Base cost: 240,000 GP
Maintenance cost: 2,500 GP
Income per rank: n/a
Base rank: n/a
Highest rank: n/a
Maximum number of items: 100
A camp is an Elona+ exclusive building added in version 2.20 that lets you imprison creatures and force them to labor for you until they die of exhaustion. It is created by reading a deed of camp on the world map.
Camp Operation[]
In order to make use of a camp, you need to capture and inter prisoners. Each camp can hold up to 30 prisoners.
Taking Prisoners[]
When a camp is created, there will be six float cages at the entrance for you to take. Float cages can be used to capture adjacent enemies whose HP has been reduced to 25%, as long as the target enemy is not immune to Dominate. However, anything caught by a float cage is trapped in a forcefield and unable to move until they're interred in a camp, so it's not an easy way to get pets (although it is possible to recruit prisoners). Also, float cages are not generated randomly, so be careful not to lose them! (They're also somewhat heavy at 10s each.)
The camp has an operating board in the center area, which acts as a House Board. In addition to the standard map editing functionality, there are several camp-related options. The "Contain a inmate" option will remove a float caged NPC from your party and add them to the prison roster, releasing them from the cage, which you can then pick up and reuse.
Prison Work[]
The operating board's "Change Toil-Lv" option lets you set how hard prisoners have to work:
- <Level 0>: work if they want to [Life-0]
- <Level 1>: work with occasional breaks [Life-1]
- <Level 2>: work with almost no rest [Life-8]
- <Level 3>: work until they collapse [Life-27]
Every three days, upon entering the camp you'll accumulate Toil-Energy based on how hard the prisoners had to work, and the prisoners' Life stats will be reduced accordingly (unless you used a toil-energy drink on them). Any prisoner whose Life drops to 0 will die. Prisoners' stats do not affect their Toil-Energy output, so a camp filled with weak enemies will have the same output as a camp filled with strong enemies. Each prisoner will also generate extra Toil-Energy based on their master/servant relationship level.
Additionally, the camp comes with two slave wheels and a slave spinner on the east side, which you can use to generate Toil-Energy by yourself. Using a slave wheel generates 1 Toil-Energy per turn at a cost of 2 SP per turn for 60 turns, while using a slave spinner generates 3 Toil-Energy per turn at a cost of 5 SP per turn for 20 turns. Both items share the same cooldown as training machines and skillbooks.
Talking to Prisoners[]
There are two prisoner-specific dialogue options:
- "I have decided to execute you as a demonstration": Instantly kills the prisoner. This increases the master/servant relationship level of all other prisoners.
- "I have decided to release you": If the prisoner's master/servant relationship is high enough, this will cause them to join your party. Otherwise they'll probably turn hostile and attack.
Prison Rewards[]
The operating board's "Exchange Toil-Energy" option can be used to trade Toil-Energy for the following rewards:
- 3 float cages (200 Toil-Energy)
- slave spinner and wheel (300 Toil-Energy)
- 10 types of dye (600 Toil-Energy)
- 10 types of music disc (1000 Toil-Energy)
- 10 types of spiritium (1500 Toil-Energy)
- SurvivabilityEXtender X and Y (2000 Toil-Energy)
- 3 splendid chains (2500 Toil-Energy)
- 2 bottles of water (3000 Toil-Energy)
- 10 toil-energy drink (4000 Toil-Energy)
- 10 casino chips (10,000 Toil-Energy)
Each camp can only store up to 100,000 Toil-Energy, so be sure to spend it before it reaches the limit.
Notes[]
- Camps come with a food maker placed in the center area. It can't be taken, but it can be stolen with Pickpocket as long as you have at least 35 STR. There's also a tamer's whip placed at the entrance if you've been looking for one of those.
- Camps also come with a guillotine, an iron maiden, and a giant's shackle, which are otherwise hard to come by. These aren't "placed" and can be taken freely.
- Witnessing 10 executions is enough to max out a prisoner's master/servant relationship value.
- Toil-Energy is generated at a rate of 2 per 1 Life lost, plus 1 per 10 points of master/servant relationship. As such, motivating prisoners by conducting public executions is roughly half as effective as simply working them until they collapse. (Of course, you can always do both.)
World | |
---|---|
Towns | Derphy · Larna · Lumiest · Noyel · Palmia · Port Kapul · Vernis · Yowyn |
Dungeons | Ancient Castle · Crypt of the Damned · Dragon's Nest · Lesimas · Minotaur's Nest · Mountain Pass · Puppy Cave · Pyramid · Tower of Fire · Yeek's Nest · Fort of Chaos (Beast) · Fort of Chaos (Collapsed) · Fort of Chaos (Machine) · The Void |
Other | Your Home · Cyber Dome · The Embassy · The Graveyard · The Mansion of Younger Sister · Miral and Garok's Workshop · The Truce Ground · Jail · Show House · North Tyris South Border |
Deeds | Farm · Discarded ranch · Camp · Dungeon · Museum · Ranch · Shop · Storage House |
Elona+ | Doujou · Abode of Witch · The Adventure Seminar · Devil Cape |