Healing is a constitution based skill that increases the rate at which you passively recover HP. In addition to training by recovering lost health, healing may be improved by a special dream or by eating a troll corpse.
A relatively safe way to train healing is by carrying enough inventory that you are overweight. You will be hurt while moving but, as long as the weight isn't too heavy, you won't be killed because you'll heal over time. Another great way to train Healing is to carry around equipment that has the "It sucks the blood of the wielder" attribute. You will bleed every so often which you will just heal back, but be careful around monsters such as Iron Maiden, extra bleeding can cause you to get a "Hemorrhage" status.
It can also be trained while training spell levels, by over-casting just enough to hurt you a bit that you can heal together with your MP.
The formula for healing's effect in the game's code is 1d(healing skill / 3) + 1. This first checks if regen is equal to 1, which seems to be a random determinant of whether the player is regenerating or not. The chance for healing to occur is 1/6 each turn.
Unlike other constitution based skills, this one does not train constitution, and cannot be raised above the user's current constitution, it will no longer receive training when it reaches this limit.
Trained skill[]
All characters begin with 4 levels and 120% potential in Healing.
Races[]
- Goblin
- Mutant
- Orc
- Troll
- Sheep
- Ent
- Bear
- Horse
- Bacteria Elona+
- Largeanimal Elona+
- Zanan Elona+
- Dinosaur Elona+ 1.99
- Slime Elona+ 1.99
Classes[]
Wishing[]
#heali
will increase Healing by 1 level and train its potential.- Prior to 1.16fix1,
#ealing
may increase Healing by 1 level and train its potential, but may raise Traveling instead.
Skills | |
---|---|
Strength | Tactics · Two Hand · Weight Lifting · Long Sword · Axe · Martial Arts · Scythe |
Constitution | Healing · Mining · Shield · Heavy Armor · Medium Armor · Carpentry · Blunt · Polearm · Stave |
Dexterity | Lock Picking · Dual Wield · Light Armor · Evasion · Tailoring · Pickpocket · Jeweler · Disarm Trap · Short Sword · Bow · Crossbow · Throwing |
Perception | Stealth · Sense Quality · Detection · Fishing · Eye of Mind · Greater Evasion · Marksman · Firearm · Analysis (Elona+) |
Learning | Literacy · Memorization · Alchemy · Anatomy · Gardening · Cooking · Gene Engineer |
Will | Magic Capacity · Faith · Traveling · Riding · Eye of Mind (Elona+) |
Magic | Meditation · Casting · Magic Device · Control Magic |
Charisma | Negotiation · Investing · Performer |
Speed | Swimming · Traveling (Elona+) |