Dexterity improves your chances to hit, greatly increases evade chance, and reduces physical damage taken slightly. It also contributes to Pickpocket and determines your chances of successfully cheating in Blackjack.
As of the latest Elona+ version, dexterity, in addition to perception, is also used to determine the multiplier for ranged damage. I tried testing impact on evade but I saw no information of this on Japanese wiki nor noticed an impact when testing. The damage increase seems to be 0.1 ranged multiplier every 8 dexterity and 1 to hit rate every 4 dexterity.
Many weapon skills train dexterity, so a good way of training it may be to equip a particularly lousy weapon (like a paper longbow) and attack a very weak but durable enemy constantly. (For example, hermit crabs or golems.)
An increase in Dexterity triggers the message "You become dexterous."
A decrease in Dexterity triggers the message "You become clumsy."
Skills that train Dexterity[edit | edit source]
- Short Sword
- Bow
- Crossbow
- Throwing
- Dual Wield
- Evasion
- Pickpocket
- Tailoring
- Light Armor
- Jeweler
- Lock Picking
- Disarm Trap
Skills | |
---|---|
Strength | Tactics · Two Hand · Weight Lifting · Long Sword · Axe · Martial Arts · Scythe |
Constitution | Healing · Mining · Shield · Heavy Armor · Medium Armor · Carpentry · Blunt · Polearm · Stave |
Dexterity | Lock Picking · Dual Wield · Light Armor · Evasion · Tailoring · Pickpocket · Jeweler · Disarm Trap · Short Sword · Bow · Crossbow · Throwing |
Perception | Stealth · Sense Quality · Detection · Fishing · Eye of Mind · Greater Evasion · Marksman · Firearm · Analysis (Elona+) |
Learning | Literacy · Memorization · Alchemy · Anatomy · Gardening · Cooking · Gene Engineer |
Will | Magic Capacity · Faith · Traveling · Riding · Eye of Mind (Elona+) |
Magic | Meditation · Casting · Magic Device · Control Magic |
Charisma | Negotiation · Investing · Performer |
Speed | Swimming · Traveling (Elona+) |