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Elona Omake Overhaul changes some feats to make them be relevant for longer, and adds many new feats, including some that are harmful, for roleplay and extra challenge.

Some of the feats have skills as prerequisites.

Changed feat effects[]

Name Prerequisite Effect
Arm Wrestler You have a powerful arm. [Unarmed Dmg +5%]

Replaces Arm Wrestler and Martial Artist feats.

Street Fighter Arm Wrestler You don't lose your fights. [Unarmed Dmg +15%]
Martial Artist Street Fighter You have refined your technique with bare hands. [Unarmed Dmg +35%]
Martial Arts Expert Martial Artist You have mastered the art of close combat. [Unarmed Dmg +70%]
Holy Fist Martial Arts Expert Your skills with bare fists are legendary. [Unarmed Dmg +100%]
Shield Bash You bash with your shield more frequently.

Replaces Shield Bash feats

Shield Attack Shield Bash You have a chance to make an extra shield bash..
Shield Rush Shield Attack You have even more chance to make an extra shield bash.
Duel Wield Apprentice You can wield a weapon up to 2.0s with one hand.

Replaces Dual Wield Feats

Ambidextrous Duel Wield Apprentice You can wield a weapon up to 2.5s with one hand.
Skilled Ambidextrous Ambidextrous You can wield a weapon up to 3.0s with one hand.
Improved Ambidextrous Skilled Ambidextrous You can wield a weapon up to 3.5s with one hand.
Amphisbaena Improved Ambidextrous You can wield a weapon up to 4.0s with one hand.
Dodge You can dodge enemy attacks. [Greater Evasion potential +40%]

Replaces Dodge feats.

Improved Dodge Dodge You can really dodge enemy attacks. [Greater Evasion potential +80%]
Greater Dodge Improved Dodge You sense incoming blows. [Greater Evasion potential +120%]
Careful You are cautious about traps. [Detection potential +30%]

Replaces Careful feats.

Very Careful Careful You are constantly vigilant about traps. [Detection potential +60%]
Focus You are very focused. [Casting potential +40%]
Deep Focus Focus You do not break focus while concentrating. [Casting potential +80%]

Replaces Concentration feats.

Negotiator You are a good negotiator. [Negotiation potential +40%]

Replaces Negotiator feats.

Seasoned Negotiator Negotiator You are silver tongued. [Negotiation potential +80%]
Believer Your faith is unshakable. [Faith potential +40%]

Replaces Believer feats.

Zealot Believer You are a zealot. [Faith potential +80%]
Evade You can somewhat evade enemy attacks. [Evasion potential +20%]

Replaces Evade feats.

Improved Evade Evade You can evade enemy attacks. [Evasion potential +40%]
Greater Evade Improved Evade You can really evade enemy attacks. [Evasion potential +60%]

New feats[]

Positive feats[]

Note: Feats that increase potential multiply the potential gain from all sources. (example: with the 40% potential increase, a training that does 10% training gains 14% instead)

Name Prerequisites Effect
(Weapon) Novice Combat experience teaches you to ably use (Long swords / Short swords / Axe / Blunt weapons / Polearms / Staves / Scythes / Bows / Crossbows / Firearms /

You know how to wield (weapon). [(Weapon) DMG +5%]

(Weapon) Apprentice (Weapon) Novice You know your way around with (weapon). [(Weapon) DMG +15%]
(Weapon) Journeyman (Weapon) Apprentice You are skilled with (weapon). [(Weapon) DMG +35%]
(Weapon) Expert (Weapon) Journeyman You are an expert with (weapon). [(Weapon) DMG +70%]
(Weapon) Master (Weapon) Expert You have achieved mastery with (weapon). [(Weapon) DMG +100%]
Guts Once per Sleep, you will survive a fatal blow and recover small amount of HP.
Fighting Spirit Guts Once per Sleep, you will survive a fatal blow and recover HP.
Steadfast Fighting Spirit Once per Sleep, you will survive a fatal blow and recover large amount of HP.
Reaper's Favor Steadfast Once per Sleep, you will survive a fatal blow and completely recover all HP.
Heat Up You become furious.
Berserker Heat Up You don't hold back against your enemies. [Fury on enemy detection]
God of War Berserker You are a brutal killing machine. [Fury on enemy detection. Upgrades Fury]
Hunter You deal more damage against wildlife.
Predator Hunter You deal even more damage against wildlife.
Demon Hunter You deal more damage against demons.
Enemy of Hell Demon Hunter You deal even more damage against demons.
Guardian You protect wounded allies.

When a critically wounded ally is attacked with either melee or ranged, you instantly move next to them and tank the hit instead.

Dual Flurry You are studying the art of dual wield. [For dual wield, Evasion + (Sqrt Dual Wield + 10% of Dual Wield)]
Dual Savagery Dual Flurry You are a dual wield expert. [For dual wield, Evasion + (Sqrt Dual Wield + 30% of Dual Wield)]
Two Heavens as One Dual Savagery Your mastery with dual wield is unparalleled. [For dual wield, Evasion + (Sqrt Dual Wield + 50% of Dual Wield)]
Sharpened Axe You have a chance to make shallow cuts with your axe.
Bloody Axe Sharpened Axe You have a chance to make cuts with your axe.
Hack and Slash Bloody Axe You have a chance to make deep cuts with your axe.
Hard Hit You have a chance to Dim opponents with blunts very rarely.
Hard Strike Hard Hit You have a chance to Dim opponents with blunts rarely.
Hard Smash Hard Strike You have a chance to Dim opponents with blunts.
Skilled Shot You can shoot distant enemies with a bow.
Sharpshooter Skilled Shot You can shoot distant enemies accurately with a bow.
Bow Master Sharpshooter Your shots with a bow to distant enemies always finds their target.
Commander Your command is just. [Allies' Healing + (Sqrt Healing + 10% of Healing), Allies' Meditation + (Sqrt Meditation + 10% of Meditation)]
Famed Commander Commander Your command is exceptional. [Allies' Healing + (Sqrt Healing + 30% of Healing), Allies' Meditation + (Sqrt Meditation + 30% of Meditation)]
Legendary Commander Famed Commander Your command is legendary. [Allies' Healing + (Sqrt Healing + 50% of Healing), Allies' Meditation + (Sqrt Meditation + 50% of
Close Combat Apprentice Weapon <1.5s equipped complements close combat [For two hand, weapon + 5% of Martial Arts DMG]
Close Combat Fighter Close Combat Apprentice Weapon <1.5s equipped complements close combat [For two hand, weapon + 15% of Martial Arts DMG]
Close Combat Expert Close Combat Fighter Weapon <1.5s equipped complements close combat [For two hand, weapon + 35% of Martial Arts DMG]
Close Combat Master Close Combat Expert Weapon <1.5s equipped complements close combat [For two hand, weapon + 70% of Martial Arts DMG]
Weaponized Body Close Combat Master Weapon <1.5s equipped complements close combat [For two hand, weapon + 100% of Martial Arts DMG]
Hardened Fist This feat only takes effect when nothing is equipped in the hand slots.

Your fists hardens through intense training. [Rarely Dims, +5% pierce on crit]

Iron Fist Hardened Fist Your fists shatters rocks. [Rarely Dims, +15% pierce on crit]
Steel Fist Iron Fist Your fists are strong enough to bend iron. [Rarely Dims, +35% pierce on crit]
Strong Fist Steel Fist Your fists punches through iron plates. [Rarely Dims, +70% pierce on crit]
God Hand Strong Fist Your fists are the answer to any obstacle. [Rarely Dims, +100% pierce on crit]
Apprentice Blacksmith You are more likely to create a masterpiece when smithing.
Blacksmith Apprentice Blacksmith You are even more likely to create a masterpiece when smithing.
Charismatic Blacksmith Blacksmith You are much more likely to create a masterpiece when smithing.
Battle Dancer You can counter when skillfully evading a melee attack. [10%]
Dueling Dancer Battle Dancer You can counter when skillfully evading a melee attack. [30%]
Charismatic Dueler Dueling Dancer You can counter when skillfully evading a melee attack. [50%]
Newcomer Performer Your singing is charming.
Pop Star Newcomer Your singing is very charming.
Super Idol Pop Star Your singing captivates every audience.
Good Communication Your tales are interesting. [Attract+, Maximum Impress+]
Great Communication Good Communication Your tales are very interesting. [Attract++, Maximum Impress++]
Perfect Communication Great Communication Your raw charisma captivates others. [Attract+++, Maximum Impress+++]
Harlot You have a reputation for delivering good service.
Brothel's Star Harlot You are masterful at giving an excellent experience.
Charismatic Whore Brothel's Star Your technique has reached its apex in giving others a time of their life.
Fencer You can parry attacks. [Rarely nullifies damage]
Duelist Fencer You have mastered swordsmanship. [Rarely nullifies damage, extra melee attack+]
Sword Master Duelist You are a legendary swordsman. [Rarely nullifies damage, extra melee attack++]
Power Fighter You can wield a weapon weighing up to 11.0s. [Enhances critical damage]
Skull Crusher Power Fighter You can wield a weapon weighing up to 13.0s. [Enhances critical damage]
Destroyer Skull Crusher You can wield a weapon weighing up to 17.0s. [Enhances critical damage]
War Master Destroyer You can wield a weapon weighing up to 24.0s. [Enhances critical damage]
Juggernaut War Master You can wield a weapon weighing up to 30.0s. [Enhances critical damage]
Frugal You rarely conserve special ammo on use.
Recycler Frugal You sometimes conserve special ammo on use.
Walking Ammunition Depot Recycler You have gained mastery in conserving special ammo.
Bibliophile You can read a spellbook rapidly.

If Literacy skill is much higher than difficulty of the spellbook, the character reads all remaining number of spellbook charges in a single stroke.

However, spellbooks containing greater spells cannot be read rapidly.

Novice Mage You have a chance to maximize power of casted spell. [1%, Stock consumption+]
Magician Novice Mage You have a chance to maximize power of casted spell. [3%, Stock consumption+]
Traveling Magician Magician You have a chance to maximize power of casted spell. [5%, Stock consumption+]
Wizard Traveling Magician You have a chance to maximize power of casted spell. [7%, Stock consumption+]
Archmage Wizard You have a chance to maximize power of casted spell. [10%, Stock consumption+]

Only the following spell types below can have their power maximized:

Arrow

Bolt

Ball

Meteor

Stock consumption is increased only when spell power is maximized.

Effect of this feat also works on "custom spells".

Honor Student You are well learned. [Increases spell potential recovery+]
Teacher Honor Student You are ingenious. [Increases spell potential recovery++]
Professor Teacher Your knowledge is a national treasure. [Increases spell potential recovery+++]
Farmer Conscript You wield a weapon as if it were a hoe. [Tactics + (Sqrt Gardening + 5% of Gardening)]
Foot Soldier Farmer Conscript You are a common foot soldier. [Tactics + (Sqrt Gardening + 15% of Gardening)]
Agrarian Troop Commander Foot Soldier You are a distinguished leader. [Tactics + (Sqrt Gardening + 35% of Gardening)]
Battle Ready You are a veteran fighter. [Tactics potential +40%]
Warlord Battle Ready You are a fearsome sight on the battlefield. [Tactics potential +80%]
Apprentice Alchemist You can mix different potions. [Success rate +10%]
Alchemist Apprentice Alchemist You are skilled at infusing potions. [Success rate +30%]
Charismatic Alchemist Alchemist Your concoctions are famed throughout the lands. [Success rate +50%]
Apprentice Herbalist This feat is also effective for potions thrown.

You understand how to effectively use potions. [Potion effectiveness +10%]

Herbalist Apprentice Herbalist You are knowledgeable on potions effects. [Potion effectiveness +30%]
Charismatic Herbalist Herbalist You hold an encyclopedic knowledge of potions. [Potion effectiveness +50%]
Archer Your bow shots are accurate. [Bow hit chance + (Sqrt Bow + 10% of Bow)]
Master Archer Archer Your bow shots are remarkably accurate. [Bow hit chance + (Sqrt Bow + 30% of Bow)]
Bullseye Master Archer Your bow shots do not miss its mark. [Bow hit chance + (Sqrt Bow + 50% of Bow)]
Apprentice Cook You are an apprentice cook. [Cooking SP consumption -10%]
Chef Apprentice Cook You are a chef. [Cooking SP consumption -30%]
Charismatic Chef Chef You are a culinary master. [Cooking SP consumption -50%]
Slinger You are a good long distance thrower.
Pitcher Slinger You are a remarkable long distance thrower.
Ace Pitcher Your throwing skills are legendary.
Apprentice Fire Mage Control Magic Your fire spells are amplified. [+10%]
Fire Mage Apprentice Fire Mage Your fire spells are amplified. [+30% Can target ball spells]
Greater Fire Mage Fire Mage Your fire spells are amplified. [+50% Can target ball spells]
Apprentice Cold Mage Control Magic Your cold spells are amplified. [+10%]
Cold Mage Apprentice Cold Mage Your cold spells are amplified. [+30% Can target ball spells]
Greater Cold Mage Cold Mage Your cold spells are amplified. [+50% Can target ball spells]
Apprentice Lightning Mage Control Magic Your lightning spells are amplified. [+10%]
Lightning Mage Apprentice Lightning Mage Your lightning spells are amplified. [+30% Can target ball spells]
Greater Lightning Mage Lightning Mage Your lightning spells are amplified. [+50% Can target ball spells]
Apprentice Dark Mage Control Magic Your darkness spells are amplified. [+10%]
Dark Mage Apprentice Dark Mage Your darkness spells are amplified. [+30% Can target ball spells]
Greater Dark Mage Dark Mage Your darkness spells are amplified. [+50% Can target ball spells]
Apprentice Mind Mage Control Magic Your mind spells are amplified. [+10%]
Mind Mage Apprentice Mind Mage Your mind spells are amplified. [+30% Can target ball spells]
Greater Mind Mage Mind Mage Your mind spells are amplified. [+50% Can target ball spells]
Apprentice Sound Mage Control Magic Your sound spells are amplified. [+10%]
Sound Mage Apprentice Sound Mage Your sound spells are amplified. [+30% Can target ball spells]
Greater Sound Mage Sound Mage Your sound spells are amplified. [+50% Can target ball spells]

Minus feats[]

These are disadvantageous feats.

These feats can be obtained as many as needed.

For each minus feat obtained, it increases number of other obtainable feat by 1.

These feats can only be obtained when creating a new adventurer.

Name Prerequisite Effect
Nil Magic You can't use spells.
Flimsy You are weak. [HP-25%]
Frail Flimsy You are very weak. [HP-50%]
Decrepit Frail You look as if you'll die at a moment's notice. [HP-75%]
Indecisiveness You are indecisive. [Sometimes cancels action]
Monotheist You can't convert to another god.

Only this or "Atheist" feat can be obtained.

Atheist You don't believe in gods.

Only this or "Monotheist" feat can be obtained.

Bulimia You suddenly crave for your next meal. Will randomly eat food in the inventory at random intervals.
Bad Communication You tend to create conflict in relationships. [Impress-]

Only this or "You learn to mesmerize others with just words in the high society." feat can be obtained.

Chaste You refuse to copulate.

However, a gene can be created. This is to prevent not being able to do multiple playthroughs.

Only this or "You enhance your technique from your stays at brothels." feat can be obtained.

Lifelong Vow You won't marry.
Pacifist You resist murdering other people. [Every murder decreases karma]
Illiterate You can't read.

PC cannot read anything except treasure maps. (Cannot read any books, scrolls, or deeds!)

Animal Discord You are hated by animals.
Lonely You can't have pets.

PC can no longer have permanent allies.

Escort and sub quests can still be finished without problems.

Innocent You cannot attack with either melee or ranged.

Magic, Rods, Special Actions (other than attack-like ones like swarm) can still be used.

Trigger Happy You are a compulsive shooter. Compulsion feat.
Hypersexual Disorder You are a sex addict. Compulsion feat.
Alcoholism You are an alcoholic. Compulsion feat.
Gambling Addiction You are a gambling addict. Compulsion feat.
One Life Can't crawl up. Data deletion on death.
1hit Death 1hit is death

All damage sources count: environmental, status effects, etc.

not growth don't growth

Gain no experience for skills/attributes. They can still be raised with effects that give full levels like well drinking. Level experience seems to be one experience point at a time.

Compulsion Feats[]

If a specific action is not taken for a while, status effect "Frustration" will occur.

"Frustration" causes STR / CON / DEX / PER / LER / WIL / MAG / CHR attributes to be lowered.

"Frustration" has three stages from black, yellow, and red and worsens with time.

"Frustration" can be relieved by performing a certain action. The amount relieved with one action varies depending on the feat.

Only one compulsive feat can be obtained at any time.

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