- For Feats in Elona+, see Feats (Elona+).
- For Feats in Omake, see Feats (Omake overhaul).
- For Feats in Mobile, see Feats (Mobile).
Feats are a way to gain unique traits and upgrade stats. They can be obtained in one of four ways:
- Selecting feats from the Feat menu (when you are given the chance to)
- Being of a particular race (each race has its own racial feats)
- Wearing equipment (the feat will be presented in the Feat menu with the words "Your equipment" preceding it.)
- Using certain items.
Characters get to select 3 free feats at generation and can earn a new feat every 5 levels for a total of 13 feats from gaining levels. A Secret experience of Kumiromi can also be used once for every 10 levels you have; it allows you to select one extra feat every time you use it.
If you drink a potion of descent at a feat-gaining level, you do not get another feat when you regain that level.
Elona+: Certain feats have been removed, altered, or given different effects in Elona+; in addition, several new feats have been added. For information on Elona+ specifically, reference here.
Omake Overhaul: Many feats have been reworked in OO, and there are many more feats. See Feats (Omake overhaul) for details.
Selectable Feats[]
The feats that can be selected from the Feats menu are:
Name | Replaces | Effect |
---|---|---|
Lucky | increases luck by 5 | |
Incredibly Lucky | Lucky | increases luck by 10 |
God of Luck | Incredibly Lucky | increases luck by 15 |
Apprentice Ascetic | Increases Life by 5 (not HP) | |
Journeyman Ascetic | Apprentice Ascetic | Increases Life by 10 |
Expert Ascetic | Journeyman Ascetic | Increases Life by 15 |
Master Ascetic | Expert Ascetic | Increases Life by 20 |
Legendary Ascetic | Master Ascetic | Increases Life by 25 |
Vampiric Ability | Grants the Special action Drain Blood, which is based on Dexterity (steals HP) | |
Agile | Increases Speed by 5 | |
Very Agile | Agile | Increases Speed by 10 (Can only be selected at Level 5 or higher.) |
Arm Wrestler | Increases Strength by 3 | |
Adept Arm Wrestler | Arm Wrestler | Increases Strength by 6 |
Master Arm Wrestler | Adept Arm Wrestler | Increases Strength by 9 |
Careful | Increases Detection Skill by 3 (Requires Detection skill) | |
Very Careful | Careful | Increases Detection Skill by 6 |
Stone Defense | Increases PV by 5 | |
Iron Defense | Stone Defense | Increases PV by 10 (Can only be selected at Level 5 or higher.) |
Steel Defense | Iron Defense | Increases PV by 15 |
Dodge | Increases DV by 4 | |
Improved Dodge | Dodge | Increases DV by 8 |
Greater Dodge | Improved Dodge | Increases DV by 12 |
Tough | Increases Constitution by 3 | |
Pretty Tough | Tough | Increases Constitution by 6 |
Awfully Tough | Pretty Tough | Increases Constitution by 9 |
Evade | Increases Evasion Skill by 2 | |
Improved Evade | Evade | Increases Evasion Skill by 4 |
Greater Evade | Improved Evade | Increases Evasion Skill by 6 |
Magical Gene | Increases Mana by 5 (not MP) | |
Magical Cell | Magical Gene | Increases Mana by 10 |
Magical Blood | Magical Cell | Increases Mana by 15 |
Magical Body | Magical Blood | Increases Mana by 20 |
Magical Being | Magical Body | Increases Mana by 25 |
Dimensional Move | Grants the skill Dimensional Move, which is based on Will (short teleport) | |
Fire Breath | Grants the skill Fire Breath, which is based on Constitution (fire damage in one direction) | |
Conquer Darkness | Resist Darkness # | |
Conquer Deep Darkness | Conquer Darkness | Resist Darkness ## |
Negotiator | Increases Negotiation Skill by 4 (Requires Negotiation skill) | |
Great Negotiator | Negotiator | Increases Negotiation Skill by 8 |
Believer | Increases Faith Skill by 4 | |
Zealot | Believer | Increases Faith Skill by 8 |
Poison Tolerance | Resist Poison # | |
More Poison Tolerance | Poison Tolerance | Resist Poison ## |
Ambidextrous | Increases Dual Wield Skill by 4 (Requires Dual Wield skill) | |
Improved Ambidextrous | Ambidextrous | Increases Dual Wield Skill by 8 |
Marital Artist | Increases Martial Arts Skill by 3 | |
Ken-sei | Martial Artist | Increases Martial Arts Skill by 6 |
Sexy | Increases Charisma by 4 | |
Lady Killer | Sexy | Increases Charisma by 8 |
Hypnotism | Grants the skill Touch of Sleep, which is based on Will. Causes sleep. | |
Poison Nail | Grants the skill Touch of Poison, which is based on Dexterity. It has a chance to poison foes. | |
Short Distance Runner | Increases Stamina by 8 | |
Medium Distance Runner | Short Distance Runner | Increases Stamina by 16 |
Long Distance Runner | Medium Distance Runner | Increases Stamina by 24 |
Concentration | Increases Casting Skill by 4 | |
More Concentration | Concentration | Increases Casting Skill by 8 |
Apprentice Accountant | Reduces Taxes by 7% | |
Expert Accountant | Apprentice Accountant | Reduces Taxes by 15% |
Apprentice Quartermaster | 7% Higher Salary, better items, 16% chance to receive equipment of higher quality | |
Expert Quartermaster | Apprentice Quartermaster | 15% Higher Salary, 33% chance to receive equipment of higher quality |
Natural Leader | Grants the skill Cheer, based on Charisma. It strengthens your allies.* | |
Exorcist | Prevents Cursed Whisperings from Dooming your items while you sleep. Also seems to work occasionally on enemies' attempt at cursing your stuff. | |
Shield Bash | Increases the chance of performing a shield bash. | |
Gentle Face | Prevents monsters from fleeing from you.* | |
- Cheer provides nearby allies with Hero, Speed, and Contingency (Contingency buff was removed in later versions of Elona+.) Useful when combined with riding. While Cheer does not improve your own speed, it will raise the speed of your ride and in result make you faster as well. This works better at lower levels of riding, when your mount is noticeably slower than yourself; since the mount gets fewer turns, the spells will last longer.
- Gentle Face only prevents a monster from fleeing from low life caused by your hits. Ranged monster will still run to keep a distance from you. Also, Gentle Face only applies to hits you land, and not for those of your pets. If you have pets with you, the chances are that monsters still have a good chance to start running away in fear when their HP is low.
Racial Feats[]
Race | Feat | Notes |
---|---|---|
Yerles | One extra point per level | All other races receive three points to spend on skills per level, plus a bonus depending on their learning. This feat gives the character an extra point in addition to the above. |
Juere | Can collect more materials | Gathers additional resources from the material gathering spots in dungeons. |
Juere | Slower digestion | Characters with this feat require less food. The downside is that food can improve your stats, but you will not get to eat as much as others, and food is not that difficult to come by. |
Elea | Reduced damage from magic reaction | Much like Magic Capacity, reduces damage by 50%. |
Elea | Reduced rate of Ether Disease | Probably the most attractive part about the Elea race. Reduces the rate at which symptoms of the Ether Disease show up. This also make the Elea race a favorable selection if you intend to wield/wear ether equipment (the Rail Gun, for example, is always made of ether.) |
Dwarf | Poison resistance | Exactly what it says on the tin. |
Dwarf | Darkness resistance | Exactly what it says on the can. |
Mutant | "Your body is constantly changing"* | Gain new body parts (i.e. more equipment slots) at every level that is a multiple of 3, up to level 36, and only when you get this level for the first time. If too many body parts are generated, a percentile speed loss will be imposed on the character, 5% for each equipment slot over 13. This penalty is applied after all absolute value speed modifications (equipment, spells). |
Golem | Immune to dimming | The only known method to gain immunity to the Dim condition is to select the Golem race. |
Fairy | Outstanding resistance | Resists cold, lightning, darkness, mind, sound, nerve, chaos, and magic. |
Fairy | You can't wear equipment that weighs more than 1s. (2s in Elona+) | Exactly what it says on the can. Note that many items which appear to weigh 1s may actually weigh 1.0Xs and be unable to be equipped. In compensation, you get a bonus DV: 25% more from equipment and an additional 50 for equipping at least one item. |
Lich | Resistance to Cold | |
Lich | Resistance to Poison | |
Lich | Strong Resistance to Darkness | |
Eulderna | Resistance to Magic | |
Goblin | Resistance to Darkness | |
Goblin | Gathers more materials | Gathers additional resources from the material gathering spots in dungeons. |
- You can receive the Mutant racial feat by using a secret treasure, which is only available in wizard mode. Note that how many equipment slots you will gain fully depends on how early you use the secret treasure, and potions of descent do NOT help.
Feats Granted By Equipment[]
- Immunity to status effects:
- Paralysis (Does not protect against paralysis from lightning attacks)
- Confusion
- Blindness
- Fear
- Sleep
- Poison (does not affect amount of damage dealt by poison breath from poison hounds)
- Bleeding
- The ability to occasionally throw absolute piercing attacks (fully ignoring equipment PV)
- The ability to reduce physical damage taken
- The ability to occasionally completely negate any damage taken altogether
- Increased rate of critical hits
- A chance to throw out two melee attacks in one turn
- A chance to throw out two ranged attacks in one turn
- Floating (evade all ground-based hazards such as acid grounds and spear traps)
- Protection from thieves (Protects against the random event and the 'Malicious Hand' special action)
- Protection against mutation, good or bad. Not 100% effective, and also prevents potions, so remove any equipment granting this feat before quaffing a potion of evolution
- Ability to eat rotten food without any penalty. (also gives bonuses from eating food)
- Ability to see invisible creatures
- Catching signals from god (Occasionally receive flavor text as per spoken by the god you worship)
- Reveals religion (See what god other adventurers worship when you talk to them)
- Ability to auto-retaliate with cut damage
- Curse protection
- Speeds up travel progress
- Protection from alien pregnancy
- Speeds up ether disease (Appears as [ETC] instead of "Your equipment")
- Does massive damage to [creature type] (undead, dragons, etc.)