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The steps for character creation and the effects of each decision are listed here.

Race[]

Race selection affects three things: Your starting attributes, your starting skills, and your starting feats.

The bonuses or penalties from your race will be added to the bonuses or penalties from your class which you will choose later. The racial skills will be ones you start with and will have several ranks in them. Each race also starts with zero to several feats which are special abilities unique to that race. Each of these items are something to consider when choosing which race you want to be.

While any race can be any class, some races are better suited for certain classes and play types than others. Dwarves and Golems make some of the strongest characters in melee due to bonuses in strength and constitution, meaning they may start with more hitpoints and do more damage. The larger bonuses to those attributes come with lesser bonuses or even penalties to other attributes, however. Thus, those characters make for good specialized fighters, but may lack versatility. As such, even a Golem with a poor charisma score might eventually see success with the perform skill, but it would require a great deal more effort than another race.

Of all the things that affect gameplay when creating a character, racial feats are the only ones that are set in stone forever. You can start with a golem warrior and after a lot of training turn him into a capable wizard, but you'll never be able to acquire a feat that makes you resistant to Etherwind, for example. Even stats like speed, life and mana can be increased permanently.

Gender[]

Gender makes no difference at all, except occasional pronoun use. Gender is not considered even in prostitution, making this a purely cosmetic choice. Females blush when a stethoscope is used on them.

Class[]

Like your race, class will affect your attributes and your skills. These bonuses and penalties are added to your racial ones. A Golem who is also a warrior would receive even more significant bonuses to strength and constitution but take brutal penalties to other attributes. A Juere Pianist would have their racial bonus to performer added to their class bonus, for an even better performer rating.

Class is where most of the specialization comes in, as you receive far more skills from class than from race. This will usually determine what sort of character you are making. Warriors are going to get involved in melees, archers will use bows or guns and wizards will cast spells. Other classes, such as Farmer and Pianist get skills that are not specific to combat but will often help in other areas, such as quests or money making endeavors.

Attributes[]

This is where those bonuses and penalties from race and class come in. The maximal value is sum of race bonus and class bonus. Bonus has a number value represented by a word description. The progression is as follows: None (0), Slight (1 to 3), Little (4 and 5), Normal (6 and 7), Not Bad (8 and 9), Good (10 and 11), Great (12 and 13), Best (14 or more). Then the game rolls a number for every attribute, where the number ranges from (maximal value/2) to (maximal value). Maximal value/2 is rounded up if maximal value is an odd number.

You may reroll these attributes as many times as you want. You are given two "locks" which may be used to lock an attribute at that particular value so that it will remain constant while rerolling the rest. You will want to lock the attributes related to the skills you use the most frequently, or the attributes for which you have the highest bonus.

Attributes are used in conjunction with your skills in order to determine how well you do them. A high charisma would help compensate for a low performer value or a high value would make a good performer check even more exceptional.

Feats[]

These allow for some additional character customization, giving you additional capabilities. You may pick three at character creation and receive an additional one every 5 levels. While all feats have their own benefits; Vampiric Ability, Strings Assassin, Ground Manipulater, and Magic Eye gives your character powerful options that lets them punch way above their capability. Vampiric Ability lets you regain lost stamina by stealing from others, including your pets. It also uses stamina, but you recover more per use. Most ways of attacking and theft uses lots of stamina and having less than 50 causes debuffs and wasting turns. Strings Assassin one-shots early enemies and eventually breaks the guard of stronger ones with many uses. Guard Break drops evasion and defense to nothing for several turns. Ground Manipulater fires a long cone of blinding sand that clears rooms and makes Rogue Encounters much more manageable if you target the group. Can cause choking for a lot of damage and can friendly fire. Magic Eye causes an incredibly stackable magical poison effect that eventually kills the target as it eats away at their MP bar, called magic reaction. The same can happen to you if you cast too many spells.

Alias Selection[]

Like gender, this has little impact on the game aside from how NPCs address you. NPCs will address you primarily by just your alias, though your name will appear after the alias for messages displayed in Elona chat. So if your alias is Immoral Cat, and your name is Spasm, everyone will see that Immoral Cat Spasm died of starvation in the Puppy Cave.

Appearance[]

This affects how your character will look in the game. You may change it later in the game ("portrait" option in character window). As you wear equipment, additional sprites will appear on your character (like gloves, cloak/wings, body armor); these can be disabled by using certain pieces of furniture (dressers).

Personal History[]

This page is more important than it looks. Rerolling here affects several things. Your age, height and weight change when rerolling, but these have no effect on the game. Rerolling affects the numbers listed under "Combat Rolls" however, meaning that each time you reroll, it is giving you a different set of equipment. You can reroll to try to get equipment with better damage or protection values. It is possible to start with equipment that already has enchantments.

Name[]

The last thing you will fill out before you make your character. If left blank, it will generate a random one for you.

Elona+[]

An additional screen is added that lets you select any skill, adding 9 levels to a learned skill or letting you acquire an unlearned skill and set it to level 10.

Elona+ also adds a new category during character generation, titled "Personal Background". It is broken into roughly five categories: your background before adventuring, the reason you left on adventure, a positive trait, a trade off for that trait, and then a final trait (hobby, thing you like, etc.). It is unknown whether this has any effect on gameplay whatsoever.

These are untranslated in the English version of the game, and simply appear as "Secret". An exhaustive list, and English translations, are provided below.

Menu[]

A)決定する

B)内緒にする

C)全リロール

D)前半リロール

E)後半リロール

A)Proceed

B)Keep it secret (Random)

C)Reroll all

D)Reroll first half

E)Reroll second half


Background[]

内緒

生まれつき天涯孤独だった。

特に不自由なく育った。

実験で人工的に生み出された。

施設で実験体にされていた。

記憶喪失で昔のことを思い出せない。

早くに両親と死別した。

平穏な日々を過ごしていた。

子供の頃から虐待されていた。

自分の出生を隠している。

忠実な使用人だった。

異種族に育てられた。

奴隷だった過去を持つ。

貧しいながらも逞しく育った。

普通の家庭で普通に育った。

王族の一員だった。

皆から愛されて育った。

長い間、病で床に臥せていた。

わけあって永い眠りについていた。

実は未来の世界からやってきた。

長い間、囚われの身だった。

極悪人だった過去を持つ。

色々あって自分の故郷を滅ぼした。

故郷を戦争で失った。

地方の領主だった。

力のある神族だった。

忌み子とされ捨てられた。

代々冒険者の家系。

由緒正しい騎士の家系。

高名な魔法使いの家系。

賊に拾われ育てられた。

落ちぶれた武士の家系。

跡継ぎとして厳しく育てられた。

Secret

You had no family.

You grew up without any inconveniences.

You were artificially created through an experiment.

You were used for human experimentation.

You have amnesia.

You lost your parents early.

You spent your days in peace.

You've been abused since childhood.

Your birth was a secret.

You were a faithful servant.

You were raised by a different race.

You were a slave.

You were poor, but grew up strongly.

You grew up normally in an ordinary home.

You were a member of a royal family.

You were loved by everyone.

You were incapacitated by disease for a long time.

For some reason, you were asleep for a long time.

You actually come from the future.

You were a prisoner for a long time.

In the past you were a villain.

You destroyed your own hometown, for various reasons.

You lost your hometown in a war.

You were a local lord.

You were a powerful god.

You were detested and abandoned as a child.

Your family line is that of adventurers.

Your family line is that of noble knights.

Your family line is that of famous mages.

You were found and raised by thieves.

You family were impoverished warriors.

You were brought up as the family heir.


Reason For Adventuring[]

自分を見つめ直すため旅に出る。

なんとなく軽い気持ちで旅に出る。

大事な約束を果たすため冒険に出る。

環境が気に入らず冒険者になる。

刺激を求めて冒険に出る。

行方不明者を探して旅に出る。

ロマンを求めて冒険に出る。

生活が苦しくなり出稼ぎに出る。

強くなるため修行の旅に出る。

命令されて諸国を巡ることになる。

失恋を忘れるため旅に出る。

世界平和のため旅に出る。

世界征服のため旅に出る。

運命に導かれて冒険に出る。

命を狙われて逃亡する。

神の啓示を受けて旅に出る。

罪を犯して故郷を追われる。

冒険者に憧れ自分も冒険者になる。

ある日、この世界に召喚される。

儲かると聞いて冒険者になる。

陰謀に巻き込まれ追放される。

過去から逃げるように旅に出る。

大切なものを守るため冒険に出る。

名声を求めて冒険者になる。

犯した罪を償う旅に出る。

寝ている間に船に積み込まれる。

まだ見ぬ宝を探して冒険に出る。

古代文明の謎を追い求める。

You embark to find yourself.

You embark on your journey lightheartedly.

You embark to fulfill an important promise.

You embark as an adventurer because you didn't like your situation.

You embark in search of excitement.

You embark in search of a missing person.

You embark in search of romance.

Just living is tough, so you embark to find better work.

You embark in order to become stronger.

You embark to travel the world.

You embark to help forget a broken heart.

You embark to work towards world peace.

You embark to work towards world domination.

You embark on adventure, guided by fate.

You embark because you fear for your life.

You embark due to a revelation from god.

You embark due to being ousted from your hometown as a criminal.

You embark due to admiring an adventurer, and wanting to be one yourself.

One day, you were summoned to this world.

You became an adventurer because you heard it was profitable.

You were involved in a conspiracy and banished.

You embark to flee from your past.

You became an adventurer to protect something precious.

You became an adventurer to seek fame.

You embark in search of atonement.

You were loaded onto the ship while you slept.

You embark in search of undiscovered treasures.

You embark to pursue the mysteries of an ancient civilization.


Positive Trait[]

温厚で慈悲深いが、

天才的な頭脳を持つが、

誰にでも友好的だが、

礼儀正しく几帳面だが、

様々な知識を持っているが、

鋭い観察眼を持つが、

冷静沈着で判断力もあるが、

陽気でムードメーカーだが、

基本的に平凡だが、

強い向上心と挑戦心を持つが、

どんな時もあきらめないが、

真面目で自分に厳しいが、

根がまっすぐで熱い性格だが、

Although gentle and merciful,

Although you have the brains of a genius,

While friends with everyone,

Although always polite,

Although knowing many things,

Although you have a keen eye,

Although you are calm and collected,

Although you're the life of the party,

Although you are ordinary,

Though you are bold and daring,

Although you never give up,

Although you're always strict with yourself,

Although you are passionate at heart,


Negative Trade-off[]

熱中すると周りが見えなくなる。

好意に対して鈍感。

ひどい妄想癖がある。

他人を見下している。

莫大な借金がある。

服のセンスがおかしい。

体臭を気にしている。

刃物を持つと性格が変わる。

大きなトラウマを持つ。

他人を信用していない。

恐ろしく卑屈。

奇病を患っている。

興味のない相手に冷たい。

金銭感覚がおかしい。

人付き合いが苦手。

すぐに調子に乗る。

味覚がおかしい。

私生活はだらしない。

ドジなところがある。

肝心なところで失敗する。

私生活はだらしない。

酒癖が悪い。

自分のことが嫌い。

自分に自信が無い。

実はとてつもない変態。

enthusiasm drains from those around you.

You are insensitive to the goodwill of others.

You have a bad habit of getting caught up in delusions.

You look down on others.

You are in enormous debt.

Your fashion sense is weird.

You worry about your body odor.

Your personality changes when you hold a knife.

You've experienced major trauma.

You do not trust others.

You are surprisingly servile.

You suffer from a rare disease.

You are cold to those you are not interested in.

Your grasp of money is poor.

You're not good at socializing.

You easily get carried away.

Your sense of taste is odd.

You are undisciplined in your private life.

You make lots of blunders.

You fail at the essentials.

You are undisciplined in your private life.

You act terribly when drunk.

You hate yourself.

You have no confidence in yourself.

You're actually a gigantic pervert.

You have no sense of direction.

You are in love with money.

You are self conscious.

You have no gag reflex.

You are greedy.

Your paintings are terrible.

You make terrible misunderstandings.

You don't have any friends worth mentioning.

You make terrible misunderstandings.

You're easy to read.

You often misunderstand situations.

You're bad with insects.

You don't have much of a presence.

You're very prideful.

You love shady things.

You hide your personality from others.


Hobby/Likes[]

方向音痴ですぐ迷子になる。

お金に目がない。

自意識過剰。

ギャグセンスが皆無。

意地汚いところがある。

絵が壊滅的に下手。

勘違いが激しい。

ろくな友人がいない。

勘違いが激しい。

考えていることが顔に出やすい。

周囲からよく誤解される。

虫が苦手。

存在感が薄い。

極めてプライドが高い。

いかがわしいことが大好き。

別の人格を隠し持つ。

趣味は機械いじり。

監禁が趣味。

趣味はストーキング。

苦痛に歪む顔を見るのが好き。

ガーデニングが趣味。

趣味は盆栽いじり。

ぬいぐるみが好き。

自称サディスト。

創作活動に命を賭ける。

趣味はハンティング。

異性の服に興味がある。

小動物大好き。

慕っている師匠がいる。

前世の記憶がある。

身体を動かすのが好き。

身体に謎の紋章を持つ。

慕っている師匠がいる。

なにかと勘が鋭い。

他人を否定することが快感。

趣味は昼寝。

生きることへの執着が強い。

趣味は読書。

暴力を振るうことが好き。

誰にも知られたくない秘密がある。

歌が上手い。

騙されやすい。

趣味は昼寝。

嘘をつくのが下手。

惚れっぽいところがある。

仕事熱心。

果たせなかった使命がある。

誰かをおちょくるのが趣味。

弟子がいる。

意外と根に持つ方。

裏切りを何より恐れる。

ガラクタを集めるのが好き。

You hobby is tinkering with machines.

Imprisonment is your hobby.

Your hobby is stalking.

You like to see people's faces distorted in pain.

Gardening is your hobby.

Your hobby is messing around with a bonsai.

You like stuffed animals.

You're a self-proclaimed sadist.

You risk your life for creative activities.

Hunting is your hobby.

You're interesting in the clothes of the opposite sex.

You love small animals.

You yearn for your master.

You have memories of your past life.

You like to exercise.

Your body is branded with a mysterious coat of arms.

You yearn for your master.

Your intuition is sharp.

You take pleasure in denying it to others.

Your hobby is napping.

You have a strong attachment to life.

Your hobby is reading.

You love using violence.

You have a secret that you can't tell anyone.

You're good at singing.

You are gullible.

Your hobby is napping.

You're bad at lying.

You fall in love easily.

You're a hard worker.

You had a mission you failed to achieve.

You like making fun of others.

You have followers.

You hold a powerful grudge against someone.

You fear betrayal above all else.

You like to collect junk.

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