One of the three guilds of North Tyris, the Fighters' Guild is located in the arena in Port Kapul. To gain membership into the guild, one must first complete the Joining the Fighters' Guild quest.
Quests[]
The Fighters' Guild assignments require you to find and kill a certain amount of a specific monster, usually 3 to 4 of them. These monsters can vary in rarity and strength, from the measly Putit, Spiral kings, and stronger.
For every quest completed and reported, the player is rewarded gold, platinum coins, and non-unique artifact weapons.
After a certain rank is reached, the monsters' level starts scaling with the player's level instead of Guild Rank level (more evident with Guild Rank 1).
Services[]
- Skill Trainer: The only way to learn Dual Wield, Eye of Mind, and Tactics for classes that do not start with them, besides friendly adventurers. Found in the northwest room of the guild, which is apparently a dungeon.
- Blacksmith: Sells regular weapons and strengthens weapons and armor. Found in the southeastern room of the guild.
- Guild Trainer: Trains potential in Strength, Constitution, or Dexterity for 3 Platinum Coins. Only appear as visitors in Your Home once a maid is hired.
Perks[]
- All prices for using Healer and Wizard (item identification) services are halved. This applies to all Healers and Wizards.
- Miracle quality weapons can be generated as rewards from high rank guild quests.
- Has the simplest of guild assignments.
Disadvantages[]
- The guild itself does not offer any unique services, unlike the Mages' Guild's Spell Writer or the Thieves' Guild's Fence.
NPCs[]
- Fray the fighter guildmaster: Found in the northeastern room in the guild. Gives the Guild Quest Level 40 once Guild Rank 5~1 is reached.
- Doria the fighter watchman: Guards the guild's entrance in Port Kapul. Gives the initiation quest and guild quota quests.
- Fighter guild member: Neutral NPCs that wander around the guild.
Miscellaneous and Tips[]
- As the mark for the Fighters' Guild initiation quest and assignments is randomly chosen, you can cheat the quest the following ways:
- Savescumming: You can save right before taking the quest, then load and close the game (Alt+F4 or click the X button on the game window) until you get a monster you can kill and is easily accessible. Note that doing this in No Future, Inferno, and Natural modes will incur a significant penalty.
- Ranch: It is possible to put the monster you are meant to kill on a ranch and let them breed, then kill the newly bred ones to complete the quest sooner.
- As mentioned above, this guild's quests are simple, easily cheated and offer artifact weapons as rewards, not to mention that any class can take these quests and benefit immediately unlike the other guild's quests. For this reason, any starting character can benefit from joining this guild for the early-game and then choose another later.
Elona+ Changes[]
In Elona+, the cost for upgrading your weapons and armor at the smith in towns is also halved.
Elona+ adds the new Guild Quest Level 40. The Fighters' Guild reward for this quest's completion is the unique artifact claymore Flame Edge.
- Nefia of a minimum level must now be cleared to complete quests.
- Ratin the fighter reporter: Stationed in the shore of Valm, west of the map. Gives guild quota quests and doesn't offer initiation quests.