Cargo items, or trade goods, are a unique item type that may be bought and sold from traders(with the exception of traveler's food) which usually can be found in a bar. Some types of cargo may be made from materials using the carpentry, jeweler or tailoring skills.
Unlike normal items, the value of trade goods changes depending on where they are bought and where they are sold. You will be reminded of the price of purchase when you choose to sell something. Obviously, the purpose of trade goods is to buy them cheaply and then sell them for a profit in another city.
Cart and cargo weight
Trade goods are stored in your cart, which has it's own cargo capacity (80s to begin with) that is independent of your regular carrying capacity. You can use small medals to upgrade your cart by 10s at Miral and Garok's Workshop at a cumulative cost of 1 small medal per upgrade (i.e. the 10th upgrade would cost 10 small medals).
If you go over your cart's limit your speed will be greatly reduced while traveling on the world map and in wilderness areas. Moving slower will naturally increase the number of random events you will encounter. Against an ambush, you would have to rely on your allies or a teleport to escape.
You cannot store cargo items in a 4-Dimensional Pocket, but you can drop them on any surface level (towns, deed-created areas, etc).
Rogue boss ambush
If you encounter a rogue boss while traveling, choosing to surrender will cause you to lose all of your trade goods. If you know that you won't be able to defeat them, using a rod of teleportation can make for a relatively easy escape.
List of trade goods
An easy way to make a profit is to buy an item and sell it further away from its hometown. For example, you can buy a snowman in Palmia and make a profit in Vernis. On the other hand, inner tubes sell for almost the same amount in Vernis, Yowyn, and Palmia, despite the home of inner tubes being Port Kapul.
In Elona versions after 1.13, traders will continue to buy cargo items even if they have no more visible gold,
|Christmas tree||60s||Noyel||Port Kapul|
|Inner tube||1.5s||Port Kapul||1st Lumiest|
|Manboo||21s||Port Kapul||1st Noyel|
|Rope||4.8s||Port Kapul||1st Lumiest|
|Tuna||7.5s||Port Kapul||1st Noyel|
|Canvas||7s||Lumiest||1st Port Kapul|
|Christmas tree||60s||Noyel||1st Port Kapul|
|Inner tube||1.5s||Port Kapul||1st Derphy|
|Manboo||21s||Port Kapul||1st Yowyn|
|Marimo||9.8s||Port Kapul||1st Lumiest|
|Ration||1.0s||Port Kapul||1st Lumiest|
|Rope||4.8s||Port Kapul||1st Noyel|
|Tuna||7.5s||Port Kapul||1st Yowyn|
Traveler's food weighs 2.0s and is automatically consumed while hungry and moving on the world map. Although it doesn't provide any bonuses, it doesn't rot or take up space that could have been used for loot. It also prevents you from being constantly hungry due to the slower pace of travel, the downside being that it may prevent you from eating something else.
Traveler's food can only be eaten while on the surface or while in a shelter; this means you can build a portable shelter in a dungeon and then duck into the shelter to let you eat it. Note that temporary levels created for quests, like the farms created for The Harvest Time quests, do not count as "surface" locations.
Best trade routes
The best theoretical(not taking into account goods shortages) trade routes of various lengths are:
- 32.72 - Derphy(Whisky, Barrel, Grave) -> Port Kapul(Rope, Inner Tube) -> Derphy...
- 30.28 - Palmia(Art, Canvas) -> Vernis(Noble Toy, Rag Doll) -> Port Kapul(Rope, Inner Tube) -> Derphy(Manboo, Tuna Fish) -> Yowyn(Barrel, Whisky, Grave) -> Palmia...
- 27.40 - Port Kapul(Rope, Inner Tube) -> Derphy(Manboo, Tuna Fish) -> Yowyn(Art, Canvas, Grave) -> Port Kapul...
- 25.99 - Palmia(Art, Canvas) -> Vernis(Barrel, Whisky) -> Palmia...
Values in (brackets) show which cargos to buy, the numbers preceding routes show optimal average profit(enough of best cargo to fill cart) per weight per 10 overworld steps.
Note that actual best trade routes will vary depending on what goods are available for purchase, and the above ones are purely theoretical. Consult the spreadsheets linked below for more data.
Traveler's food will only be automatically eaten when you reach "starving!", allowing you to choose some other food to eat upon becoming hungry. You can also eat it without the need to be on the surface or in a shelter.
However, Elona+ prevents casting return while your cart is overweight.
Traders no longer continue to buy cargo after depleting their visible gold.
Cart upgrades increase the weight limit by 30.0s instead of 10.0s. Additionally, cart upgrades can be done via frying pans / pots for testing.
When the cargo weight exceeds the weight limit by 2 times, casting of return is disabled.
- Trade goods prices are massively increased.
- Higher fame increases quantity of trade goods available.
- Increasing cargo weight, speed in world map decreases through set weight intervals. Also it is no longer possible to trade after reading a scroll of return (all trade goods are destroyed upon returning).
- Turnips (wuqing). This is a newly added item. Unlike other cargo goods, it is a very special in that its price changes randomly depending on the day and not by place. These can be bought from a trading store in Yowyn.
- Encounter rate is now dependent on higher total cargo value rather than its weight.
- Furthermore, when rogue boss is defeated fame gained has been greatly increased.
- In exchange, increasing cart carry limit and traveling skill level will lower the chance of being ambushed by rogue encounters.
- Elona+ cargo spreadsheet based on Elona+ Japanese Wiki that is mostly up-to-date*. Can select from which town you are coming from and to which town you are going to to calculate the best average profit per weight if you make a copy of the spreadsheet. *(some prices don't match experimental data, notably ration/marimo prices, art&canvas prices in yowyn, snowman&christmas tree in Palmia)
- Elona+ 1.67 cargo spreadsheet A much more expansive spreadsheet using both "accurate" and experimental(where numbers don't match) data. Includes all trade routes by profit/weight and profit/weight/distance.