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Each character can learn a max of 15 skills beside the 3 base skills so choose your skills wisely.

Base skills Edit

Base Aiming
Indicates how fast he can aim at his target. Base skills can't be focused. He will gradually develop them depending on his potential.
Aiming Speed +$ N $
Base Teamwork
Indicates his workrate. Base skills can't be focused. He will gradually develop them depending on his potential.
Workrate influences how often teammates improve focused skills over other ones.
Work Rate +$ N $
Rogue
When a rogue scores a critical kill, the enemy drops money. Guaranteed! She even gets more than normal amount.
$ N $% more money
Hunter
A hunter receives reduced range penalty and can fire a gun beyond its effective range.
$ N $% range penalty
Sheriff
Enemies shot by a sheriff will be knocked back and slowed down, making them easy targets.
$ N $knock back
Militia
A militia can occasionally throw a grenade at a random enemy. The throwing rate also increases as he levels.
$ N $grenade damage
Sniper
While a sniper is not firing or reloading, his adrenaline and the damage bonus go up. Adrenaline diminishes once he misses a shot.
$ N $% damage bonus(max)
Ranger
A ranger gains adrenaline every time he kills an enemy. When it's full, all the troops go rampage and his adrenalin diminishes.
$ N $% more rampage duration
Duelist
When a Duelist shoots an enemy, her adrenaline and the damage bonus go up. Adrenaline diminishes quickly when not firing.
$ N $% damage bonus(max)
Noble
A noble gains 40% more EXP from killing enemies. Also rewarded slight bonuses to damage and accuracy per level.
$ N $% more damage and accuracy
Guardian
When an enemy attacks the castle, a guardian can inflict certain damage back to the enemy.
$ N/2+4 $damage to the attacker, rounded down

Normal Skills Edit

Accuracy
Decreases the bullet spread, making it fly to just where you aim at.
11-41% less bullet spread (no max, upper value is at level 10)
Anti Air
You know weak spots of air creatures. Hunter, Sniper, Noble
9-72% damage vs Air
Anti Armor
You know weak spots of armored creatures. Sheriff, Militia, Ranger, Noble
9-72% damage vs Armor
Aimed Shot
Each level invested in the skill increases the damage but decreases fire rate. Rogue, Hunter, Sniper, Duelist
7-70% damage, fire rate decreased

Capable

You will be able to see more skill options when leveling up.
+1-2 option(s) available when leveled (Hirelings have no use for this, and cannot gain it except through the Special Trainer.)

Cool

Makes you calm and recover quickly from gun recoil.
12-44% faster recovery (no max, upper value is at level 10)
Big Gun
The skill is required to handle big guns such as Rockets and Flame throwers. Militia, Ranger, Noble
You can equip Lv. 1-N big guns
Rifle
The skill is required to handle rifles such as assault rifles, sniper rifles, and bowguns. Rogue, Hunter, Sniper, Noble, Militia
You can equip Lv. 1-N rifles
Reloading
Reloading! Faster reloading is all you need!
11-41% faster reloading (no max, upper value is at level 10)
Formula: current weapon time reload / (1 + (x % faster reloading/100)) = result time reload
(for example: Pistol (time reload 2000 ms), skill 44 % faster reloading: 2000 / (1 + (44 / 100)) = 1388 ms)
Note: Level 23 Reloading = 70% faster reload time. On a Gravity Gun, this means a reload time of 5294 ms.
Shotgun
The skill is required to handle shotguns. Hunter, Sheriff, Noble, Guardian
You can equip Lv. 1-N shotguns
Small Gun
The skill is required to handle small weapons such as pistols and machine pistols. Rogue, Hunter, Ranger, Noble, Guardian, Duelist
It is also possible to give this skill to Militia by leaving them with no weapon for a fight or two, though not advised. Presumably, the grenade attacks count for weapon experience and unarmed counts as small guns.
You can equip Lv. 1-N small guns
Bow Master
You've mastered the art of the bow. Your arrows and bolts penetrate through enemies. Hunter, Ranger, Noble
+1-10 penetrations
Burst
When firing an automatic rifle or machine gun, bullets don't spread and do 25% more damage for a certain period. (Note: This skill only affects these two weapons) Rogue, Hunter, Militia, Noble
Applied to first 2-6 shots
Cripple Shot
Slows down the shot enemy so you can dish it anyway you want. Hunter, Sheriff, Militia
5-32% slow down per hit
Da Bomb
Explosive weapons such as rockets, grenades, and gravity gun do extra damages. Militia, Ranger
7-52% damage
Disarm
Lowers the damage dealt by the shot enemy. Very effective against tough creatures. Sniper, Guardian
Since creatures don't do negative damage, this is likely a misprint: the damage is more likely 1/(1+reduced%), so the maximum bonus will reduce the damage by 2/3.
20-200% reduced damage
Dr Holliday
When equipped with a shotgun, each level of the skill increases the number of shells shot, but decreases accuracy. Sheriff, Guardian
+1-5 shot(s) fired
Fury
Everyone should just make sure not to piss you off. Your rampage duration lasts longer than normal. Stacks on the ranger's bonus. Sheriff, Militia, Duelist
13-47% rampage duration
Killer
You are a real killer. When you score a critical kill, you receive extra EXP. Rogue, Militia, Sniper, Duelist
21-73% extra EXP
Last Hope
When the castle is attacked while the wall is heavily damaged, you get a fair chance of going rampage. Sheriff, Ranger, Guardian
When the wall HP is less than 19-55%
Luck
Increases the chance that the killed enemy drops gold pieces. When stacked on the rogue's critical kill bonus, she gets double the money. Rogue, Duelist, Noble
14-57% more chance
One Hit Kill
When equipped with a sniper rifle, you can sometimes kill an enemy in 1 shot no matter how much HP it has. Doesn't work on bosses though. (Note: This skill only affects this weapon) Sniper
5-32% chance of 1 hit kill
One Shot
When equipped with a pistol or a sniper rifle, the last bullet of the magazine will deal massive damage. (Note: this skill ONLY affects pistol, laser pistol, machine pistol, and sniper rifle) Rogue, Sniper, Duelist
370-1000% damage
Power Shot
When equipped with a non-autofire gun, you sometimes do 1.5x damage. Never ask why! (note: a normally non-autofire gun with an autofire mod still recieves the bonus) Rogue, Hunter, Sniper, Duelist
10-100% chance
Sense
It gives you a small chance of critical shot even when you don't hit the enemy's weak spot. Rogue, Sniper, Duelist
7-28% chance

Party Skills Edit

Accountant
Think the wages you pay are too much? Have an accountant and hold down the wages! Noble, Guardian
+7-43% cheaper wages
Active
You become a hyperactive person. You get a fair chance of gaining extra AP after each battle. Rogue, Ranger, Noble
+1-10 AP (random)
Breeder
You know how to encourage the egg production of chickens. Your lovely chickens will give you more eggs! Hunter, Ranger
+9-63% more eggs
Cook
Increases the benefit of having dinner. In short, you get more EXP after dinner. Hunter, Noble
+7-27% base exp bonus
Defender
Occasionally, you will be able to completely nullify the damage done to the castle. Sheriff, Guardian
+5-23% nullify chance
Engineer
You know how to build a good gun. When adding a modification to a gun, the effect increases. Hunter, Duelist
+7-52% bonus to the effect
Insurance
You receive the insurance EVERY TIME an enemy hits the castle! Sheriff, Noble, Guardian
2-11 gp per hit
Leadership
Leadership raises the morale of the team, making your troops aim faster. Sheriff, Ranger, Guardian
+7-52% faster aiming
Love
With the feat, you are awarded compensation every time you explode your little sister! Militia, Guardian
10-55 gold per sister exploded
Negotiator
Enables you to negotiate a better reward price. Rogue, Duelist
+9-45% better reward
Quick Eyed
The feat increases the chance you get good events while searching in the town. Rogue, Sheriff
+15-105% good events
Robber
You can slaugher more people and get more money in the museum! Rogue
+7-70 people killed
Scavenger
Enemies killed by your troops drop items more often with the skill. Hunter, Ranger
Loot (statues, scrap metal, helmets, etc) can be sold in Town for face value.
Useable items (weapons, mods, grenades, Grail, etc) can be sold in Town for 20% of the face value.
+9-35% chance of item drop
Supplier
You are a respected supplier. Recharge time of all usable items are reduced. Militia, Ranger, Guardian
+20-200% faster recharge
Taunt
Taunting enemies makes them angry and stronger. But it will increase the mission reward money somehow. Don't stack (in any case, the maximum bonus is 60%). Sheriff, Militia, Noble
+10-60% reward
Threat
Threaten the enemies to reduce their speed. Rogue, Guardian
Enemies move 3-21% slower

Skill availabilityEdit

Normal SkillsEdit

Skill Rogue Hunter Sheriff Militia Noble Ranger Duelist Sniper Guardian
Big Gun No No No Yes Yes Yes No No No
Rifle Yes Yes No Yes Yes No No Yes No
Shotgun No Yes Yes No Yes No No No Yes
Small Gun Yes Yes No No Yes Yes Yes No Yes
Accuracy Yes Yes Yes Yes Yes Yes Yes Yes Yes
Capable Yes Yes Yes Yes Yes Yes Yes Yes Yes
Cool Yes Yes Yes Yes Yes Yes Yes Yes Yes
Reloading Yes Yes Yes Yes Yes Yes Yes Yes Yes
Anti Air No Yes No No Yes No No Yes No
Anti Armor No No Yes Yes Yes Yes No No No
Aimed Shot Yes Yes No No No No Yes Yes No
Bow Master No Yes No No Yes Yes** No No No
Burst Yes Yes No Yes Yes No No No No
Cripple Shot No Yes Yes Yes No No No No No
Da Bomb No No No Yes No Yes No No No
Disarm No No No No No No No Yes Yes
Dr Holliday No No Yes No No No No No Yes
Fury No No Yes Yes No No Yes No No
Killer Yes No No Yes No No Yes Yes No
Last Hope No No Yes No No Yes No No Yes
Luck* Yes No No No Yes No Yes No No
One Hit Kill No No No No No No No Yes No
One Shot Yes No No No No No Yes Yes No
Power Shot Yes Yes No No No No Yes Yes No
Sense* Yes No No No No No Yes Yes No
*These skills can be achieved from medal.
**Rangers can't use rifles, including bowguns. Bow Master has no effect for them.

Party SkillsEdit

Skill Rogue Hunter Sheriff Militia Noble Ranger Duelist Sniper Guardian
Accountant No No No No Yes No No No Yes
Active Yes No No No Yes Yes No No No
Breeder No Yes No No No Yes No No No
Cook No Yes No No Yes No No No No
Defender No No Yes No No No No No Yes
Engineer No Yes No No No No Yes No No
Insurance No No Yes No Yes No No No Yes
Leadership No No Yes No No Yes No No Yes
Love No No No Yes No No No No Yes
Negotiator Yes No No No No No Yes No No
Quick Eyed Yes No Yes No No No No No No
Robber Yes No No No No No No No No
Scavenger No Yes No No No Yes No No No
Supplier No No No Yes No Yes No No Yes
Taunt No No Yes Yes Yes No No No No
Threat Yes No No No No No No No Yes
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