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0.99[]

[Changes and additions]
  • Descriptions for all cards is done. Thanks for the help everyone!
  • Added items.
  • Ending is now done. (But last boss is still undefeatable.)
  • Added evolution patterns.
  • Added quick save and load with F1 and F2.
  • Changed and added item fusion recipes.
  • Made traps disappear after being triggered once.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.


0.98 Valentine Edition[]

[Changes and additions]
  • NB: (sic)
  • Interacting with NPCs (including uniques) and asking for chocolate in February will make them give you chocolate. However, you can only ask for chocolate from one person every year. (Chocolate from the wish goddess doesn't count.) The counter is reset at the beginning of February, so if it's already February you will have to wait for a whole year. Chocolates from NPCs with low cooking skill may explode.
  • Evolution system has been revamped. Some of the old evolution items have been removed. The old evolution items now appear as remnant items, but they will be replaced when you enter Cyber Dome.
  • Changed and added evolutions. Main ones are the older sister, younger sister, dog, cat, bear, fire dragon.
  • Existing NPCs and characters without Firearm skill will learn it upon entering Cyber Dome.
  • Changed worship bonuses for Kumiromi and Yacatect.
  • Exp will no longer be awarded for planting seeds to prevent exp grinding by spamming seeds. Harvesting crops will now give more exp to make up for that.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.


0.98[]

[Changes and additions]
  • Added a lot of resources from the official forums.
  • Added a new NPC to the Cyber Dome who will help explain things to beginners.
  • Fixed and added card descriptions.
  • Interact with gods and choosing 'Remand' and wishing for 'repatriation' of inner gods respectively will make them leave. Both of these events have flavor text.
  • All races and classes will now start off with Firearm skill.
  • The name 'BP' was leading to a lot of mix-ups with skill bonus points, so it has been renamed as 'AP'.
  • Added portraits.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.


0.97[]

[Changes and additions]
  • Added new BP stat. This is displayed underneath karma. This can be earned only by pets when they kill enemies stronger than them. No points will be awarded for killing weak enemies and enemies that split.
  • Added new NPCs.
  • Fixed and added card descriptions.
  • The Palmian embassy will now sell deed of dungeons.
  • Changed the recipe holder to card packs. When opened, they will give 5 cards. Unlike cards dropped by NPCs upon their death, however, these cards will not raise museum rank when placed in the museum.
  • Training cost for pets will decrease by up to half depending on their Charisma.
  • Updated in-game help (Shift+?) because it was rather outdated.
  • Drop rates of <Gould's Piano> and other items from the highest-tier new year's gift were too low, so they have been increased.
  • Potions of descent no longer drop from zombies. They are now randomly generated.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.


0.96[]

[Changes and additions]
  • Currently rebalancing item fusion. These are not the last of the changes. You will have to find the recipes somewhere or buy them at a souvenir shop. There may be compatibility issues with the old recipes. Please test this and tell me whether you think this is balanced or not.
  • Made some enemies brainwash friendly NPCs (including pets) to make them attack the player. Brainwash goes away with time or with a special action. The status effect also goes away on death. NPCs with higher impress will have higher resist against brainwashing. When the player is brainwashed, he will only be confused.
  • Fixed and added card descriptions.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.


0.95[]

[Changes and additions]
  • Added something like a sub quest to the maid manor. Set new spawning conditions for gokiburi.
  • Fixed the reported doujou issues.
  • Made crops wither far less on the farm. However, there is a mechanic in place from vanilla Elona that gives crops a chance to wither regardless of your Gardening skill, so this change will only make things slightly easier for low-level gardeners.
  • Significantly reduced damage done by attack magic.
  • Made it possible to trade music tickets for cards at Larna. How about aiming to get every card?
  • Re-balanced a lot of things.
  • Fixed errors in the settings.


0.94[]

[Changes and additions]
  • Balanced dungeon and performing rewards.
  • Tax was way too low after the changes in previous version, so it is now 3% of your money. It may increase to 5% in future versions.
  • Seeds are now rewarded for The Harvest Time quests. Seeds can no longer be offered to Kumiromi.
  • Added pet doujou. If you leave a pet there for a while and then pick it up later, it will gain skill experience depending on distance you traveled on the world map. While your pet is there, it will gain no levels no matter what. If a pet dies at the doujou, it will be resurrected and you can pick it up at the town as usual. If you want to take a pet out, interact with it and choose to take it out. There are probably issues with this new system, so please backup your save file and try it out with an expendable pet.
  • Added a unique NPC who will trade you items for music tickets.
  • Made a lot of items craftable with Tailoring.
  • Fixed and added card descriptions.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.


0.93[]

[Changes and additions]
  • Expanded main quest and added cutscenes.
  • Probability of getting a wish from quaffing wells and other water sources increases with karma.
  • Tax now depends entirely on amount of money you have. It is now independent of fame and level. If amount of money is decreased too drastically to reduce the tax paid, then it will instead depend on number of turns passed.
  • Halved level threshold for stoning during performances. Audience will only throw items as rewards, however. Also made ensemble increase quality of items thrown by audience and performance score.
  • Amount of money that dungeons give now depends on the floor number. Probability of generating small medals will now depend on fame.
  • There is a low chance that skill experience earned for doing actions will be doubled. Probability that the experience is doubled increases with Learning attribute. This change was made because the Learning stat wasn't very useful (especially for NPCs).
  • People staying in your home will also move with you when you acquire a new house.
  • Changed bonus for hunter class to an increase in hit rate for all physical attacks.
  • Fixed and added card descriptions.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.


0.92[]

[Changes and additions]
  • Showrooms created in Elona+ will have the .pum extension, and pets will have the .pet extension. They will no longer show up in the list for other versions. Elona+ showrooms will also show up last in the list. .pet will not display unless it is in the user folder.
  • Prevented additional ranged attacks from procing with special ammo. Please think of additional ranged attacks as finishing blows to the enemy.
  • Fixed second weapon attack and onward having the same element as the previous weapon attack.
  • Fixed goose platinum laying having a higher priority than the food's effects when eating food.
  • Fixed and added card descriptions.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.


0.91[]

[Changes and additions]
  • Fixed adjusting the window size causing the display to go weird during the Act I ending.
  • Added a sub quest. (Naplus')
  • Added an item that can change your class and race.
  • Fixed crash that resulted from turning in a quest when fame is low.
  • Pets were way too aggressive in attack mode, so their aggressiveness was greatly reduced.
  • Made trading slightly easier.
  • Adjusted drop rate for materials. Now you won't keep getting Garbage deep in the dungeons, but it also means you probably won't be finding 500 yen coins on easier floors.
  • Made material boxes and scroll of gain material have a chance of generating all kinds of material independent of the floor you're on and the type of gathering spot.
  • When uploading a showroom, it will automatically append "+製" to the room name and the welcome message. To avoid issues, please delete showrooms created before 0.91 from here:
  • Increased value of casino rewards. Casinos will now give scrolls of faith and potions of potential depending on the number of consecutive wins and the number of chips bet. Made it easier to win potions of cure corruption.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.


0.90[]

[Changes and additions]
  • Made allies not push others around.
  • Made allies search for enemies and take the initiative to attack them. If the player has an enemy targeted, it will be made the priority. Enabled toggling to Defense mode where they will neither move nor attack. Using the command mode will change the mode of all allies in your field of vision; the special action will change it for individual allies. Damage received during Defense mode is 1/3.
  • Made significant changes to the main quest to match Noa's original plans. It's actually done all the way up to the ending, but it's not accessible yet.
  • Changed feat intrinsic to the pianist class. Made it sound resistance.
  • But just damage reduction alone is kind of crappy, so sound damage will be nullified sometimes.
  • Changed Ludus summer festival to the rain festival. That said, all that was done was to add character talk and new NPCs.
  • Increased cost of Rampage, made it also affect allies in view.
  • Made Slow spell debuff capped at 50% of the enemy's speed.
  • Changed <Anubis> from doggod to dog. His attributes have been greatly decreased as a result of that, but watch out for his special attacks.
  • Made servants use the new special actions after they are evolved. (Assuming it works correctly.)
  • Gave armor-type monsters a new bit flag. It reduces damage received, though not as much as the metal bit flag. Changed metal bit flag of android to this.
  • Changed made moon gate destination selectable like runes instead of being random. This is to prevent problems like users from not knowing which room it was they visited, or getting the room's welcome message truncated.
  • Money rewarded for completing town board quests now decreases as fame increases, but platinum pieces received will increase instead. Set an upper limit for the number of platinum pieces required for skill training.
  • Added new NPCs and new items, though some of them will not show up at any point in the game.
  • Added Forest of Doggod to south-west South Tyris. There is a doggod (extremely strong) on the bottom floor, but nothing will happen if you defeat him for now. Be careful about what you drop, because every floor is randomized when you enter it like the Puppy Cave.
  • Revamped races. Leeches and centipedes are now part of the new worm race. Scorpions are now part of spider race. Chupacabura is now a bear, and <Isca> is now an angel. Carmilla and vampire are now part of the new mazin race. The old centipede and vampire races are now defunct.
  • Changed the starting attributes for angel, imp, and gods.
  • Fixed bug where class would revert to the original after changing it with a wish. In addition to that, you can now make a superficial change to your race.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.
  • Changing height of game window sometimes makes the display weird.


0.85[]

[Changes and additions]
  • Added new items and maps.
  • Added content to main quest that goes almost up to the ending.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.


0.81[]

[Changes and additions]
  • Added some new NPCs.
  • Made slight changes to the South Tyris map. If you have your house in the northern part of South Tyris, you need to be careful when upgrading to this version.
  • Increased weapon damage for both allies and enemies. Increased effect of Holy Shield and added a spell that buffs DV.
  • Maybe this will make characters that specialize in dodging viable without the desire for violence disease?
  • Made tamer's whip more useful. You can now not only prevent eating off the ground, but also quaffing water sources and picking up ores.
  • No new content added to Act II main quest since 0.80.
  • Buffed magic. If it's too strong, please tell me.
  • Implemented pet evolution system. It's still being balanced, but some NPCs can now be evolved. Most of the evolutions are those of servants for now.
  • Treasure maps can only be read in an area where there is treasure. (This is a measure to prevent errors.)
  • Anubis was too strong, so he got weakened a little.
  • When little sisters die after being recruited as allies, the number killed death counter will not increase.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.

0.80[]

[Changes and additions]
  • Added some new items and new NPCs.
  • There was an issue with the strength of enemies in the wilderness. The enemy strength calculation done when you enter the wilderness of your own volition has been reverted back to how it was in vanilla Elona to fix that. The enemy strength formula for attacks remains as it is.
  • Added content for Act II main quest, all the way down to the bottom floor of Rehmido. You will not be able to win against the boss at this stage.
  • Added an item that changes your sex! It is obtainable part way through Act II. It was already implemented in game though, and was obtainable by wishing for it.
  • Made some NPCs drop items used for evolutions. This is to prepare for the implementation of the evolution system. The evolutions themselves aren't available yet.
  • Made the fighter's guild more attractive. Buffed the perks and made their quests easier.
  • When changing class with a wish, if the new class is a class that actually exists, it will cause an actual non-superficial class change.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.


0.75[]

[Changes and additions]
  • Added some new items and new NPCs.
  • Strength of enemies encountered when you enter the wilderness by your own volition was bugged. I've fixed it... probably.
  • Made it possible to change class by wishing. This is only a superficial change, however.
  • Made classes give significant bonuses. This affects existing characters and NPCs.
  • Made breath attacks affected by Control Magic. Gave dog and dragon races innate Control Magic skill. Now you can have breath-using pets without getting burned!
  • Existing NPCs who have their portraits changed will now reflect the changes when you exit and reenter the map.
  • Added sprites for every failed cooked food.
  • Ludus, the farming village in South Tyris, will now have a Summer festival. The map will change during map refresh in the 8th month every year to the festival map. It's kind of lame compared to the holy festival in Noyel, but you shouldn't expect too much of a poor farming village.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.
  • The BGM doesn't change when you go up and down stairs on some maps. (This is getting ridiculous.)


0.74[]

[Changes and additions]
  • Haven't added any Act II content.
  • Made crafting easier. Maybe a little too easy. Especially Carpentry.
  • Made enemy attacks depend on the player's level instead of the distance from towns.
  • Added an item. When used, it allows you to target enemies without attacking them or manually targeting them with look. If a shortcut key is assigned to it, you can easily make your pets fight for you. Shops will sell this.
  • Slightly reduced power of Martial Arts. Added martial arts special actions that have added elemental damage to make up for it.
  • Made puff puff bread uncraftable without flour.
  • Putitoro was too powerful so its effect was nerfed. It will make you enter a period of Charisma growth instead.
  • Gave some unique NPCs portraits. NPCs who have already been generated will probably be unaffected by the changes.
  • Sprites for cooking and herbs are now separate. There aren't any sprites for failed cooking, so if you have any please send them to me.
  • Some materials now have additional properties. Mithril is also slightly lighter, and dragon scale is slightly stronger.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.
  • The BGM doesn't change when you go up and down stairs on some maps.


0.73[]

[Changes and additions]
  • Added a little bit of content to Act II.
  • Wanted to make it impossible to get to South Tyris until Act I is cleared... but I guess that's not happening. However, I intend to make it work that way when the final version is released.
  • Fixed new enemies doing less damage than they should with weapons due to the change in damage formula.
  • Prevented elemental attacks from doing no damage at high resistance. Elemental attacks can't be nullified, but they will do less damage the more resistance you have. "I'm so happy for you, Elemental Shield!" "We're going to more important from now on!"
  • NB: Last two lines is a reference to a comic by Kawadi MAX...
  • Made escort and delivery quests not direct you to the town you're in.
  • Increased number of unique NPCs appearing in Party Time! quests from Act II onward.
  • Made Yacatect also accept neck equipment.
  • Fixed some bugged sub quest triggers.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.
  • The BGM doesn't change when you go up and down stairs on some maps.


0.72[]

[Changes and additions]
  • Added a little bit of content to Act II.
  • Wanted to make it impossible to get to South Tyris until Act I is cleared... but I guess that's not happening.
  • Made the guild masters of each guild give a special quest. The reward isn't that good because it's a quest available in Act I.
  • Made speed upper recover a lot of Speed potential, made herbs give Speed experience, and made Riding, Swimming, and Traveling give speed experience.
  • Made <Gwen> grow up after clearing Act I. (Just like the character that she's based on.)
  • NB: Gwen from Guild Wars.
  • You can still get the secret treasure of saint when defeating her, but she is a lot stronger. By the way, <Noel> will rarely drop the secret treasure of wicked when killed.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.
  • I can probably fix the graphical glitch in the cards of some monsters.
  • When enchanting equipment at the blacksmith, an error pops out when selecting equipment sometimes. I think I've fixed it, but please submit a bug report if the bug is still there.
  • The BGM doesn't change when you go up and down stairs on some maps.
  • When starting a new character, delivery and escort quests will include South Tyris destinations?


0.71[]

[Changes and additions]
  • Player and pets will earn experience in all skills depending on Traveling skill and distance traveled.
  • The amount of experience gained is not final and is still being balanced. It should be just enough that you'll see a significant improvement in skills that are hard to train after walking around the entire continent.
  • Made music tickets exchangeable at a certain NPC in Arcbelc. The exchange rate is still being balanced, so let me know if it's too high/low/just right.
  • Fixed portraits having transparency in them.
  • Added just the opening of Act II.
  • Made it impossible to get to South Tyris before clearing Act I. One thing to keep in mind: if Act I has not been cleared but you have already visited a South Tyris town, you will get delivery and escort quests to South Tyris.
  • (It should be possible to make it so that quests for South Tyris don't generate until you stop by a South Tyris town...)
  • Fixed Swimming skill gaining no experience and having no effect for pets.
  • Changed a lot of card descriptions.
  • Added a lot of resources I forgot to include. There might still be some I forgot.
  • Added event where some rare NPCs would join you after being defeated.
  • Made it possible to uncurse equipment at the healer and +10 equipment at the blacksmith.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Can't seem to get the card domains right.
  • When enchanting equipment at the blacksmith, an error pops out when selecting equipment sometimes. I'm not sure why and what the conditions are for reproducing that, so please test it and put it on a bug report if you can, thanks.
  • The BGM doesn't change when you go up and down stairs on some maps.
  • After updating the game, there is a frameshift error in the save file that will cause items to change sprites. This problem goes away when you pick them up and drop them again.


0.70[]

[Changes and additions]
  • Fixed and added items, NPCs, maps, and sub quests.
  • Added new NPC and sub quest to Ludus. That's the last of the planned sub quests.
  • Re-balanced trading.
  • <Larnneire> now appears in Party Time!
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Re-balance everything.
  • Some escort and delivery quests require you to travel to the town you are currently in.
  • The BGM doesn't change when you go up and down stairs on some maps. I've asked Noa for advice but I still can't fix it. Help.
  • After updating the game, there is a frameshift error in the save file that will cause items to change sprites. This problem goes away when you pick them up and drop them again.


0.65[]

[Changes and additions]
  • Added a lot of items, NPCs, maps, and sub quests. Added a new NPC and sub quest to Kurualm. Added new sub quests to Melkawn and Ludus.
  • Fixed Melugas having no quests.
  • Buffed Regeneration.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • It will lag a lot more during rain due to the calculations for Swimming skill.
  • The rest is the same as last version.


0.64[]

[Changes and additions]
  • Added a lot of items, NPCs, maps, and sub quests. Added a new NPC and sub quest to the fishing village of Valm.
  • Made critical hits ignore Greater Evasion. Made Gravity negate more Greater Evasion.
  • The gods' second form will appear 100% of the time now.
  • Made changes to the more useless spells.
  • The character section of the save file had a frameshift error, so the pet slots was reverted to how it originally was. I'll probably add something like the pokemon storage system so that you can have pets without using the slots.
  • Made significant changes to how Houzanha works.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Some sub quests are unfinished. (The dialogue isn't even done yet.)
  • Re-balance everything.
  • Some escort and delivery quests require you to travel to the town you are currently in.
  • The BGM doesn't change when you go up and down stairs on some maps. I've asked Noa for advice but I still can't fix it. Help.
  • After updating the game, there is a frameshift error in the save file that will cause the quest givers to go weird. Items stacked in your home will also change sprites, and this problem goes away when you pick them up and drop them again.


0.63[]

[Changes and additions]
  • Added a lot of items, NPCs, maps, and sub quests. (Unfinished.)
  • Made it easier to raise pets. (Increased limit and changed cap of training cost, increased efficacy of hermes blood, etc).
  • Buffed god worship. Made Itzpalt's preferred offerings rods, made it possible to summon all gods and implemented their second form, made cap on number of servant pets you can have (i.e. pet reward for worshiping a god) based on Faith skill, etc.
  • Added items craftable from materials.
  • Re-balanced a lot of things.
  • Fixed errors in the settings.
[Unfinished features and known issues]
  • Items that are created by opening other items will also be opened. (Fixed.)
  • Some of the new special actions and spells don't work properly. (Fixed.)
  • Some sub quests are unfinished. (The dialogue isn't even done yet.)
  • Re-balance everything.
  • Some escort and delivery quests require you to travel to the town you are currently in.
  • Issues with the BGM list not playing what it's supposed to.
  • After updating the game, there is a frameshift error in the save file that will cause the quest givers to go weird. Items stacked in your home will also change sprites, and this problem goes away when you pick them up and drop them again.
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