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Food is a necessity for survival in Elona. You will periodically have to eat during your adventure to avoid the adverse affects of hunger.

As you grow hungry, your speed will decrease. If you continue without eating, your character will reach the highest level of hunger possible ("Starving!" in the bottom left corner) and start losing HP every turn. If your HP reaches zero this way, you will starve to death. Even if you continually heal yourself, you can still die directly from starvation. This is what happens when you spontaneously die with -9999 HP. This occurs most often from touch of hunger.

When you eat, depending on how nutritious the meal(s) was, your hunger status can become Satisfied, Satisfied! or Bloated when you're full. During either of these statuses, you cannot eat anymore. Over time you will grow hungry again. Drinking any potions when your hunger status is at bloated or if it transitions to it, may induce vomiting. Vomiting makes you hungrier. Repeatedly vomiting in a short period of time has a real risk of giving the anorexia effect.

Aside from filling your belly, most regular/cookable food trains attributes, while herbs can both train attributes as well as increase their potential. Special food types, like cyber snacks or the bread sticks in bakeries, often do not train anything, but some food types, like rabbit's tails, can produce special effects. The meats of certain rare types of creatures are also potentially capable of permanently boosting resistances.

According to the Japanese Wiki, when food is cooked, the level of cooking success affects how much of an effect the stat training of normal foods have. Botched cooking (like "Kitchen Refuse") will halve the effect, while top-rank successes with cooking (like "Curry") will multiply attribute training by around 4.5 times.

If food items take fire damage (whether on the ground or in your inventory if you don't have a fireproof blanket), rather than being destroyed as most items would be, there is a chance that they will instead be cooked to a completely random (but usually low level) meal. There is still a good chance they will be destroyed as well, so you will likely destroy more food than preserve this way. The cooking skill is much better in the long-term.

Blessed food has a small chance of giving you the "lucky day" bonus after version 2.01. There is no change in how much your attributes are trained, however.

Cursed food forces you to vomit, reducing your satiation and very likely causes you to lose weight, and repeated vomiting puts you at risk of anorexia (This means you abuse attributes, rather than train them when you eat, and that you will keep throwing up everything you eat - a recommended cure is to just drink things, such as snow, until you are no longer anorexic). You still train your attributes the same amount, and vomiting makes you hungrier, so you can theoretically use this to gain extra attribute training (Anorexia is probably a mechanism to prevent abuse of this fact).

Most regular forms of food rot. Food has, functionally, "freshness points", which are reduced by one at the start of every hour (So, a food with 4 points of freshness will rot at 5:00 if you pick it at either 1:00 or 1:59). Foods that have lost freshness points do not stack with other foods of the same type with different levels of freshness. Foods like monster meat (corpses) have only 4 freshness points (rot very quickly, especially during overland travel) but others can last more than a full day, especially cooked foods, which seems to serve to multiply freshness points. Food that is placed in a freezer or cooler box will not lose any freshness points so long as they stay in the container; similarly, food in your salary chest will remain fresh until removed.

Eating rotten food will reduce the growth of all attributes (though any attributes it would increase may still receive a minor boost); if this causes it to fall below a certain threshold, then you will lose one point in that attribute. Rotten food given to an NPC (whether quest-related or not) might kill the NPC due to food poisoning, and this counts as if you had done it. If you have the ability to digest rotten food, which may be granted by wearing certain equipment, benefits are given as normal.

Members of the Juere race starts with a feat that slows digestion, meaning that you don't have to eat as often as members of other races.

Starting in 1.22 (beta), if equipment made out of food (rawwork) has one of the "it maintains (stat)" equipment attributes, then eating it will give you 2,000 turn enchantment, which gives a +5 to +50 bonus to your potential for that attribute. Furthermore, eating an item that increases an attribute will train that attribute by a small amount (eating an item that decreases an attribute has the opposite effect). Speed can be increased by this - a new character needs to eat about 30 speed to increase speed by 1. Equipment that decreases stats, on the other hand, can have negative effects. This can even lower stats such as luck ("You become unlucky. Your luck deteriorates."). Vomiting ends the enchantment.

Flavor text upon eating[]

The text that is displayed depends on the player's satiation level after eating food. One is selected at random.

Starving Very hungry Hungry Normal Satisfied Bloated
It didn't help you from starving! No, it was not enough at all. You are still a bit hungry. You can eat more. You are satisfied! Phew! You are pretty bloated.
It prolonged your death for seconds. You still feel very hungry. Not enough... You pat your stomach. This hearty meal has filled your stomach. You've never eaten this much before!
Empty! Your stomach is still empty! You aren't satisfied. You want to eat more. You satisfied your appetite a little. You really ate! Your stomach is unbelievably full!
Your stomach is still somewhat empty. You pat your stomach contentedly.

Finding food[]

Like most items, food can be found in dungeons, purchased in stores, received from quests, and so on. Some herbs may be found in the wilderness, although they usually aren't very filling or nutritious. Additionally, innkeepers will feed the player until "Bloated" for a small price, although this has no nutritional benefits.

As a convenient source for free food, the player can eat the bread sticks in the bakeries found in many towns, as well as the crops found in Yowyn. Eating food on display in town does not bother anyone or affect karma.

You can also eat the corpses of the creatures you kill. The effects in this case differ depending on the type of monster you are eating. Some can harm you, while others can give you resistances or other useful effects.

If you carry cargoes of food (bought from innkeeper or general vendor, and most characters start with a few), your character will automatically eat it whenever they become hungry while traveling the world map. These have no stat benefits or other effects except to fill you up. Their base price (before Negotiation) increases with fame, roughly 3 gp per 100 fame, starting at 40 gp. Cargo foods cannot be eaten in dungeons or in quests that take you to a special map without a trick: you can put portable shelter on the ground, enter, and eat it.

Types of Food[]

Herbs[]

Herb

Herbs are rare and powerful foodstuffs which exercise various attributes. There are 3 guaranteed herbs in the The Mine in Vernis. Other ways to get these are from jobs and salary. You may grow them on a farm using the appropriate seeds.

  • Alraunia improves Charisma and Learning by a large amount (1000+) and increases their potential, as well as all other attributes by a small amount (10).
  • Curaria improves all stats by a moderate amount (135). Note: despite its name, eating a curaria doesn't cure anything.
  • Mareilon improves Will and Magic by a large amount (1000+) and increases their potential, as well as all other attributes by a small amount (10).
  • Morgia improves Strength and Constitution by a large amount (1000+) and increases their potential, as well as all other attributes by a small amount (10).
  • Spenseweed improves Dexterity and Perception by a large amount (1000+) and increases their potential, as well as all other attributes by a small amount (10).
  • Stomafillia improves all stats by a small amount (66). Makes you bloated.


Fruits[]

Fruits improve Magic (31), Perception (17), and Charisma (10). Apples, cherries, grapes, lemons, strawberries, and tangerines grow on fruit trees and may be acquired by bashing them. Fruit trees may be found in Vernis, Yowyn, and Palmia as well as in wilderness areas. A fruit tree is also present on each of the player's farms. Fruit trees will always produce the same fruit.

Be wary as some fruits rot quickly, and almost all rot within a day, except the aloe, which can last 72 hours. If you have a lot of cooked fruits from a successful farm, try to eat them in the order of which will rot first.

Herb aloe 0.1s (72 h)
Apple apple* 0.7s (16 h)
Cherry cherry* 0.2s (16 h)
Grape grape* 0.5s (16 h)

Guava guava 0.6s (8 h)
Kiwi kiwi 0.4s (12 h)
Lemon lemon* 0.4s (12 h)
Qucche qucche 0.5s (12 h)

Quwapana quwapana 0.1s (72 h)
Rainbow fruit rainbow fruit 1.0s (8 h)
Strawberry strawberry* 0.7s (16 h)
Tangerine tangerine* 0.8s (8 h)

* Can be found on trees.

Vegetables[]

Vegetables improve Learning and Will equally. Healthy leaves and edible wild plants are frequently found in wilderness areas. Most vegetables rot very slowly (72 h), except the leccho (which rots in only 2 h). All vegetables (except tomatoes, for unknown reasons, perhaps because in the botanical sense they are fruits) are acceptable offerings for Kumiromi of Harvest.

Carrot carrot 0.4s (72 h)
Cbocchi cbocchi* 0.9s (72 h)
Edible wild plant edible wild plant 0.1s (48 h)
Green pea green pea 0.3s (72 h)

Healthy leaf healthy leaf 0.0s (no rot)
Imo imo* 0.6s (no rot)
Leccho leccho 0.5s (2 h)
Lettuce lettuce 0.6s (72 h)

Melon melon 0.8s (72 h)
Radish radish 0.9s (72 h)
Sweet potato sweet potato 0.7s (no rot)
I540-tomato tomato* 0.3s (32 h)

* Cbocchi (カボチャ) is a transliteration of the Japanese for squash.

* Imo () is a transliteration of the Japanese for tuber.

* Added in 1.22 Beta. Can be thrown. Thrown rotten tomatoes inflicts Fury state to the target.

Fish[]

All fish can be sacrificed to Ehekatl of Luck, whether they are raw or have been cooked into meals.

All fish rot in 4 hours except for dead fish, which doesn't rot.

Standard fish improve Dexterity (24), Perception (10), and Learning (24).

The following list are the fish which can only found at dungeons or shops, not by fishing method.

Cutlassfish cutlassfish 0.6s
Bomb fish bomb fish 0.3s
Flatfish flatfish 0.9s
Globefish globefish 0.5s

Manboo manboo* 2.4s
Moonfish moonfish 0.8s
Salmon salmon 0.8s
Sardine sardine 1.2s

Sandborer sandborer 0.4s
Seabream seabream 0.8s
Tuna tuna 0.7s

* Manboo (マンボー or マンボウ) is a transliteration of the Japanese for ocean sunfish.

Fishing[]

These fish may be caught by Fishing and stat gains increase with value.

  • ancient fish 0.3s
  • big tuna fish 0.3s
  • blow fish
  • bonito 0.2s
  • carp 0.2s
  • eel 0.3s
  • goby 0.4s
  • goldfish 0.1s
  • mackerel 0.2s
  • moonfish 0.3s
  • tadpole 0.1s
  • turtle 0.2s
  • tuna 0.7s
  • sculpin 0.2s
  • sea bass 0.3s
  • sea bream 0.3s
  • sea urchin 0.4s
  • sweetfish 0.3s
  • sword fish 0.2s
  • whale 0.3s

Other[]

  • Api nuts will not rot and improves Magic (24), Dexterity (17), and Learning (17). You can frequently find these lying about in wilderness areas. They aren't too filling, and are the only known cookable item that can be made into sweets (for the Sweet Sweet job).
  • Flour will not rot and improves Strength (13), Constitution (13), Dexterity (13), and Learning (13). Usually available from food vendors.
  • Raw noodles improves Constitution (38), and Dexterity (24). Usually available from food vendors. Rots in 24 hours.

Corpses[]

Corpses (aka Meat) are randomly dropped by slain enemies. The Anatomy skill increases the drop rate. There is also a generic "corpse" item sometimes sold by food vendors which is meat. Some may provide certain resistances when eaten, although "Normal" (##) is the most resistance one may gain this way.

All forms of Corpse rot in 4 hours. Corpses may be made into 5 jerky each at a ranch.

Generic corpse improves Constitution (24), Strength (17), and Charisma (3). Other corpses may give additional bonuses, but also scale the original improvements with monster type. Higher-level monsters generally give a percentage-based bonus to their attribute training.

Corpses, dropped by undead monsters, are always classified as rotten, but if turned in for a cooking quest while still "fresh" they will not cause food poisoning kill.

Corpses granting positive effects when eaten[]

Effect Creatures

Charisma improvement (~500)

Putit, Red Putit, Cupid of love
Constitution improvement Horse race, Giant race (Cyclops, Titan)
Learning improvement  ???
Magic improvement Mandrake, Imp race, <Issizzle>
Strength improvement Hand race (Hand of the Dead/Chaos/Murderer), Beetle race, Mammoth
Willpower improvement Ghost Race (Shade, Siren, Nymph, Ghost)
Speed improvement Quickling Race (Quickling, Quickling archer)
Resistance to chaos chaos cloud, chaos eye
Resistance to darkness stalker, shadow stalker, sister, healer
Resistance to lightning Electric cloud, Electric Sheep
Resistance to fire Fire dragon child, Fire ent, Fire crab, Fire drake, Fire centipede, Vesda the fire dragon (Note: Eating Vesda's corpse raises your intrinsic fire resistance, so it will not be lost through the creepy dream.)
Resistance to ice Ice ent
Resistance to nerve Death gaze, Floating Eye, Mad Gaze, Monoeye girl
Resistance to nether (none)
Resistance to mind Mad Gaze, Yith, Pumpkin, Greater Pumpkin, Puppy (Pumkin Variety), Halloween Nightmare, Azzrssil
Resistance to poison All scorpions, all spiders (except blood spiders), all snakes
Resistance to sound (none)
Healing experience Troll
Meditation experience Mandrake
Life +0-1, Mana +0-1
+1-10% potential to all skills
Little sister (spawned from Big Daddy's death)
Sanity Fire crab, giant squirrel, hermit crab

Corpses with negative effects when eaten[]

Effect Creatures
Karma loss Cat, stray cat, silver cat(-5), guard(-15)
Insanity Any human, deformed eye, impure eye, Shub-Niggurath, yith, spiral king, <Issizzle> (Note: Eating humans has a chance of giving you the mutation that allows you to eat human flesh without penalty.)
Parasite Alien, Hequet, Leucochloridium, Meshera corpses
Poisonous Spore mushroom, kobold, centipede, all spiders (except basic spiders and blood spiders), all scorpions, all snakes (Note: Has a chance of giving you the antibodies {P-Res+})
Paralysis

Floating eye, chaos eye, mad gaze, death gaze, ancient coffin

Confusion All demons
Dim Chess Pieces, blades, golems, Big Daddys (i.e., any thing that dies in a shower of rubble as opposed to giblets), Metals
Ether disease Shining hedgehog, wisp
Does damage Acid slime
Always rotten Zombie, all mummies

Eggs[]

Eggs are produced at a ranch by creatures left there (both breeder and non-breeder creatures). Eggs are also found in Nest-type dungeons where you can mine them out of walls. It is a much faster method to collect eggs by mining than waiting for ranches to spawn them. Eggs are most frequently produced by chickens, but like with everything ranch-related, you can get the eggs of mammals, robots, and other non-organic creatures, regardless of gender, if you wait long enough. Eggs never rot. A needed ingredient to make large picnic baskets that greatly increases attribute (including speed and luck) potential for you and your pets.

Standard eggs train Perception, Will, and Charisma moderately. (13?)

Misc[]

These items are distinct, in method of acquisition and often in effects when eaten. They also do not rot.

  • Rabbit's tail - Luck +1; rarely dropped by rabbits.
  • Fortune cookie - Prints a random fortune message (always prints a lying one if cursed). No stat gains.
  • Seeds - Not only edible, but oddly filling. Neither positive nor negative effects.
  • Ration - Quite filling. Your starter cave has a few. No stat gains.
  • Stick Bread - Can be found on the ground in bakeries. Sometimes available for sale at general stores. No stat gains. (Elona+: can be stored in bread case.)
  • Pop Corn - Available in the Cyber Dome and sometimes general stores. No stat gains.
  • Fried Potato - Same as Pop Corn.
  • Cyber Snack - Usually available at the Cyber Dome and sometimes as drops or in general stores. Extremely filling.
  • Mochi - Can be found at general stores. Quite filling, but you have a chance of choking to death on it (According to observation done on sandbagged monsters, it does 500 points of damage when you choke on it - enough to kill most players). A nearby NPC may save you if this happens.
  • Kagami Mochi - Found from a New Year's Gift. Luck +2.
  • Sister's Lunch - Can be found at The mansion of younger sister. Reduce sanity by 30 when eaten.
  • Sack of Sugar - No special effects.
  • Bottle of Salt - Will deal massive damage if consumed by snail.
  • Handmade Chocolate - Created with a kit of making chocolate, or received from your pet on St. Valentine's Day (using the in-game date). Can be eaten or given to an NPC to raise relationship (must be Friend or higher or you'll be rejected). Can have various effects, depending on the options you selected when using the kit. Note that no matter what effect the chocolate might have, they will all be named "a handmade chocolate" (although they will still stack separately).

Quest Rewards[]

Food Effect Quest
Hero cheese Life +3 Defense Line, Rare Books
Magic fruit Mana +3 Kamikaze Attack
Happy apple Luck +20 Mother's Illness

Attribute Training Reference Table[]

This chart needs further testing to fill in exact values for various levels of cooking.

Cooked foods will preserve the name of the base food, represented by the *. So, a lemon cooked to * sherbet level will read as "lemon sherbet".

Remember that corpses and fish have additional attribute training multipliers based upon monster level or fish rarity. Cooking whales gives a much larger training bonus than regular fish.

Food Class Cooked to Str Con Dex Per Lrn Wil Mag Chr
Fruit Dangerous * 8 15 5
Doubtful * ? ? ?
* Jelly Salad ? ? ?
(Uncooked) 17 31 10
* Pudding ? ? ?
* Sherbet ? ? ?
* Ice Cream ? ? ?
* Crepe ? ? ?
* Fruit Cake ? ? ?
* Grand Parfait 76 139 45
Vegetable Kitchen Refuse * 13 13
Smelly * ? ?
* Salad ? ?
(Uncooked) 27? 27?
Fried * ? ?
* Roll ? ?
* Tempura ? ?
* Gratin ? ?
Meat and * Stew ? ?
* Curry 121 121
* Meat Grotesque * 8 12 1
Charred * ? ? ?
Roast * ? ? ?
Corpse 17 24 3
Deep Fried * ? ? ?
Skewer Grilled * ? ? ?
* Croquette ? ? ?
* Hamburger ? ? ?
* Cutlet ? ? ?
* Steak 76 108 13
* Egg Grotesque * 6? 6? 6?
Overcooked * ? ? ?
Fried * ? ? ?
(Uncooked) 13? 13? 13?
* Toast ? ? ?
Soft-boiled * ? ? ?
Soup with * ? ? ?
Mature * Cheeze ? ? ?
* Cheeze Cake ? ? ?
* Omelet 58? 58? 58?
Fish (standard) Leftover * 12 5 12
Bony * ? ? ?
Fried * ? ? ?
(Uncooked) 24 10 24
Stewed * ? ? ?
* Soup ? ? ?
* Tempura ? ? ?
* Sausage ? ? ?
* Sashimi ? ? ?
* Sushi 108 45 108
Api Nut Collapsed * 8 8 12
Nasty * ? ? ?
* Cookie ? ? ?
Api Nut 17 17 24
* Jelly ? ? ?
* Pie ? ? ?
* Bun ? ? ?
* Cream Puff ? ? ?
* Cake ? ? ?
* Sachertorte 76 76 108
Bread Fearsome Bread 6 6 6 6
Hard Bread ? ? ? ?
Walnut Bread ? ? ? ?
Flour 13 13 13 13
Apple Pie ? ? ? ?
Sandwich ? ? ? ?
Croissant ? ? ? ?
Croquette Sandwich ? ? ? ?
Chocolate Babka ? ? ? ?
Melon Flavored Bread 58 58 58 58
Noodle Risky Noodle 19 12
Exhausted Noodle ? ?
Salad Pasta ? ?
Raw Noodle 38 24
Udon ? ?
Soba ? ?
Peperoncino ? ?
Carbonara ? ?
Ramen ? ?
Meat Spaghetti 171 108
Curaria 135 135 135 135 135 135 135 135
Stomafillia 66 66 66 66 66 66 66 66
Morgia 1000 1000 10 10 10 10 10 10
Spenseweed 10 10 1000 1000 10 10 10 10
Alraunia 10 10 10 10 1000 10 10 1000
Mareilon 10 10 10 10 10 1000 1000 10


Elona+ Changes and Additions[]

For technical information on how food works in Elona+, see Food/Technical.

Blending a bottle of antiseptic into a piece of food will permanently prevent it from rotting, though it will halve the nutritional value of the food.

Players only eat Cargos of Traveler's food on the world map when they reach starving, and can be eaten anywhere (including dungeons).

Players will get the same amount of experience (5x) as NPCs get when eating.

In addition, both food grown on your farm and NPC corpses killed on your ranch can now have a bonus when harvested. This bonus is displayed as a plus, and can be from 1 to 15. This increases the effectiveness of the food when eaten.

Corpse quality can be increased if the rubbing special action is used a few times before the NPC is killed. Crop quality can be increased by creating organic fertilizer using perishable food and/or certain junk items (dead fish, straw, shit) placed on the compost spots added to your farm. The fertilizer can only be used on half-grown plants. There are 5 of these spots, but if your farm was built prior to the 1.19 patch, any you may have had might have disappeared. You can reset your farm by returning the map to default by pressing backspace+enter while at its world map icon. But since this deletes everything inside, a better alternative would probably be to just build a new farm, as you can have multiples.

As of version 1.55, cooked food that gives the flavor text, "Uh-uh, the taste is so so", "The taste is not bad", or a better reaction, will raise stamina according to their quality.

If you have a Pot for fusion, a gardening skill of 20 and a cooking skill of 30, you may combine a food item, a curaria, a stomafillia, and one of the other four herb types (a "rare herb") to give the food item the "(Herb)" attribute. Eating that food will then exercise all exercisable attributes by a large amount, including speed. Alraunia, mareilon, morgia, and spenseweed increase the potential of their two related stats by 40%. This potential gain is independent of your hunger level. The "herb" food created with the pot for fusion increases the potential of every attribute, including speed but not luck, by 1%. Also, the attribute experience gains from eating "herb" food does not depend on your current hunger level, unlike the experience gains from herbs and almost all other foods.

The Creepy Dream event no longer remove resistances. You instead get a long debuff.

New food items[]

Forbidden meat

I196-Corpse
  • Weighs 1.5s. Appears as an untinted corpse. Eating this changes your sex. Specifics are detailed in its own page. Does not rot.

Coconut crab

I871-CoconutCrab
  • Weighs 8.0s. Raw food, fish type. References Ehekatl's random saying, and gives her 60 favor per donation of it, either cooked, normal, or rotten. Rots in 3 hours.

Shaved ice

726-ShavedIce
  • Weighs 0.0s. Weak food item that can be bought in festival food vendor shops or made with alchemy sets. Does not rot.

Yith-yaki

821-Yith-Yaki
  • Weighs 0.0s. Food item that can be bought in festival food vendor shops. Acts like eating a corpse of a yith-type monster, making you insane and trains mind resistance. Does not rot.

Aging lunch

I391-Gift
  • Weighs 0.5s. Gotten from the Abyss Princess randomly in exchange for a small medal. Ages you greatly (by 100-300 years, or up to 3000 years if blessed). Does not rot.

Age return lunch

I391-Gift
  • Weighs 0.5s. Gotten from the Abyss Princess randomly in exchange for a small medal. Makes you younger, down to 6 years old (to 10 years if cursed, to 0 years if blessed). Does not rot.

Abyss lunch

I391-Abyss lunch
  • Weighs 0.5s. Gotten from the Abyss Princess as a reward for finishing the island in madness part of the Elona+ main quest. More can be acquired afterwards randomly in exchange for a small medal. Gives a 15 turn buff of both regeneration and super regene. Does not appear to reduce sanity despite giving the "your heart is warmed" message. Does not rot.

Caramel of termination

712-CaramelOfTermination

Putitoro

695-Putitoro
  • Weighs 0.2s. Appears in the Elona Christmas edition beta. A pot for fusion item, requires 20 cooking and 5 gene engineer. Triggers high stat growth rate for charisma and learning, just like eating a piece of equipment with maintains attribute, but otherwise gives no stats. Does not rot.

Puff puff bread

I552-PuffPuffBread
  • Weighs 0.2s. Appears in the Elona Christmas edition beta. A pot for fusion item, requires 20 cooking and 5 alchemy. Triggers high stat growth rate for perception and dexterity (gives hexes that show this for a duration of 2000 turns), just like eating a piece of equipment with maintains attribute, but otherwise gives no stats. Does not rot.

Mandrake salad

I761-MandrakeSalad
  • Weighs 0.2s. A pot for fusion item, requires 20 cooking and 5 gardening. Triggers high stat growth rate for magic and will, just like eating a piece of equipment with maintains attribute, but otherwise gives no stats. Does not rot.

Special steamed meat bun

I542-SpecialSteamedMeatBun
  • Weighs 0.2s. A pot for fusion item, requires 20 cooking and 5 anatomy. Triggers high stat growth rate for strength and endurance, just like eating a piece of equipment with maintains attribute, but otherwise gives no stats. It currently misnamed as second "puff puff bread" in the recipe list. Does not rot.

Rice ball

I708-RiceBall
  • Weighs 0.0s. A non-perishable food item found randomly and in food vendor shops, as well as occasionally as part of the salary. From version 1.62, it may also be made with "onigiri" pot for fusion recipe. Classified as tier 3 food, so it will have a minor stamina restoring effect. Takes two turns to eat.

Chestnut

I839-Chestnut
  • Weighs 0.0s. Nut-type food item found randomly in fields. It causes bleeding in the target if you throw it. Does not rot. Can be cooked. Throwing enough of them will summon the <chestnut giant> to take revenge for his fallen brethren. This is detailed in his page.

Watermelon

I882-Watermelon
  • Weighs 5.0s. Added in version 1.18. Raw food. Classified as fruit. Can be harvested on your farm from vegetable seed, not from fruit seed.

Muskmelon

I883-Muskmelon
  • Weighs 1.0s. Added in version 1.18. Raw food. Classified as fruit. Can be harvested on your farm from vegetable seed, not from fruit seed. Very high base price for a fruit.

Banana

I884-Banana
  • Weighs 0.8s. Added in version 1.18. Raw food. Classified as a fruit. Can be harvested on your farm.

Apple pear

I885-ApplePear
  • Weighs 0.8s. Added in version 1.18. Raw food. Classified as a fruit. Can be harvested on your farm.

Pineapple

I886-Pineapple
  • Weighs 1.5s. Added in version 1.18. Raw food. Classified as a fruit. Can be harvested on your farm.

Potato

I887-Potato
  • Weighs 0.4s. Added in version 1.18. Raw food. Classified as a vegetable. Can be harvested on your farm. Does not rot.

Corn

I888-Corn
  • Weighs 1.1s. Added in version 1.18. Raw food. Classified as a vegetable. Can be harvested on your farm. Does not rot.

Eggplant

I889-Eggplant
  • Weighs 0.5s. Added in version 1.18. Raw food. Classified as a vegetable. Can be harvested on your farm.

Crimberry

I561-Crimberry
  • Weighs 0.08s. Added in version 1.22. Raw food. Cannot be cooked; insanity side-effect if eaten raw. Can be found in the wild. May be processed into several crim ale bottles using pot for fusion.

Acorn

I61-acorn
  • Weighs 0.0s. Added in version 1.27. Nut-type food that can be found when digging forest dungeon wall tiles (1/5 drop chance). Does not rot.

Gold acorn

I61-acorn
  • Weighs 0.0s. Added in version 1.27. Nut-type food that can be found when digging forest dungeon wall tiles (1/100 drop chance). Does not rot. Cannot be cooked, but can be sold at high price.

Four-leaf clover

I64-Four-leaf clover
  • Weighs 0.0s. Added in version 1.27. Cannot be cooked. Trains luck status and potential when eaten. Can be found when digging forest dungeon wall tiles (1/200 drop chance). Does not rot.

Romias

I063-romias
  • Weighs 0.0s. Cannot be cooked and does not rot. Gives a good amount of satiation.

Jack lantern

I990-Jack lantern
  • Weighs 1.5s. Added in version 1.38. Cannot be cooked and does not rot. Gives a temporary boost (2000 turns) to all of your attribute stat gains. Otherwise serves as a decorative lamp (glows at night). Obtained as a Halloween reward.

B-jerky

I337-B-jerky
  • Weighs 0.1s. Added in version 1.61. It grants 1600 speed experience when eaten by the PC, though it is effectively lower due to the effective experience formula. Dropped by The king in yellow when killed.

Bottle of Salt, Sack of sugar, Pepper, Soy sauce

  • Were changed/added in version 1.62. Seasoning items. Non-perishable. Using (t) one on any neutral/hostile NPC within touch range will add +1 to quality of corpse that NPC may drop. Does not anger neutral NPCs. To prevent effect from going to waste, it is recommended to use it only on unique NPCs, who will always drop a corpse. May also be consumed directly, through it will give no stat bonuses or anything. Will deal massive damage if consumed by (or used on) a snail.

Tea leaf

Tealeaf
  • Added in version 1.62. Currently is a weak non-perishable food item with no special effects. Commonly harvested from grown unknown seeds. In 1.68, Tea leaves can now be used in the pot for fusion to create black and green teas, when blessed they produce two of each. The tea will inherit the enhance value of the tea leaf.

Rice

I1054-Rice
  • Added in version 1.62. A weak non-perishable food item. May be processed into 10 rice balls using pot for fusion. Rice balls created will inherit +quality value from rice. Commonly harvested from grown unknown seeds.

Bannou mugi

I1055-Bannou Mugi
  • Added in version 1.62. A weak non-perishable food item. May be processed into beer, whisky, flour and raw noodles (2 units of each) using pot for fusion. Flour and noodles will inherit +quality value from bannou mugi. Commonly harvested from grown unknown seeds.

Coffee beans

I1056-Coffee beans
  • Added in version 1.62. A weak non-perishable food item. May be processed into 4 cups of coffee using pot for fusion. Coffee cups will inherit +quality value from beans. Commonly harvested from grown unknown seeds.

Soybean

I1079-Soybean
  • Weighs 0.1s. Added in version 1.70. It does not rot. When thrown, is used up and deals Throwing skill-dependent dark elemental damage. Status ailment strength is dependent on +enhance value. Is used up even if it hits an empty tile. If the target that it hits is a shine ogre, slash ogre, or smash ogre, it deals non-elemental damage like when salt hits a snail. It is used to make bottles of soy sauce and the 3 items below in item fusion.

Natto

I1081-Natto
  • Weighs 0.0s. Added in version 1.70. Does not rot. Trains Dexterity when eaten. When thrown, it afflicts (+enhance value + 5) turns of Fury that does not stack. Inherits the +enhance value of the soybean ingredient.

Tofu

I1080-Tofu
  • Weighs 0.1s. Added in version 1.70. Does not rot. Trains Strength when eaten. When thrown, is used up and deals Throwing and +enhance value-dependent fixed damage. Gives a special death message. Is used up even if it hits an empty tile. Inherits the +enhance value of the soybean ingredient.

Fried tofu

I1082-Fried tofu
  • Weighs 0.1s. Added in version 1.70. Does not rot. Trains Magic when eaten. When fed to a fox, fox brother (and evolved fox brothers), and silver fox brother, it increases Happiness by 5 if Happiness is less than 5. Inherits the +enhance value of the soybean ingredient.

Ozouni

I1107-Ozouni
  • Weighs 0.2s. Added in version 1.75. Does not rot. Made from the kagami biraki recipe due to the New Year's update. Not randomly generated. It always increases luck by 2, and the player character may choke on it.

Osiruko

I1108-Osiruko
  • Weighs 0.2s. Added in version 1.75. Does not rot. Made from the kagami biraki recipe due to the New Year's update. Not randomly generated. It always increases luck by 2, and the player character may choke on it.

Hamburger

I979-Hamburger
  • Weighs 5.5s. Does not rot. A Pot for fusion item, requires 35 cooking. It restores strength and constitution, much like a restore body spell. Also trains cooking and anatomy. Can be stored in bread case.

Livestock Feed

I233 (5)-livestock feed
  • Weighs 0.8s. Another Pot for fusion item, created with the Mix Feed recipe. Eating it increases your weight.

Chewing Gum

I1114-Chewing Gum
  • Weighs 0.0s. Added in 1.88R. Does not rot. Randomly generated. Gangsters may generate them in their inventory. Recovers satiety by 1/20 of the default value. Generates a gum remnant on eating.

Gum Remnant

I1113-Gum Remnant
  • Weighs 0.0s. Added in 1.88R. Does not rot. Generated when eating Chewing Gum. Recovers satiety by 1/25 of the default value. Generates a gum remnant on eating.

Elona+ corpses with special effects[]

Some corpses that were present in normal Elona have additional effects. The following table has been adapted from a table on the Elona+ Japanese wiki. Some of the same corpses are listed above, but this chart confirms that the effects are still present.

Some of the quotes when the corpses are eaten are obviously wrong, but since there are so many to go over they may not end up completed.

Main statistic and skill training[]
Effect Corpse type Displayed message
Strength training Beetle "Mighty taste!"
Kabuto
Omega herakles
Stag god
Hand of the dead "This food is good for your strength."
Hand of the chaos
Hand of the murderer
Hand of the god
Mammoth
Constitution training Troll "A troll meat. This has to be good for your body."
Olog
Lame horse "A horse meat! It's nourishing!"
Wild horse
Noyel horse
Yowyn horse
Wild horse 2
Cyclops "This food is good for your endurance."
Titan
Atlas
Will training Ghost "This food is good for your will power."
Shade
Nymph
Magic training Mandrake (NPC) "You are magically stimulated."
Imp "This food is good for your magic."
Nether Imp
Chaos imp
Demon
Camouflaged imp
Demon's lord
Demon's ruler

Charisma training

Putit "Your skin becomes smooth."
Red putit
Military putit
Cupid of love "You feel love!"
Cupid of death

Speed training

Quickling "Wow, you speed up!"
Quickling archer
Quick redcap
Quantum creature
All Skills up to +10% potential

+1 randomly to Life / Mana

Little sister "You evolve."
Healing skill training Troll Blood seems to boil up
Olog
Meditation skill training Mandrake

"You are magically stimulated."

Resistance gain[]
Fire resistance Fire ent "Suddenly, you feel very hot."
Fire centipede
Fire crab
Red mushroom
Fire dragon child
Vesda the fire dragon
Ice resistance Ice ent "Suddenly, you feel cool."
Electricity resistance Electric cloud "You are struck by an electoric[sic] shock."
Electric sheep
Sugaar
Dark resistance Stalker "You no longer fear darkness."
Shadow stalker
Dark koala
Ungoliant
Healer "You feel as you have been corrupted."
Sister
Mind resistance Puppy "Your mind becomes clear."
Pumpkin
Greater pumpkin
Halloween nightmare
Gokiburi
Mad gaze
Shub-niggurath
Great race of Yith
Spiral king
Tsathoggua
The king in yellow
Nyarlathotep
Cthugha
Yomagntho
Issizzle the dark abomination
Exossil the chaos wing
Azzrssil the impure
Ulzassil the dead emperor
Meshera alpha the deformed angel
Nine Head Dragon the abyss
Poison resistance Scorpion "You now have antibodies to poisons."
Black widow
Tarantula
Paralyzer
King scorpion
Cobra
King cobra
Ouroboros
Nether resistance Hell crab "You are no longer afraid of hell."
Skeleton Hero
Dead-eyes blood dragon
Anubis the master of death
Sound resistance Musical notadpole "Your eardrums get thick."
Bell of emergency
Mandrake (NPC)
Zap mandrake
Nerve resistance Floating eye "Your nerve is sharpened."
Death gaze
Holdgazer
Orion killer
Chaos resistance Chaos eye "Suddenly, you understand chaos."
Chaos cloud
Eye of balor
Magic resistance Fairy "You are wrapped in a magic aura."

/

"Your body is covered by a magical aura"

Titania
Shadow
Magicargot
Other special effects[]
Ether disease Shining hedgehog "Ether corrupts your body."
Wisp
Demon's soul
Candle wisp
Old humankind
Ether Generator
Poisonous Kobolt race "Argh! It's poisonous!"
Mushroom
Centipede
Scorpion
Black widow
Tarantula
Paralyzer
King scorpion
Cobra
King cobra
Ouroboros
Paralysis Floating eye "Your nerve is damaged."
Mad gaze
Chaos eye
Death gaze
Holdgazer
Eye of balor
Confusion Grudge "Something is wrong with your stomach..."
Hungry demon
Chaos cloud Of stomach filled with chaos
Dim Piece race "It's too hard! Your stomach screams."
Golem race
Metal race
Armor race
Moai
Blue moai
Blade
Blade alpha
Blade omega
Yerles conbat plane
Xeren electric tank
Kaneda Bike
Big Daddy
Metal Vesda the fire machine
Melugast type0 the dimension driver
Yerleswood the savage machine
Yerleswood Neo
Rotten meat Zombie race "Of course, it's rotten! Urgh..."
Lich
Master lich
Demi lich
Ancient lich
Karma -5 Silver cat "How can you eat a cat!!"
Cat
Stray cat
Karma -15 Guard "Guards hate you."
Rise in sanity (human flesh) Yerles race "Eeeek! It's human flesh!"
(Except for puppet, Necro doll) Eulderna race
Elea race
Dwarf race

Karune race

Catsister race
Zanan race
Juere race
(With some exceptions) Norland race
Roran race
Rise in sanity (mind resistance) (Both mitigation impossibility(?)) Deformed eye, Impure eye It's taste mind going to be a change.
Shub-niggurath Makes you insane.
Great race of Yith
Spiral king
Tsathoggua
The king in yellow
Nyarlathotep
Cthugha
Yomagntho
Issizzle the dark abomination
Exossil the chaos wing
Azzrssil the impure
Nine Head Dragon the abyss
Reduction in sanity Hermit crab "Eating this brings you inner peace."
Fire crab
Hell crab
Man-eater crab
Giant squirrel
Killer squirrel
Pregnant! Meshera members of the Bacteria race (Except for Meshera alpha the deformed angel) Something got into your body
Alien
Leucochloridium
Heqet
Infected yerles soldier
Murder cockroach
Gokiburi
King Cockroach
Special message @ "You dare to eat @ ..."
Sister You feel as you have been corrupted.
Healer

Omake Overhaul[]

In Omake overhaul, Vegetables harvested from field tiles have stay fresh twice as long, and food can be blessed by gods to increase potentials.

Puff puff bread can be crafted in pots for testing.

Eating a Cyber Snack dims the PC and gives a buff to Luck for 1000 turns.

Special steamed meat buns can acquired from the repeatable quest Innocent Younger Cat Sister.

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