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Equipment pieces in Elona Mobile is the main source of power for a character and what you will work upon the most if you want to reach high levels.

As such, an understanding of the mechanics involved on it is of key importance.

Example of an equipment

The Image to the Right shows an example of a Endgame equipment piece.

The equipment in question is a helmet, crafted for a Martial Arts focused character that is also a vampire.

In the numbered version, we can see the different parts of importance in a Elona Mobile equipment piece:

ExampleOfAnEquipment.png
  1. Image: Not only the visuals of the equipment, also shows the equipment rarity in the color of the frame (it's purple, so miracle rarity)
  2. Blessed/Cursed/Doomed Status
  3. Name of the item as well Enhancement (+8)
  4. Material name.
  5. Equipment slot that it'll use.
  6. Weight
  7. Equipment Level
  8. Fireproof/Acidproof status
  9. Base stats of the item (If this was a different armor piece it could have +damage and/or +hit in here and also if it was a weapon, it would have a Damage Range as well as % penetration listed)
  10. Innate Enchantments
  11. Normal Enchantments
  12. Socket items & Socket item effects
  13. Fusion Enchantments
  14. Enchant Capacity Bar
  15. Modifiable enchantment symbol

Basic Knowledge

  • Defense: adds to your total defense, helps to mitigate physical damage, does nothing against magic damage, that's resistances job.
  • Evasion: allows you to evade enemy attacks, is extremely weak and scales extremely poorly.
  • Hit: Helps you hit enemies with Ranged and Melee attacks. If in armor it adds to all attacks, if it's on a melee/ranged weapon, it'll only affect that weapon. Does nothing for magic.
  • Damage: Increases damage done with attacks, when in armor it adds to all attack. Does nothing for magic.
  • Weapon base damage: Range of damage values that the weapon can cause with attacks.
  • Penetration: A % of enemy defense ignored with a attack with that weapon, due to how heavily enemy defenses scales, weapons with higher penetration are highly favored (Lightsabers and Ballistas).

Weight

The weight of weapons determines how it can be used.

The total armor weight of your equipment determines what armor class you are.

Armor Class Weapons
Heavy Armor if over 35s total.

Medium Armor if between 15s ~ 35s total.

Light Armor if under 15s total.

Two hand if over 4s

Main hand if between 1.4s ~ 4s

Second Hand if under 1.5s


Equipment weight can modified by changing materials or using scrolls of flying.

  • A Scroll of Flying reduces the weight by 15% of current weight
  • A blessed Scroll of Flying reduces the weight by 22.5% of current weight
  • A cursed Scroll of Flying can increase the weight of an item by +3s

Changing materials will change other stats of a equipment piece while changing weight with scrolls of Flying won't.

Using heavy armor class has no innate benefits, so unless you have a reason to, like ally traits or red equipment needing heavy armor, you should try to get yourself to light armor when you have enough Scroll of Flying to do so.

Rarity

Equipment can be categorized by Rarity. The Rarity is a general indicator of an item's price, strength and rarity, but there are many exceptions, So don't judge an item or piece of equipment until you read the description.

Rarity is shown as a color background on the item

Color Rarity
Red Special / Black Star / Precious
Orange Artifact
Purple Miracle
Blue Great
Green Good
White Inferior


Equipment Rarity doesn't correlates to quality. Red items are unique but very often worse than a player made purple or orange. With some reds being worse than having a empty slot (Corgon Ring or Ragnarok).

Red equipment are 'Unique'; you can only equip one of each in your party.

Luck can upgrade the rarity tier of a equipment piece when it drops from monsters or when using a garok hammer by one tier, it's not sure how the exact formula is.

Material

All equipment and often some items have a material modifier, which will change several characteristics of the item.

List of Materials
Material Damage Modifier Hit Modifier Defense Modifier Evasion Modifier Weight Modifier Bonus Notes
Adamantium 38 11 42 8 3.6x Constitution +3
Bone 5 8 11 12 1.2x 50 Nether Res
Bronze 5 2 5 1 2x 25 Lightning Res
Chain 8 11 14 17 2x 25 Dark Res
Chrome 17 15 22 17 3.2x 50 Nature Res
Cloth -5 6 2 7 0.2x 12 Cold Res
Coral 2 7 7 10 1.8x 50 Electric Res
Crystal 14 19 19 16 2x Magic +3
Dawn Cloth 8 10 15 35 0.45x MP Growth +5
Diamond 27 19 31 13 3.3x 50 Electric Res
Dragon Scale 24 24 13 24 2.2x 25 Fire Res / 25 Cold Res
Emerald 23 23 27 28 2.4x 50 Nerve Res
Ether 45 8 8 35 0.8x Speed +5
Glass -2 19 -1 17 1.8x Speed +4
Gold 18 13 22 14 3x Strength +3
Griffon Scale 17 16 24 32 0.7x Greater Evasion +2
Iron 8 8 14 3 2.8x 12 Fire Res
Lead 4 3 11 -3 3x -
Leather 2 12 6 13 1x -
Mica -2 10 -1 12 0.4x Luck +3
Mithril 18 20 17 25 2.4x Magic Practice +2
Obsidian 10 16 14 13 1.6x Quality Drop +15%
Paper -10 15 -1 12 0.1x Greater Evasion +2 Natural Furniture Spawn or Equipment Only
Pearl 6 18 12 18 2.4x Perception +3
Platinum 11 16 17 14 2.6x 50 Dark Res
Raw -5 -5 -5 -5 1x Edible
Rubynus 18 28 24 31 2.5x HP Growth +3
Scale 6 14 11 12 1.8x 25 Fire Res
Silk -2 9 2 10 0.4x 25 Nerve Res
Silver 7 10 11 7 2.3x 25 Nether Res
Spirit Cloth 2 3 6 34 0.4x Speed +5
Steel 13 12 18 8 2.7x Will +3
Titanium 18 21 21 19 2x Strength +3
Wood 1 1 1 1 2.5x - Furniture Only
Zylon 4 5 16 21 0.5x 12 Nature Res


Do note, only the weight modifier can be used directly, others need to be input on a formula to obtain the final value of a equipment.

But due to the formula being multiplicative, materials with double the modifier should have close to double the attribute when compared to other material.

Also, this list doesn't contain the data of which materials are fireproof/acidproof which are related to the equipment material, if the equipment isn't of red rarity.

Things of special importance to note

  • Adamantium is the best material for Defense, with Diamond being a close second.
  • While Rubynus is only the 3rd highest Defense modifier, it gives HP Growth, increasing your HP, and since defense itself is of very little help against spells, which are the most damaging enemies in the game, Rubynus is a very good and relevant option for a tank's equipment.
  • Dawn Cloth and Ether both give the highest amount of evasion.
  • Ether and Adamantium give the best and second best Damage values.
  • Rubynus gives the best Hit value, followed close by Dragon Scale.
  • Paper is the lightest material, but this is impossible to roll on furniture with material change scrolls, so if you wanna drag altars/bed/food processor around you'll have to settle for cloth.

Material Change

To change the materials of equipment or furniture, use a scroll of change material, these scrolls come in 3 types, inferior, normal and superior.

You can upgrade them at Jewel Tool

The list for each scroll, as well as if they are blessed or cursed affects the list of available materials for each:

List of available materials on each scroll:
Inferior / Cursed Change Material Blessed Change Superior Material Blessed Superior
Bone Adamantium Adamantium Adamantium Dawn Cloth
Bronze Chain Chrome Chrome Diamond
Cloth Chrome Crystal Dawn Cloth Ether
Coral Crystal Dawn Cloth Diamond Griffon Scale
Glass Dawn Cloth Diamond Emerald Raw
Iron Emerald Dragon Scale Ether Rubynus
Lead Ether Emerald Golden Spirit Cloth
Leather Golden Ether Griffon Scale Titanium
Mika Mithril Golden Raw
Obsidian Pearl Griffon Scale Rubynus
Paper Platinum Pearl Spirit Cloth
Raw Raw Raw Zylon
Scale Rubynus Rubynus
Silk Spirit Cloth Spirit Cloth
Silver Steel Titanium
Wood Titanium Zylon
Zylon


Do note how adamantium is in the superior material list, but not on the blessed version. And even when using the right scroll it is extremely rare to get.

Acidproof/Fireproof

Your equipment can be damaged by acid or fire if it's not Acidproof/Fireproof, making its enhancement level lower.

If your equipment is not already Acidproof/Fireproof, you can make it so by mixing it with a Acidproof/Fireproof potion.

Enhancement

Equipment can be enhanced to give a higher Defense on armor or Damage on Weapons.

  • At a Blacksmith or with a Scroll of enchant Armor/Weapon up to +2.
  • At a Blacksmith or with a Blessed Scroll of enchant Armor/Weapon up to +3.
  • With a Greater scroll of enchant Armor/Weapon up to +4 (This is required for one of the boot camp tasks).
  • With a Blessed Greater scroll of enchant Armor/Weapon up to +6.
  • And finally, if your equipment is of a blue quality, you can use Garok's hammer to improve it by 2. (This is the only way to get equipment from +6 to +8, and give it extra enchantments, turning it into a purple or orange equipment. If your equipment is at +8, you should turn it Acidproof or Fireproof as to not lose the enhancement.)

If your equipment is not Acidproof/Fireproof, it will get its enhancement level reduced when damaged by fire/acid, which can be very frustrating, so make sure to make your gear Acidproof/Fireproof before using, especially for +8 equipment.

Blessing/Cursed/Doomed

Blessed gear gives you a hidden +1 enhancement as a bonus.

Cursed/Doomed gear gives you a hidden -1/-2, while also being unable to be unequipped.

You can uncurse equipment by talking to a healer in towns, using uncurse spell or Scroll of Uncurse.

A Blessed Scroll of Uncurse will uncurse all items in your inventory.

You can target curse an item by talking to a NPC in Samuel, it needs a scroll of curse.

List of Equipments

As with the material list, these aren't the numbers you're going to see in-game, but they are the numbers used in the equipment formula. Despite that, something with a 2 in these lists will have close to double of that stat when compared to something with a 1.

List of Armors
Item Name Dmg Hit Def Eva Weight Notes:
Helmet
Feather Hat - - 1 5 0.5s
Magic Hat - - 4 6 0.6s
Fairy Hat - - 5 7 0.4s Resistance to Mutations
Helm - - 5 3 1.5s
Knight Helm - - 7 1 2.0s
Heavy Helm - - 7 4 2.0s
Composite Helm - - 8 5 1.8s
Priest's Hat - - 1 - 0.5s Sister <Theresa> in Noyel
Captain's Hat - - 1 - 0.5s Captain Olga in Port Kapul
Shopkeeper's Hat - - 1 - 0.5s Fishing Vendors
Round Cap - - 1 - 0.5s <Hirsch> in Mayne
Chef's Hat - - 1 - 0.5s Bakery Chef
Princess' Hat - - 1 - 0.5s Queen in Palmia
Blue Dress Hat - - 1 - 0.5s <Marks> in Derphy, <Aix> in Yowyn
Pirate Cap - - 1 - 0.5s Pirate-Gang Thug
???
Miner's Hat - - 1 - 0.5s Miner in Vernis
Magician Hat - - 1 - 0.5s Magic Guild Leader
Pastor's Hat - - 1 - 0.5s Nun in Noyel
Small Crown - - 1 - 0.5s Innkeeper
Gentleman's Hat - - 1 - 0.5s Gillion in Mayne
Headdress - - 1 - 0.5s Quickling Archer
Straw Hat - - 1 - 0.5s Farmer in Yowyn
Black Priest's Hat - - 1 - 0.5s Missionary of Darkness
Beret - - 1 - 0.5s <Frontline Commander> in Frontline
Wide Brim Hat - - 1 - 0.5s Thief Guild Leader
Black Wide Brim Hat - - 1 - 0.5s Dark Hunter
??? - -
??? - -
Horned Helm - - 5 3 1.6s <Miral> in Garok's Workshop
Grey Horned Helm - - 5 - 0.5s <Blotto> in Vernis
??? - -
Black Bike Helmet - - 1 - 0.5s Yerles Elite Machine Infantry
Yellow Bike Helmet - - 1 - 0.5s Yerles Machine Infantry
White Round Cap - - 1 - 0.5s Palmia Special Forces
??? - -
Red Dress Hat - - 1 - 0.5s Public Performer
??? - -
Black Magician Hat - - 1 - 0.5s <Emma> the Wizard Mentor in Lumiest
Ox Horned Helm - - 5 3 1.6s <Garok> in Garok's Workshop
Skull Helm - - 5 3 1.6s <Wome> & <Raz> in Port Kapul
Bone Headdress - - 5 3 1.6s Black Market Vendor
Mask - - 5 3 1.6s <Canter> in Port Kapul
Fisherman's Hat - - 1 - 0.5s General Vendor
Helmet - - 5 3 1.6s <Ainc> in Yowyn
King's Crown - - 1 - 0.5s <Xabi> the King of Palmia
Paper Helmet - - 1 5 0.5s Kashiwamochi Event
Talisman
Bejeweled Amulet - 4 - - 0.1s
Charm - - - 4 0.1s
Neck Guard - - 3 - 0.1s
Talisman 6 - - - 0.1s
Amulet - - - - 0.1s
Decorative Amulet - - - - 0.1s
Engagement Amulet - - - - 0.1s Allies will not return it
Cloak
Wing - - 0 9 0.5s Makes you float
Feather - - 6 4 0.5s Makes you float
Light Cloak - - 3 4 0.7s
Armored Cloak - - 4 5 1.8s
Cloak - - 3 7 1.5s
Vindale Cloak - - 3 7 0.4s Reduces the effect of Etherwind
Night Owl's Wings - - 0 14 2.5s
Chestplate
Robe - - 3 11 0.9s
Pope Robe - - 8 18 1.3s
Banded Mail - - 10 6 4.5s
Breast Plate - - 12 5 6.5s
Ring Mail - - 14 6 5.0s
Composite Mail - - 17 7 5.5s
Chain Mail - - 19 7 5.2s
Plate Mail - - 21 6 7.5s
Light Mail - - 8 10 1.8s
Coat - - 9 13 2.8s
Breastplate - - 11 15 1.6s
Bulletproof Jacket - - 15 14 1.6s
Ring
Decorative Ring - - - - 0.1s
Ring - - - - 0.1s
Armored Ring - - 2 - 0.1s
Composite Ring 4 - - - 0.1s
Engagement Ring - - - - 0.1s Allies will not return it
Aurora Ring - - 2 2 0.1s Nerve Res +100, Bad Weather Immunity
Speed Ring - - - - 0.1s Speed +8~28
Piety Ring - - - - 0.1s Faith cannot be changed, +5 Faith
Gloves
Light Glove 0 3 3 3 0.2s
Gloves 2 5 4 5 0.4s
Decorated Gloves 4 6 5 7 0.7s
Thick Gauntlets 2 2 4 2 1.1s
Composite Gauntlets 4 4 5 3 1.3s
Plate Gauntlets 6 3 7 3 1.8s
Shrine Gloves 12 5 14 6 1.9s
Waist
Girdle - - 3 3 0.9s
Composite Girdle - - 3 5 0.6s
Plate Girdle - - 6 3 1.4s
Leg
Shoes - - 1 3 0.3s
Boots - - 2 5 0.4s
Thick Boots - - 3 6 0.6s
Heavy Boots - - 3 1 0.9s
Composite Boots - - 5 1 0.7s
Armored Boots - - 6 1 1.4s
Seven League Boots - - 2 7 0.3s Travel Speed Increase +63%
War Boots - - 1 3 0.4s
Shield
Small Shield - - 4 3 1.2s 20% Parry
Round Shield - - 5 4 1.5s 20% Parry
Shield - - 6 3 1.0s 20% Parry
Night Shield - - 8 -2 2.2s 20% Parry
Composite Shield - - 8 2 1.4s 20% Parry
Tower Shield - - 13 -3 3.5s 20% Parry
Heavy Shield - - 10 -1 2.4s 20% Parry
Warlord Shield - - 15 -3 3.0s 20% Parry
Handheld Item
IV Drip - - 4 3 1.2s Healing Bonus +5
Ball - 4 - 3 3.5s Resists Teleport
Knuckleduster 10 16 4 1 0.5s Martial Arts +5
List of Weapons
Item Name Atk Pen Hit Eva Weight Notes:
Short Swords
Short Sword 8~28 10% 11 4 0.6s Weapon Crit +1.5%
Wakizashi 18~42 15% 6 1 0.7s Lockpicking +2
Scimitar 12~30 5% 7 2 0.9s Greater Evasion +2
Kitchen Knife 4~20 40% 5 - 0.4s Cooking +2
Blade of Green 15~25 40% 5 1 0.4s Quality loot chance +88%
Bottle 17~38 15% 11 4 0.5s Inflicts Bleed When You're Hit
Long Swords
Katana 20~42 20% - - 1.2s Drains MP
Long Sword 12~40 5% 5 - 1.5s Shield Bash +2%
Claymore 22~58 0% 1 - 4.0s When 2H, 15% Parry
Light Saber 4~20 100% - - 0.6s Magic Power +5%
Blade of Pioneer 20% ? ? 2.5s Shield Bash +2%
Polearms
Trident 14~38 25% 1 3 1.8s Bonus 15% Nature Damage
Spear 14~38 25% 2 3 2.5s Magic Damage Taken -5%
Halberd 6~42 30% -2 - 3.8s Two Hand +5
Broom 16~40 25% 1 3 1.8s Evasion +10
Axes
Hand Axe 14~46 0% 4 - 0.9s Def +10
Bardish 8~42 0% -1 - 3.7s Physical Damage Taken -3%
Battle Axe 12~50 0% -1 - 3.5s Weight Lifting +5
Scythes
Sickle 24~40 5% 2 - 1.4s Triggers: Harvest
Scythe 10~42 0% 3 - 4.0s Triggers: Harvest
Believer's Scythe 24~40 5% 2 - 4.0s Area Attack
Blunt
Stick 20~38 0% 4 - 1.0s Restoration +5
Hammer 12~50 0% -3 - 4.2s HP Growth +3
Stick 20~38 0% 4 - 1.0s Bless +5
Pickaxe 12~50 0% -3 - 4.2s Mining +5
Staves
Long Staff 12~28 0% 3 4 0.8s Magic Power +5%, When 2H, +10% Parry
Staff 8~22 0% 4 4 0.9s Magic Power +10%, +5 Meditation
Scepter 18~42 0% 4 4 0.8s Magic Power +5%, Elemental Affinity
Channeller's Staff 8~22 0% 4 4 0.9s Magic Power +10%, MP Growth +5
Sage's Staff 8~22 0% 4 4 0.9s Magic Power +10%, Magic +3
Cunning Staff 8~22 0% 4 4 0.9s Magic Power +10%, Barrier +5
Crystal Staff 8~22 0% 4 4 0.9s Magic Power +10%, Elemental Channel +5
Shadow Staff 8~22 0% 4 4 0.9s Magic Power +10%, +5 Shadow Mastery
Bone Staff 8~22 0% 4 4 0.9s Magic Power +10%, +5 Necromancy
Druid's Staff 8~22 0% 4 4 0.9s Magic Power +10%, Nature Lore +5
Chaos Staff 8~22 0% 4 4 0.9s Magic Power +10%, +5 Mind Control
Chieftain's Rod 0% 1.0s Magic Power +5%, When 2H, +10% Parry
Bows
Short Bow 12~36 15% 8 - 0.8s Greater Evasion +5
Long Bow 20~44 20% 4 - 1.2s Dex +5
Skull Bow 22~54 0% -8 - 0.7s Nether Res +50
Crossbows
Crossbow 14~48 25% 4 - 2.8s Heavy Armor +5
Ballista 16~84 25% 4 - 2.8s Mining +5
Throwing
Stone 2~24 5% - - 2.0s
Shuriken 2~40 0% 4 - 0.4s Chance to Trigger: Bleed for 6 turns
Grenade 2~12 0% - - 0.8s Trigger: Grenade
Panty 2~70 5% - - 0.5s Bonus 50% Nerve Damage
Slash Poker 2~16 0% - - 0.5s
Firearms
Pistol 4~46 10% 7 - 0.8s Bonus 15% Fire Damage
Machine Gun 22~62 0% 10 - 1.8s Heavy Armor +5
Shot Gun 20~76 10% 4 - 1.5s Medium Armor +5
Laser Gun 14~58 5% 5 - 1.2s Perception +5
Musket 10% 12 - 0.8s Bonus 15% Fire Damage

Equipment Level

Equipment level has the following effects:

  • Increases the damage done by weapons, when over level 100. (Does nothing on armor or under level 100)
  • Increases maximum enchantment bar
  • Increases modifiable enchantment cap for each specific enchantment

The current maximum item level is 200, with red equipment having always the same set item level.

Equipment Level scales as following:

Item Scaling:
Dungeons ~1/4th Dungeon Level.
Crafting Deepest Dungeon Cleared / 7.2 or crafting skill level shown in the skill description, whichever limit is lowest.
Vendors ~1/3rd Investment
Marriage 1:1 Dungeon level
Void Boss Chest lv75+ = lv200 gear
Town Jobs 42+ stars = lv200 gear, ~5 levels per 1 star
Ally Items ~1:1 Ally level
Gacha Balls Random, up to 1/5th of dungeon level.

From this data, we know that the most reliable ways of getting level 200 equipment:

  • Equipment dropped in a lv976 dungeon or higher
  • Black Market with investment level 625
  • Void level 75 or more
  • Marriage with allies after deepest dungeon level 200
  • 42 stars jobs.
  • For crafting you'll need to be at dungeon level 1440 and Lv332 on all the relevant crafting skills, good luck with that.

Slots/Sockets

Equipment can have slots where you can add socket items for bonus effects.

Red equipment can have 0~1 slot

Other equipment can have 0~3 slots

You can add one extra slot by using a drill, once per equipment.

For any operation involving sockets, you need to go to the abode of the witch, where you can :

  • Socket items in slots.
  • Re-roll the effect in it for gold
  • Combine 3 of the same effect to make a higher tier.
  • Open new slots with drills.
List of socketable items:
Item Bonus lv1 lv2 lv3 lv4 lv5
Element Stones Resistance 23 61 111 172 243
Bonus Damage 14.50% 16.50% 18.70% 21.20% 23.90%
Mana Crystal Trigger: Magic Bolt - - ? ? ?
Shadow Crystal Trigger: Dark Bolt - - ? ? ?
Mind Crystal Trigger: Mind Bolt - - ? ? ?
Fire Crystal Trigger: Fire Bolt - - ? ? ?
Ice Crystal Trigger: Ice Bolt - - ? ? ?
Nature Crystal Trigger: Thorn's Embrace - - ? ? ?
Discharge Crystal Trigger: Electric Bolt - - ? ? ?
Nether Crystal Trigger: Nether Bolt - - ? ? ?
Mysterious Bell Luck 2 4 6 8 10
Glowing Feather Speed 2 4 6 8 10
Order Stone Resist Blind - - - - -
Resist Paralyzed - - - - -
Resist Confused - - - - -
Resist Poisoned - - - - -
Memorize 1 3 5 7 10
GPS System Quality Loot Drop 9% 25% 45% 69% 97%
Detects Invisible - - - - -
Detection Device Faith 1 3 5 7 10
Detection 1 3 5 7 10
Sense Quality 1 3 5 7 10
Assist Device Weight Lifting 1 3 5 7 10
Lockpicking 1 3 5 7 10
Madness Blood Powerful against Divine - - - - -
Protects against Pregnancy - - - - -
Silver Cross Powerful against Ghosts - - - - -
Protects against Thieves - - - - -
Dragon Blood Powerful against Dragons - - - - -
Can Digest Rotten Food - - - - -
Rune: Matara Tactics 1 3 5 7 10
Two Hand 1 3 5 7 10
Dual Wield 1 3 5 7 10
Rune: Sunnu Greater Evasion 1 3 5 7 10
Marksman 1 3 5 7 10
Eye of Mind 1 3 5 7 10
Stealth 1 3 5 7 10
Rune: Ciel Healing 1 3 5 7 10
Literacy 1 3 5 7 10
Meditation 1 3 5 7 10
Rune: Liem Bleeding Res 23 61 111 172 243
Shadow Mastery 1 3 5 7 10
Necromancy 1 3 5 7 10
Rune: Seele Healing Bonus 23 61 111 172 243
Nature Lore 1 3 5 7 10
Mind Control 1 3 5 7 10
Rune: Marles Shield 1 3 5 7 10
Heavy Armor 1 3 5 7 10
Medium Armor 1 3 5 7 10
Light Armor 1 3 5 7 10
Rune: Ramara Str 2 4 6 8 11
Dex 2 4 6 8 11
Will 2 4 6 8 11
Magic 2 4 6 8 11
Con 2 4 6 8 11
Perc 2 4 6 8 11
Rune: Elle Magic Capacity 1 3 5 7 10
Magic Practice 1 3 5 7 10
Elemental Channel 1 3 5 7 10
Rune: Sigora Barrier 1 3 5 7 10
Blessing 1 3 5 7 10
Recovery 1 3 5 7 10
Life Knowledge Traveling 1 3 5 7 10
Negotiation 1 3 5 7 10
Investing 1 3 5 7 10
Performer 1 3 5 7 10
Craftman's Guide Carpentry 1 3 5 7 10
Tailoring 1 3 5 7 10
Jeweler 1 3 5 7 10
Blacksmith 1 3 5 7 10
Survival Recipe Mining 1 3 5 7 10
Fishing 1 3 5 7 10
Cooking 1 3 5 7 10
Drug Making Alchemy 1 3 5 7 10
Anatomy 1 3 5 7 10
Gardening 1 3 5 7 10
Gene Engineering 1 3 5 7 10
Impure Blood Vampiric Descent 1 2~3 3~5 - -
Floating Crystal Makes you Float - - - - -

Element Stones have legacy versions that people usually refer to as "Chaotic", the look like and are named as tier 4 elemental stones, but instead of the normal bonuses, they give +111 RES or 32.20% Bonus Damage, which are higher than the highest tier. These Chaotic Elemental stones can be rarely obtained from quests, rewards or dev fuck ups and can't be re-rolled at the abode of the witch.

You only need a single instance of "Powerful against X", "Makes you Float" and "Resist X" in your gear to give you full effect, this counts equipment enchantments or socket items.

Elemental stones socketed on a weapon will only give their bonus to that weapon. When socketed in armor they'll give the bonus to all weapons, but with a -10% penalty.

For more information about equipment

Check the Equipment enchantments (Mobile) page for information about how enchantments work in Elona Mobile.

For details about modifying equipment check the Equipment Modification (Mobile) Page.

See also


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