Bow is a dexterity based weapon proficiency used when fighting with bow type weapons. Bows require that an arrow be equipped to your ammo slot.

See Ranged Weapons for distance modifiers.

Types of bowEdit

Sprite Name Damage Notes
long bow varies basic weapon
short bow varies basic weapon
Skull Bow
skull bow 1d## basic weapon
Arrow bolt
arrow varies ammunition for bows
Precious weapons
I404-Bow of Vinderre
Bow of Vinderre 2d15+7 wielded by <Lomias> the messenger from Vindale
I404-Wind Bow
The Wind Bow 2d23+11 reward for worshiping Lulwy of Wind
Elona+ basic weapons
E bladebow
blade bow varies basic weapon. Provides proximity assist. Added in 1.88R.
Elona+ precious weapons
I402-Bone Breaker
Bone Breaker 1d25+40 replaced with the Rainbow as of version 1.20.
I54-Rainbow Rainbow 2d18+25 wielded by <Arasiel>, doesn't drop it upon death.
Heltiarre 3d13+7 wielded by <Lankata> the lightning of blue
I1029-Dokuro-Mikaduki Dokuro-Mikaduki 1d44+44 randomly generated
I1182-Ling&#039;s Bow
Ling's Bow 3d9+8 randomly generated

Trained skillEdit

All characters begin with 4 levels and 120% potential in Bow.



Omake overhaul Edit

In Omake overhaul, the hit bonus of Skull Bows increase with item quality, and Short Bows use the Tactics skill rather than Marksman.


  • #bow may increase Bow by 1 level and train its potential, but may raise Crossbow instead.
  • Prior to 1.16fix1, #ow will increase Bow by 1 level and train its potential.
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