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Feats in Elona+ often have different effects compared to their vanilla equivalent. Some provide on-use actions, or allow for the learning of on-use actions at later levels or attribute threshold.

Below is a list of all Elona+ feats and their corresponding effects. Feats unchanged from Vanilla have still been included for ease of reference.

For information on feats themselves and how they work, consult the main page.

Selectable Feats[]

The feats that can be selected from the Feats menu are:

Name Replaces Effect E+/Date Added
Lucky increases luck by 5 Unchanged from Vanilla
Incredibly Lucky Lucky increases luck by 10 Unchanged from Vanilla
God of Luck Incredibly Lucky increases luck by 15 Unchanged from Vanilla
Apprentice Ascetic Increases Life by 5 (not HP) Unchanged from Vanilla
Journeyman Ascetic Apprentice Ascetic Increases Life by 10 Unchanged from Vanilla
Expert Ascetic Journeyman Ascetic Increases Life by 15 Unchanged from Vanilla
Master Ascetic Expert Ascetic Increases Life by 20 Unchanged from Vanilla
Legendary Ascetic Master Ascetic Increases Life by 25 Unchanged from Vanilla
Vampiric Ability Grants the special action Drain Blood, which is based on Dexterity (steals HP) Unchanged from Vanilla. Effect of special action has changed to include stamina drain + cause light bleeding.
Agile Increases Speed by 5 Unchanged from Vanilla
Very Agile Agile Increases Speed by 10 (Can only be selected at Level 5 or higher.) Unchanged from Vanilla
Uncontrollable Power Gives Uncontroll special action. Buffs player with Rage, causing them to give and take twice as much damage. If buffed, executes Shadow Step + Swarm. Added 1.55. Formerly known as either "Run Wildly" or "Run Wildry".
Strings Assassin Grants the special action Blade Strings. Also grants Thread of Innervation at 30 Gene Engineer, Dancing Wire at 40 Tactics, and Wire World at 70 Perception (since version 2.07). Replaces Detection feats. Added 1.59.
Stone Defense Increases PV by 5 Unchanged from Vanilla
Iron Defense Stone Defense Increases PV by 10 (Can only be selected at Level 5 or higher.) Unchanged from Vanilla
Steel Defense Iron Defense Increases PV by 15 Unchanged from Vanilla
Dodge Increases DV by 4 Unchanged from Vanilla
Improved Dodge Dodge Increases DV by 8 Unchanged from Vanilla
Greater Dodge Improved Dodge Increases DV by 12 Unchanged from Vanilla
Tough Increases Constitution by 3 Unchanged from Vanilla
Pretty Tough Tough Increases Constitution by 6 Unchanged from Vanilla
Awfully Tough Pretty Tough Increases Constitution by 9 Unchanged from Vanilla
Gravity Control Tough Gives Gravity Accel special action. Also gives Gravity Sphere at Constitution 60 and Giga Gravitation at Constitution 100. From version 1.63 on, replaces "Tough" feats seen above.
Evade Increases Evasion Skill by 2 Unchanged from Vanilla
Improved Evade Evade Increases Evasion Skill by 4 Unchanged from Vanilla
Greater Evade Improved Evade Increases Evasion Skill by 6 Unchanged from Vanilla
Magical Gene Increases Mana by 5 (not MP) Unchanged from Vanilla
Magical Cell Magical Gene Increases Mana by 10 Unchanged from Vanilla
Magical Blood Magical Cell Increases Mana by 15 Unchanged from Vanilla
Magical Body Magical Blood Increases Mana by 20 Unchanged from Vanilla
Magical Being Magical Body Increases Mana by 25 Unchanged from Vanilla
Dimensional Move Grants the special action Dimensional Move, which is based on Will (short teleport). Also grants Space retention at level 50 or higher. Unchanged from Vanilla; Space retention learning added in 2.07
Fire Breath Grants the special action Fire Breath. Also grants Variable Breath at 30 Constitution, MP Breath with 60 Constitution and 60 Magic, and Extermination Breath at 80 Constitution and 40 Control Magic. MP breath from version 1.53 on, Extermination Breath version 1.59 on. Base ability is seemingly unchanged from Vanilla.
Conquer Darkness Resist Darkness # Unchanged from Vanilla
Conquer Deep Darkness Conquer Darkness Resist Darkness ## Unchanged from Vanilla
Empathy Grants the special actions Persuasion and Peculiar joke. Also grants Blended lie at 20 Negotiation, Intimidation at 30 Negotiation, Mysterious song at 40 Negotiation, and Harmonic Assault at 50 Negotiation + 30 Analysis. Added 1.88R, replaces Negotiator feats. Harmonic Assault added v2.03.
Believer Increases Faith Skill by 4 Unchanged from Vanilla
Zealot Believer Increases Faith Skill by 8 Unchanged from Vanilla
Poison Tolerance Resist Poison # Unchanged from Vanilla
More Poison Tolerance Poison Tolerance Resist Poison ## Unchanged from Vanilla
Ambidextrous Increases Dual Wield Skill by 4 (Requires Dual Wield skill) Unchanged from Vanilla
Improved Ambidextrous Ambidextrous Increases Dual Wield Skill by 8 Unchanged from Vanilla
Jiu-Jitsu Grants ability to use Vindalian Jiu-Jitsu as martial arts mode. The effect is to change some flavor text of martial arts and to attack enemies while using DV in place of PV for their defense calculations. Added 1.55.
Sexy Dance Grants Fascination Dance Wide-Skill. Also grants Killing Dance at 60 evasion. Added 1.55.
Hypnotism Grants the special action Touch of Sleep. Also grants Resolution Hand at 20 Alchemy and Group Hypnosis at 40 Control Magic. Added 1.60
Poison Nail Grants the special action Touch of Poison. Also grants Resolution Hand at 20 Alchemy skill, Hazard Recipe at 20 Gene Engineer, Anaphylaxis at 40 Gene Engineer, and Venotrate at 50 Gene Engineer + 20 Tactics. Added 1.60
Short Distance Runner Increases Stamina by 8 Unchanged from Vanilla
Medium Distance Runner Short Distance Runner Increases Stamina by 16 Unchanged from Vanilla
Long Distance Runner Medium Distance Runner Increases Stamina by 24 Unchanged from Vanilla
Concentration Increases Casting Skill by 4 Unchanged from Vanilla
More Concentration Concentration Increases Casting Skill by 8 Unchanged from Vanilla
Magnetic Manipulate Concentration Grants the Magnecoat special action. Also grants Linear Launcher at 40 Perception, E-Mag Cage at 70 Perception, and E-Mag Tornado at 100 Perception Replaces the Concentration feats shown above since version 2.07
Apprentice Accountant Reduces Taxes by 7% Unchanged from Vanilla
Expert Accountant Apprentice Accountant Reduces Taxes by 15% Unchanged from Vanilla
Apprentice Quartermaster 7% Higher Salary, better items, 16% chance to receive equipment of higher quality, gives additional Bronze Coins Gives additional bronze coins
Expert Quartermaster Apprentice Quartermaster Higher Salary, 33% chance to receive equipment of higher quality, gives additional Bronze Coins Gives additional bronze coins
Natural Leader Grants the special action Cheer based on Charisma. It strengthens your allies. Unchanged from Vanilla; Cheer itself has changed to not include Contingency however.
Exorcist Prevents Cursed Whisperings from Dooming your items while you sleep. Also seems to work occasionally on enemies' attempt at cursing your stuff. One may still curse one's items with scrolls of curse or by mixing with cursed waters. Unchanged from Vanilla
Shield Bash Increases the chance of performing a shield bash. Also grants Shield Parry W-Skill at Shield Skill 35. Added 1.62
Gentle Face Prevents monsters from fleeing from you. Version 1.07 changed it so pets also trigger this. Also grants Smile Field with 40 Will, and Cowering Smile at 80 Will. Added 1.61. (1.07?... still unsure)
Knockout Grants the special action Knockout, which is based on Dexterity. It performs a non-lethal physical attack and can reduce foes to 1 HP without killing them. Added in Elona+ version 1.38R
Kokou (Isolation) Increases Speed by 20% when there are no friendly NPCs on the map. Added in Elona+ version 1.43
Magic Eye Grants Eye of Mana special action, which damages a target's MP. Also grants Eye of Illusion at 20 Control Magic and Abyss in the eye at 60 Magic. Added in 1.56.
"Zin-ba" Lowers chance to hit penalty while riding. In-game translation and description is wrong, says it gives speed. Added in 1.63
Knowledge of magical plants Grants the special action Misteltein, which damages a target's MP and debuffs their strength.

At level 30 Gardening, grants Violent Garden, which binds all visible enemies for 1 turn and deals poison damage.

At level 60 Gardening, grants Aromageddon, which increases visible allies' gauges and MP, and debuffs the speed of all visible enemies, at the cost of 1 essential oil.

Added in 1.64.
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