strength 20) | |
Grow Endurance |
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Special steamed meat bun (Strength 20), eating the <Zwiebel> (Strength 15) | |
Grow Dexterity |
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Puff puff bread (Strength 40), eating the <Zwiebel> (Strength 15) | |
Grow Perception |
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Puff puff bread (Strength 40), eating the <Zwiebel> (Strength 15) | |
Grow Learning |
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Putitoro (Strength 20) | |
Grow Will |
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Mandrake salad (Strength 20) | |
Grow Magic |
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Mandrake salad (Strength 20) | |
Grow Charisma |
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Putitoro (Strength 20) | |
Grow Speed |
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Hexes in Elona+[]
The following hexes are from Elona+ only.
Name | Icon | Effects | Causes |
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ClearMind |
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Increases WIL, PER |
Clear Mind special action |
~30% increase for both. Swapped image with new Concentration hex in 1.38. | |||
Super Regene |
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Enhances regeneration hard |
Super Regene (20 turns), Eating an abyss lunch (15 turns) |
Increases Healing Skill by 2000, Unlike regeneration, it does not help stamina regen. | |||
Feather |
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Increases DV by …/float, release from Gravity | Feather spell, potion of feather |
Charge |
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Once enlarge attack power ten times | Charge special action (1 turn) |
Works with melee, ranged attacks, spells, and special actions. Is not applied to the Meteor spell. | |||
Emergency Evasion |
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You evade critical attack during you wear light equipment | Emergency Evasion special action (10 turns) |
Does not cancel if armor weight is changed, but the effect does not work. Seems to only apply to normal criticals, not invokes. | |||
Magic Equip |
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Increases magic power during you wear medium equipment | Magic Equip special action (15 turns) |
Increases magic power by 20%. Details on application are under spell power changes here. Does not cancel if armor weight is changed, but the effect does not work. | |||
Super Armor |
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Decrease damage during you wear heavy equipment | Super Armor special action (20 turns) |
Does not cancel if armor weight is changed, but the effect does not work. | |||
Attribute |
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Add attribute to martial |
Attribute special action |
Elemental damage added of the highest resistance of the character. Extra damage is only applied when using unarmed attacks. | |||
AutoGuard |
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Take over the damage to ally | Absolute protect special action (50 turns) |
Needs info on whether user can survive past their HP limit and how status effects are applied. | |||
Quick Use |
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Once per turn, can be used magical device without consumption a turn. | Quick Use special action (30 turns) |
Works with rods and potions. The application is technically applied before your turn, and won't function twice in a row. Removed in 1.92, replaced by Power Item. | |||
Unlucky |
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decrease luck by 666. |
Inflicted by <Sinaha>'s unknown special action (6666 turns) |
Run Wildly |
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Increases STR, SPD | Uncontroll special action (30 turns) |
Increases Strength/Perception/Speed and decreases Dexterity/Learning/Will by 1/6 of the sum of base Dexterity/Learning/Will. Also makes the Uncontroll action behave like Swarm, except that it attacks everything adjacent to the user, even allies. | |||
Retention |
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Prevent teleport/Increases speed/RES+ insane | Space retention special action (30 turns) |
Does not prevent own teleport. Speed increase seems to be around 15% of base. | |||
Tag Force |
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Increased skill level/RES+ brainwash | Tag Force special action |
Concentration |
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Increases PER, WIL by …/RES+ sleep, confusion | Concentration spell, potion of concentration, high potion of wisdom |
Form Shift (Alpha) |
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Increases STR,PER,ReflectMagic | Using an alpha shift core (200 turns) |
Grants +20% and +5 Strength and Perception, and +40 magic reflection. | |||
Form Shift (Beta) |
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Increases DEX,MAG,resistance to magic | Using an beta shift core (200 turns) |
Grants +20% and +5 Dexterity and Magic, and +120 Magic Resistance. | |||
Form Shift (Delta) |
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Increases PV,heal magic/ImmuneDamage plus | Using an delta shift core (200 turns) |
Grants +20% and +5 Constitution, +20% and +50 PV, amplified healing, and adds 10% to the chance of completely nullifying damage. | |||
Form Shift (Gamma) |
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Increases speed/complicated body invalid | Using an gamma shift core (200 turns) |
Grants +20% and +50 Speed and DV, and immunity to speed reductions. | |||
Final Shift |
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HPMP consumption/gauge diminishing invalid | Using an omega shift core (150 turns) |
Grants +20% and +5 Strength, Constitution, Dexterity, Perception, Magic, and Speed, and +120 Magic Resistance, and also negates per-turn power gauge depletion. However, it decreases HP and MP by 1/150 of their maxima each turn (minimum of 1 HP/MP lost per turn), but characters cannot be killed by this effect. | |||
Resolution Hand |
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Increases MAG,Add alchemy damage to Hand-skills | Resolution Hand special action |
Magic increases by 20% + 5. Touch type abilities increase in damage based off of Magic and Alchemy, and have a chance to instantly kill an enemy with less than 1/8 max HP, turning the enemy into materials. Added in 1.60. | |||
Abyss in the eye |
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Enhance Eye of Mind,Add absorption to Eye-skills | Abyss in the eye special action (40 turns) |
Eye of mind increases by 20% + 10. 'Eye' type special actions deal additional damage and absorb HP & MP. Added in 1.61. | |||
Shield Parry |
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Parry and overturn the attacker during you equipped shield | Shield Parry special action (40 turns) |
Improves chance of evading physical attacks by (DV total of shields in equipped hands, barring tonfas/claws)%, with a minimum of 0% and 15%, with successful evasions staggering the attacker. Added in 1.62. | |||
Gravity Accel |
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Increases attack by 10% /Increases defense by 5% /Increases speed by 2% | Gravity Accel special action |
Added in 1.63. | |||
Hyper Dash |
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Run through and riding attack | Hyper Dash special action (30 turns) |
Added in 1.63. | |||
Gem Power |
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Increases END,CHR by ../ RES+ paralyze,blind | Gem spell, potion of gem, high potion of wisdom. |
Added in 1.70. | |||
Distracted |
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Decreases PER,WIL,LER by 25%,decreases casting chance by 5% | Having a tobacco dependence (200 turns) |
Added in 1.73. | |||
Melancholy |
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Skip turn with 20% chance,Power gauge diminishing | Having a drug dependence (200 turns) |
Added in 1.73. | |||
Killing Dance |
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Avoidance chance add and counterattack | Killing Dance special action (13 turns) |
Added in 1.84. | |||
Shooting Mode |
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Enhance shooting by equipped skill/Immobility | Fixity anchor (25 turns) |
Applies an SP drain. In 1.88R, the accuracy multiplier was changed to 2x regardless of distance. As of 1.91, using the Fixity anchor again removes the buff, along with the immobility. Added in 1.87. | |||
Disinfection |
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Partially invalidate reduction effect/RES+ poison | Disinfectant (3000 turns) |
Negates attribute debuffs from special actions Touch of Weakness, Formless Fetter, Aromageddon. Also prevents getting Poisoned. Added in 1.89. | |||
Curse of Hunger |
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Increase hunger and thirst | Being targeted by Touch of Hunger (100 turns) |
Doubles loss of satiation and hydration per turn. Added in 1.90. | |||
OverLimit-Throw |
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Throwing reinforced with meditation/MP expend | OverLimit-Throw special action (25 turns) |
Regular attacks made by throwing items are buffed by the Meditation skill, but MP will be decreased by a Meditation skill-dependent amount per throw. Added in 1.92. | |||
Power Item |
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Increase MagicDevice,Throw,Alchemy | Power Item special action (30 turns) |
Increases Alchemy, Throwing, Magic Device, Literacy levels by 1.1 plus some amount. Zapping, throwing, quaffing, using liquids on yourself, and reading increase the power gauge. Added in 1.92, replacing Quick Use. |