Feats are a way to gain unique traits and upgrade stats. They can be obtained in one of four ways:
- Selecting feats from the 'F'eat menu (when you are given the chance to)
- Being of a particular race (each race has its own racial feats)
- Wearing equipments (the feat will be presented in the 'F'eat menu with the words "Your equipment" preceding it.
- Using certain items.
Characters get to select 3 free feats at generation and can earn a new feat every 5 levels for a total of 13 feats from gaining levels. A Secret experience of Kumiromi can also be used once for every 10 levels you have; it grants you the chance to select one extra feat every time you use it.
If you drink a potion of descent at a feat-gaining level, you do not get another feat when you regain that level.
Selectable Feats
The feats that can be selected from the 'F'eats menu are:
Name | Replaces | Effect |
---|---|---|
Lucky | increases luck by 5 | |
Incredibly Lucky | Lucky | increases luck by 10 |
God of Luck | Incredibly Lucky | increases luck by 15 |
Apprentice Ascetic | Increases HP by 5% | |
Journeyman Ascetic | Apprentice Ascetic | Increases HP by 10% |
Expert Ascetic | Journeyman Ascetic | Increases HP by 15% |
Master Ascetic | Expert Ascetic | Increases HP by 20% |
Legendary Ascetic | Master Ascetic | Increases HP by 25% |
Vampiric Ability | Grants the skill Drain Blood, which is based on Dexterity (steals HP) | |
Agile | Increases Speed by 5 | |
Very Agile | Agile | Increases Speed by 10 (Can only be selected at Level 5 or higher.) |
Arm Wrestler | Increases Strength by 3 | |
Adept Arm Wrestler | Arm Wrestler | Increases Strength by 6 |
Master Arm Wrestler | Adept Arm Wrestler | Increases Strength by 9 |
Careful | Increases Detection Skill by 3 (Requires Detection skill) | |
Very Careful | Careful | Increases Detection Skill by 6 |
Stone Defense | Increases PV by 5 | |
Iron Defense | Stone Defense | Increases PV by 10 (Can only be selected at Level 5 or higher.) |
Steel Defense | Iron Defense | Increases PV by 15 |
Dodge | Increases DV by 4 | |
Improved Dodge | Dodge | Increases DV by 8 |
Greater Dodge | Improved Dodge | Increases DV by 12 |
Tough | Increases Constitution by 3 | |
Pretty Tough | Tough | Increases Constitution by 6 |
Awfully Tough | Pretty Tough | Increases Constitution by 9 |
Evade | Increases Evasion Skill by 2 | |
Improved Evade | Evade | Increases Evasion Skill by 4 |
Greater Evade | Improved Evade | Increases Evasion Skill by 6 |
Magical Gene | Increases MP by 5% | |
Magical Cell | Magical Gene | Increases MP by 10% |
Magical Blood | Magical Cell | Increases MP by 15% |
Magical Body | Magical Blood | Increases MP by 20% |
Magical Being | Magical Body | Increases MP by 25% |
Dimensional Move | Grants the skill Dimensional Move, which is based on Will (short teleport) | |
Fire Breath | Grants the skill Fire Breath, which is based on Constitution (fire damage in one direction) | |
Conquer Darkness | Resist Darkness 1pt | |
Conquer Deep Darkness | Conquer Darkness | Resist Darkness 2pt |
Negotiator | Increases Negotiation Skill by 4 | |
Great Negotiator | Negotiator | Increases Negotiation Skill by 8 |
Believer | Increases Faith Skill by 4 | |
Zealot | Believer | Increases Faith Skill by 8 |
Poison Tolerance | Resist Poison 1pt | |
More Poison Tolerance | Poison Tolerance | Resist Poison 2pt |
Two Wielding | Increases Dual Wield Skill by 4 (Requires Dual Wield skill) | |
Improved Two Wielding | Two Wielding | Increases Dual Wield Skill by 8 |
Marital Artist | Increases Martial Arts Skill by 3 | |
Ken-sei | Martial Artist | Increases Martial Arts Skill by 6 |
Sexy | Increases Charisma by 4 | |
Lady Killer | Sexy | Increases Charisma by 8 |
Hypnotism | Grants the skill Touch of Sleep, which is based on Will. Causes sleep. | |
Poison Nail | Grants the skill Touch of Poison, which is based on Dexterity. It has a chance to poison foes. | |
Short Distance Runner | Increases Stamina by 8 | |
Medium Distance Runner | Short Distance Runner | Increases Stamina by 16 |
Long Distance Runner | Medium Distance Runner | Increases Stamina by 24 |
Concentration | Increases Casting Skill by 4 | |
More Concentration | Concentration | Increases Casting Skill by 8 |
Apprentice Accountant | Reduces Taxes by 7% | |
Expert Accountant | Apprentice Accountant | Reduces Taxes by 15% |
Apprentice Quartermaster | 7% Higher Salary, better items. | |
Expert Quartermaster | Apprentice Quartermaster | Higher Salary |
Natural Leader | Grants the skill Cheer based on Charisma. It strengthens your allies | |
Exorcist | Prevents Cursed Whisperings from Dooming your items while you sleep. Also seems to work occasionally on enemies' attempt at cursing your stuff. | |
Shield Bash | Increases the chance of performing a shield bash | |
Gentle Face | Prevents monsters from fleeing from you* |
- Gentle Face only prevent a monster from fleeing from low life caused by your hits. Ranged monster will still run to keep a distance from you. Also, gentle face only applies to hits you land, and not for those of your pets. If you have pets with you, the chances are that monsters still have a good chance to start running away in fear when their hp is low.
- Cheer provides nearby allies with Hero, Speed, and Contingency. Useful when combined with riding. While cheer does not improve your own speed, it will raise the speed of your ride and in result make you faster as well.
Racial Feats
(please add more)
Race | Feat | Notes |
---|---|---|
Yerles | One extra point per level | All other races receives three extra points to spend on skills per level; this feat gives the character four |
Juere | Can collect more materials | |
Juere | Slower digestion | Characters with this feat require less food. The downside is that food can improve your stats, but you will not get to eat as much as others, and food is not that difficult to come by. |
Elea | Reduced damage from magic reaction | Much like Magic Capacity |
Elea | Reduced rate of Ether Disease | Probably the most attractive part about the Elea race. Reduces the rate at which symptoms of the Ether Disease show up. This also make the Elea race a favourable selection if you intend to wield/wear ether equipment (The Rail Gun, for example, is always made of ether.) |
Dwarf | Poison resistance | Exactly what it says on the tin. |
Dwarf | Darkness resistance | Exactly what it says on the can. |
Mutant | "Your body is constantly changing"* | Gain new body parts (i.e. more equipment slots) at every level that is a multiple of 3, up to level 36, and only when you get this level for the first time. If too many body parts are generated, a percentile speed loss will be imposed on the character, 5% for each equipment slot over 13. This penalty is applied after all absolute value speed modifications (equipment, spells). |
Golem | Immune to dimming | The only known method to gain immunity to the Dim condition is to select the Golem race. |
Fairy | Outstanding resistance | Resists cold, lightning, darkness, mind, sound, nerve, chaos, and magic. |
Fairy | You can't wear equipments weight more than 1s. | Exactly what it says on the can. Also, gives extra evasion. |
Lich | Resistance to Cold | |
Lich | Resistance to Poison | |
Lich | Strong Resistance to Darkness | |
Eulderna | Resistance to Magic | |
Goblin | Resistance to Darkness | |
Goblin | Gathers more materials |
- You can receive the Mutant racial feat by using a secret treasure. Note that how many equipment slots you will gain fully depends on how early you use the secret treasure, and potions of descent do NOT help.
Feats Granted By Equipment
- Immunity to status effects:
- Paralysis (Does not protect against paralysis from lightning attacks)
- Confusion
- Blindness
- Fear
- Sleep
- Poison (does not affect amount of damage dealt by poison breath from poison hounds)
- Bleeding
- The ability to occasionally throw absolute piercing attacks (fully ignoring equipment PV)
- The ability to reduce physical damage taken
- The ability to occasionally completely negate any damage taken altogether
- Increased rate of critical hits
- A chance to throw out two melee attacks in one turn
- A chance to throw out two ranged attacks in one turn
- Floating (evade all ground-based hazards such as acid grounds and spear traps)
- Protection from thieves (Protects against the random event and the 'Malicious Hand' special action)
- Protection against mutation, good or bad. Not 100% effective, and also prevents potions, so remove any equipment granting this feat before quaffing a potion of evolution
- Ability to eat rotten food without any penalty. (also gives bonuses from eating food)