Elona Wiki
For a monster of the same name, see Goblin (NPC).
Goblin
Attribute Bonuses
Icon-strengthStr: Not Bad 4-8 Icon-constitutionCon: Not Bad 4-8 Icon-dexterityDex: Little 3-5
Icon-perceptionPer: Little 3-5 Icon-learningLea: Not Bad 4-8 Icon-willWil: Normal 4-7
Icon-magicMag: Normal 4-7 Icon-charismaCha: Little 2-4
Icon-constitutionLife: 110 Icon-learningMana: 90 Icon-speed plusSpd: 70
Starting Skills

Martial Arts
Healing
Mining
Fishing
Eye of Mind

Racial Feats

You have resistance to darkness.
You can gather more materials.

If Dwarves are the people of the earth, then the Goblins are the vermin. While clumsy and ugly, there are ever so many goblins about, and more every year. Their scrawny bodies heal quickly, and they love the taste of fish. Their beady little eyes miss little in the dark, and you never want to grapple with them, who knows what diseases you might get.

The Goblin is a playable character race.

Unsightly cavern-dwellers. Belying their scrawny appearance, Gremlins are survivors by nature, thanks to their regenerating bodies, surprisingly precise attacks, scavenging skills, and instinctive fishing techniques. A lifetime underground has also given them protection against darkness.

In some ways, Goblins are to warriors what Liches are to mages, specialized units with a low-Charisma disadvantage. For more balanced potential warriors, see Yerles, Juere, Eulderna and Dwarf. For a more specialized warrior, see Golem.

Strategies[]

Goblins start with somewhat average stats, with slightly better Strength, Constitution and Learning at the cost slightly worse Dexterity, Perception and Charisma. Notably, they start with trained Eye of Mind (otherwise only obtained from the Fighters' Guild Trainer) which gives them a bonus in critical hits, plus other utility skills such as Fishing (for food and favor with Ehekatl of Luck) and Mining (for money, trade-fodder, and favor with Opatos of Earth and Jure of Healing). Their feats give them innate resistances to darkness and allow them to gather more materials from material spots (similar to the Juere's feat).

Goblins lean best towards melee builds thanks to their skills and slightly higher Life, but their trained Mining and material-collecting feat also makes them one of the best races for a craftsman, ensuring they'll be equipped with proper armor and devices much sooner, while also making a tidy sum of money from surplus crafting. Healing, meanwhile, has more of a passive effect, but early on when potions are somewhat harder to get it can offer an edge in survivability.

The Goblin's Learning, while nothing exceptional, shouldn't be completely ignored, as it can help with Cooking and Gardening for stat training and keeping a stock of food, as well as spellbook reading once they get Literacy. Not to mention that more Learning also gives more skill points per level.

Also, while Goblins may have little aptitudes for ranged combat or spellcasting, it's heavily encouraged to keep a ranged weapon and some manner of spells (either via casting, scrolls, potions or rods) as a backup always, as some enemies like Shining hedgehogs can be dangerous to melee, and others like Liches can be a hassle to chase around.

Goblins can be compared to Jueres to an extent. Both have the material-gathering feat, and while the Juere have better stats, spend less money (thanks to their Charisma and Negotiation) and can get more allies, food will stop being a problem once a player understands where to get it and how to keep it (usually a couple of hours into the game and after some YASDs) and eating becomes one of the best ways to train stats, which is hindered by the Juere's 'slow metabolism' feat.

Equipment Slots[]

  • Standard

Recommended Classes[]

Warrior
As mentioned before, Goblins have everything they need to make exceptional Warriors. Trained Eye of Mind in particular is very valuable, as it can only be otherwise learned from the Fighters' Guild Trainer. While their Strength and Constitution are only slightly better than average, their extra Life and trained Healing will give them more durability. However, their low aptitudes for magic and ranged combat can become a problem by the mid-to-late game where auxiliary tactics will be needed, but there's nothing stopping them from keeping a stock of scrolls, potions, rods, and looting the Bow of Vinderre to keep those pesky Liches close.
Farmer
For players who'd like to lean more into the crafting side of the Goblin. Trained Cooking combined with Fishing and Gardening will be especially helpful in always keeping a stock of quality food (for satiation and stat-training) which can also be sold for good money with their trained Negotiation, Anatomy will make it easier to get corpses from combat, and Tailoring helps with getting started on crafting from the start. Once it's time for battle, this class has little problem with taking a melee role.
Priest
While Goblin is still a subpar option for a warrior-mage, the Priest comes with some boons that make it a worthwhile choice. Trained Faith will make it so they can earn favor with their chosen god much quicker (which goes really well if said god is Jure, Opatos, or Ehekatl, as their favored offerings can be acquired with the Goblin's own skills). Trained Shield, Heavy Armor, Medium Armor, Blunt, and extra Healing do great in supporting a melee build, while Literacy, Casting, and Magic Device give the means to fall back into spellcasting, in particular healing and buffs from Willpower-based spells.

Racial Feats[]

You have resistance to darkness.
Grants some resistance to darkness (Little, ##).
You can gather more materials.
Gather more materials at gathering spots. This can be anything from 4 to 7 units of any material by the time the spot is dry.

Elona+[]

The Goblin's innate resistance to darkness has been boosted to 50%.

Recommended Classes[]

Warrior
Warriors now come with trained Weight Lifting to help with speed penalties from using heavier armor and weapons. Their Class Feat Onslaught gives them a 5% (stackable) chance to deal an extra melee attack.
Farmer
The same as previously. Their Class Feat Harvest increases the chance of decapitation from weapons (as long as they have it as an attribute) from 1/8 to 1/7, making Scythes a more attractive weapon choice.
Priest
Now comes with trained Tactics and Cooking, giving an extra edge to melee combat and food stocking (plus, cooked food gives more to stat training). Their Class Feat Charity increases the effectiveness of healing spells by 25%, making this class even better at tanking damage (as long as they can actually cast).
Predator
A new class for players who'd like to go all-out on the Goblin's Martial Arts. Their skill selection suits a melee build well, and Throwing will help with using ranged weapons that still benefit from their trained Tactics. Stealth will help with drawing too many enemies while also ambushing them respectively, and utility skills like Detection and Sense Quality are helpful for avoiding traps and identifying items quickly. Their Class Feat Assault increases critical chance by 10% (stacks with Eye of Mind).