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repeat step 4 until you run out of pation. and you get an extremly overpowerd bell. works for quiklings too for oter pets it is not so effective because of speed |
repeat step 4 until you run out of pation. and you get an extremly overpowerd bell. works for quiklings too for oter pets it is not so effective because of speed |
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===Skills=== |
===Skills=== |
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− | Skills are saved in the following format 4 byte integer format |
+ | Skills (and attributes) are saved in the following format 4 byte integer format |
LLLL,XXX,PPP |
LLLL,XXX,PPP |
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Weapons and a few other skills, are saved in a different array, |
Weapons and a few other skills, are saved in a different array, |
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+ | |||
===Feats/Mutations=== |
===Feats/Mutations=== |
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Feats are unfortently very annoying to find in cheat engine, they are saved in a integer array with the value zero meaning no feat and non zeros meaning the level of the feat. Using the list given your best bet is to use a "Array of Bytes Search" to find the structure. |
Feats are unfortently very annoying to find in cheat engine, they are saved in a integer array with the value zero meaning no feat and non zeros meaning the level of the feat. Using the list given your best bet is to use a "Array of Bytes Search" to find the structure. |
Revision as of 01:21, 25 December 2012
Cheating!!!
Spoiler Alert: Using cheats may change your game play and fun. Not recommended.
Some players find cheating to be the final frontier for a game they have burnt out on here are some cheats.
- You can Alt+F4 to close the client without saving. Can be used to revert bad outcomes:
- Bad outcomes while dreaming.
- Failures in Gardening, Party Times, ect...
- Mutations.
- Ether Disease.
- Death.
- Some drops may vary on reload.
- You can Escape close to save at any location. Can be used at a Fountain and when combined with alt+f4 you can get wishes for no side effects.
Cheat Engine
PPV and Gold
Cheat Engine can be used to modify values while in game. entering "10" for first scan when you have 10 PP and then training 2PP skill, for an end total of 8 PP leads to a second scan of "8" to narrow the variables down for editing PP fo example.
Works the same for almost everything you see as a number: skillpoints, number items in stack(4 herb seads are enough to plant the whole farm and that many many times), charges(rod of domination with frosen 4 charges rules extrem), impress rating...
Materials
Materials are located close to each other so if you go 4 bytes up or down you'll find the next or previous one. if value of this one is 0 then you have found one you haven't found and if you set its value different from 0 you'll see it in materials the next time you open them.
Other
and now my masterpiece the "GODLY BELL" for it you need a storage, a stack of Curarias and a stack of blessed potion of potential.
1. build a storage, bash all dors in it and fill completly with walls until there are only 3x3 empty place next to exit.
2. put a stack of curarias in each empty tile.
3. give your bell a potion of potential and press 5 on numberpad. repeat 10-15 times(if bell starts eating just wait untill he stops).
4. rest. for every time you rest your bell will eat 1-2 times and every time it eats his stats will rise. at the begining all or almost all - later less. when number of stats increased drop to 2 repeat step 3.
repeat step 4 until you run out of pation. and you get an extremly overpowerd bell. works for quiklings too for oter pets it is not so effective because of speed
Skills
Skills (and attributes) are saved in the following format 4 byte integer format
LLLL,XXX,PPP
L is the level of the skill, X is the xp of the skill and is allways three digits with extra zeors if needed, P being the potential of the skill that is allways three digits with extra zeros if need be.
for example a skill with 30.088 ( 32%), would be 30,088,032
Skills are saved in an array with the following numbering within it.
Index | Name |
---|---|
1 |
Literacy |
2 | Gene engeniering |
3 | Tatics |
4 | Weight lifting |
5 | Healing |
6 | Medition |
7 | Negotiation |
8 | Stealth |
9 | Lock Picking |
10 | Detection |
11 | Investing |
12 | Anatomy |
13 | Sence Quality |
14 | Mining |
15 | Magic Capicity |
16 | Memorization |
17 | Duel Wield |
18 | Two Hand |
19 | Shield |
20 | Heavy Armour |
21 | Magic Device |
22 | Disarm Trap |
23 | Carpentry |
24 | Tailoring |
25 | Alchmy |
26 | Jeweler |
27 | Gardening |
28 | Faith |
29 | Traveling |
30 | Perfrom |
31 | Cooking |
32 | Fishing |
33 | Eye of the Mind |
34 | Greater Evasion |
35 | Marksman |
Adding, removing or adjusting skills may take a restore to take effect,
Weapons and a few other skills, are saved in a different array,
Feats/Mutations
Feats are unfortently very annoying to find in cheat engine, they are saved in a integer array with the value zero meaning no feat and non zeros meaning the level of the feat. Using the list given your best bet is to use a "Array of Bytes Search" to find the structure.
Index | Name/Desc |
---|---|
1 | Mutation, Gain body Parts |
2 | +Luck |
3 | +Hp, Astetics? |
4 | Suck Blood |
5 | +Speed |
6 | +Str |
7 | +Detection |
8 | Stone Defence + DV |
9 | ?Dodge? + PV |
10 | +Con |
11 | +Evasion |
12 | +MP |
13 | +Casting |
14 | Teleport |
15 | Breath Fire |
16 | +Res Darkness |
17 | +Negotiation |
18 | +Faith |
19 | +res Posion |
20 | Duel Wield |
21 | Martial Arts |
22 | Sexy +Cha |
23 | Hypnotize |
24 | Posion SKill? |
25 | Stamina |
26 | Mutation Skin is hard ?PV? |
27 | Mutation Dex |
28 | Mutation Regeneration |
29 | Mutation Lithe Legs +Speed |
30 | Mutation Strength |
31 | Mutation ?Charisma? |
32 | Mutation Memorization |
33 | Mutation Magic Resistence |
34 | Mutation Sound Resistence |
35 | Mutation Fire Resistence |
36 | Mutation Cold Reistence |
37 | Mutation Lightning Reistence |
38 | Mutation Perseption |
39 | Less Tax |
40 | "?You sometimes recieve quality Supplies?" |
41 | Cheer |
42 | Mutation You can eat human Flesh |
43 | Exprcist, no cursing |
44 | Shield Bash |
45 | Gentle face, No running |
46 | Nota |
47 | Nota |