The Elona+ mod of Elona adds new hidden feats that are specific to their class. Because the feats are not detailed in the character sheet, they might not be noticeable at the start. This also means that the feats don't have a real name. The following table is ripped from the Elona+ wiki, but contains localization changes and some other minor changes.
It is possible to change Class feats with a Business Card by typing the name of the class in lowercase.
Class feats[edit | edit source]
|Warrior||[Onslaught]||Chance to deal an additional melee attack||Can trigger even if the player does not already have a chance of an additional melee attack from an item. (5%)|
|Thief||[Surprise Attack]||100% Critical rate against units that are not in battle mode||Description says non battle mode unit, but effect is closer to "when not being detected."|
|Wizard||[Circulation magic]||Reduces MP consumption||MP consumption decreases 10%|
|Farmer||[Harvest]||Chance to evoke Decapitation||Increase from original 1/8 to 1/7 trigger rate. Still need weapons with decapitation for it.|
|Predator||[Assault]||Increased critical rate||Rate increase is 10%|
|Archer||[Eye of a hawk]||Increase Hit Rate for all Physical Attack||Rate increase is 10%(note)|
|Warmage||[Unified spirit]||Increased success rate for spell casting||Rate increase is about 5%|
|Tourist||[Insecurity]||Higher loss of gold from thieves and thief events||About twice the original loss of gold.|
|Pianist||[Interference Music]||Occasionally nullifies sound damage||25% chance to nullify sound damage|
|Gunner||[Barrage]||Chance of an additional ranged attack||Can trigger even if the player does not already have a chance of an additional ranged attack from an item. (5%)|
|Priest||[Charity]||Increased healing from recovery spells||Healing Magic heals 25% more|
|Claymore||[Piercing Sword]||Occasionally invokes a full piercing attack||Can trigger even if the player does not already have a chance of a pierce attack from an item. Melee only. (5%)|