Armors protect the wearer by increasing their DV and PV. Certain types of armor, however, may decrease DV (usually heavy armor like composite mail and tower shields); the effect is amplified when they are made out of more PV-focused materials like diamond.
Some armors of inferior material, particularly raw, may decrease DV and PV instead.
The defensive properties of armor are displayed as a armor [DV,PV]. For example, a cloth breastplate [2,1] gives the wearer 2DV and 1PV.
Please also note that changing the armor weight (using a scroll, in Elona+ also using the corresponding blacksmith service) affects the PV rating, details here.
Certain armor, especially gauntlets, can also provide a to-hit and damage bonus when attacking.
See equipment attributes for the various bonuses and curses that can be present on equipment, armor included.
There are various special pieces of equipment, called precious armors, in Elona. A list of such armors can be found here.
Enchantments[]
Enchantments, both positive (e.g. Scroll of Enchant Armor) or negative (e.g. Cursed Whisperings or acid and fire based attacks), give or take 2PV per enchantment value.
Blessed armor pieces give a bonus of 2PV.
Examples[]
- a cloth breastplate+2 [2,1] gives an additional 4PV for a total of 5PV.
- a cloth breastplate-2 [2,1] would take away 4PV for a total of -3PV.
List of Armor[]
Basic weight and stats estimate is for the steel version of the item.
Note that this list is incomplete. Stats are only an estimate for comparison between items, they may vary from item to item.
Head[]
Neck[]
Bejeweled Amulets and Engagements Amulet don't offer any DV/PV or Hit/Damage bonus. Others offer a bonus (or penalty) to the specified attribute, scaled by their material.
Charms, peridots, engagement amulets, and talismans sell for a good sum; consider picking them up if only to sell in your Shop.
Bejeweled Amulet
Charm (Weapon Damage)
Decorative Amulet
Engagement Amulet
Neck Guard (PV)
Peridot (Chance to Hit)
Talisman (DV)
Back[]
Armored Cloak [2,6](4.8s)
Cloak [3,4](4.0s)
Light Cloak [2,4] (1.8s)
Feather [2,9] (1.3s) (it floats you)
Wing [4,0] (1.3s)(it floats you)
Vindale Cloak [2,3] (1.0s)(it protects you from Etherwind)
Note that the wing and feather were swapped in 1.16, leaving the feather's "bat-wing" appearance somewhat counterintuitive.
Body[]
Banded Mail [2,13](17.5s)
Breastplate [3,14](12.1s)
Breast Plate [7,18](7.5s)
Plate Mail [3,35](20.2s)
Bulletproof Jacket [7,25](4.3s)
Chain Mail [3,31](14.0s)
Coat [7,13](4.0s)
Composite Mail [4,28](14.8s)
Light Mail [6,11](4.8s)
Ring Mail [2,19](13.5s)
Robe [5,4](2.1s)
Pope Robe [9,13](3.2s)
Note that the breastplate and breast plate are two different pieces of armor.
Shield[]
Kite Shield [-1,22](9.4s)
Knight Shield [-1,13](5.9s)
Large Shield [0,11](3.7s)
Round Shield [2,8](4.0s)
Shield [1,10](2.7s)
Small Shield [1,6](3.2s)
Tower Shield [0,15](6.4s)
Ring[]
Unless noted, rings do not offer any DV or PV.
Armored Ring (PV)
Composite Ring (+weapon damage)
Decorative Ring
Engagement Ring
Ring
Aurora Ring (DV,PV, Resist Sound ##, and protection from weather)
Speed ring (Increase Speed 9~28)
Arm[]
Composite Gauntlets (4,1) [1,7](3.5s)
Gloves (4,0) [2,4](1.2s)
Light Gloves (2,0) [1,5](0.5s)
Plate Gauntlets (3,2) [1,9](4.8s)
Thick Gauntlets (2,0) [1,6](2.9s)
Decorated Gloves (6,1) [3,8](1.8s)
Waist[]
Composite Girdle [2,4](1.7s)
Plate Girdle [1,8](3.7s)
Girdle [1,3](2.4s)
Legs[]
Shoes [1,2](0.6s)
Boots [2,3](1.2s)
Armored Boots [0,7](3.7s)
Composite boots [0,7](1.9s)
Heavy boots [0,4](2.5s)
Seven league boots (improves travel progress, +10 speed)
Tight boots [3,4](1.7s)
???
Differences in Elona+[]
In Elona+, enchanting/blessing also increases DV by 2.
In the Elona+ 1.15 patch, weapons and armor have an innate bonus based on their specific type. This does not apply to unique versions of these armors. Armor types that already had a bonus remain unchanged, but are still included in this chart. For example, wings have their float bonus and so have no additional bonuses. Because the game is being regularly updated, these bonuses may end up being changed over time.
The following chart reflects values in version 1.17.
Classification | Type | Enchantment bonus |
---|---|---|
Head |
Magic Hat | Casting [##] (+6) |
Fairy Hat | Protection from mutation | |
Feather Hat | Performer [##] (+6) | |
Helm | Tactics [##] (+6) | |
Heavy Helm | Weight Lifting [##] (+6) | |
Knight Helm | Will +5 | |
Composite Helm | Constitution +5 | |
Neck |
Bejeweled Amulet | Magic Device [##] (+6) |
Charm | Healing [##] (+6) | |
Decorative Amulet | Mind resistance [##] (+50) | |
Engagement Amulet | Will +5 | |
Neck Guard | Medium Armor [##] (+6) | |
Peridot | Jeweler [##] (+6) | |
Talisman | Magic +5 | |
Back |
Armored Cloak | Fire resistance [##] (+50) |
Cloak | Stealth [##] (+8) | |
Light Cloak | Evasion [##] (+6) | |
Feather | Floating | |
Wing | Floating | |
Vindale Cloak | Protection from etherwind | |
Body |
Banded Mail | Constitution +5 |
Breastplate | Protection from fear | |
Breast Plate | Light Armor [##] (+6) | |
Plate Mail | Maintains constitution | |
Bulletproof Jacket | Perception +5 | |
Chain Mail | Maintains dexterity | |
Coat | Cold resistance [##] (+50) | |
Composite Mail | Dexterity +5 | |
Light Mail | Greater Evasion [##] (+6) | |
Ring Mail | Heavy Armor [##] (+6) | |
Robe | Alchemy [##] (+6) | |
Pope Robe | Magic Capacity [##] (+6) | |
Shield |
Kite Shield | Constitution +5 |
Knight Shield | Will +5 | |
Large Shield | Dexterity +5 | |
Round Shield | Blunt [##] (+8) | |
Shield | Long Sword [##] (+8) | |
Small Shield | Axe [##] (+8) | |
Tower Shield | Strength +5 | |
Ring |
Armored Ring | Tailoring [##] (+6) |
Composite Ring | Light Armor [##] (+6) | |
Decorative Ring | Darkness resistance [##] (+50) | |
Engagement Ring | Charisma +5 | |
Ring | Constitution +5 | |
Aurora Ring | Sound resistance [##] (+50)
Negates bad weather confusion | |
Speed Ring | Speed +(varied amount) | |
Arm |
Composite Gauntlets | Shield [##] (+6) |
Gloves | Throwing [##] (+6) | |
Light Gloves | Pickpocket [##] (+5) | |
Plate Gauntlets | Constitution +5 | |
Thick Gauntlets | Martial Arts [##] (+6) | |
Decorated Gloves | Dexterity +5 | |
Waist |
Composite Girdle | Medium Armor [##] (+6) |
Plate Girdle | Constitution +5 | |
Girdle | Cold resistance [##] (+50) | |
Legs |
Shoes | Speed +5 |
Boots | Traveling [##] (+6) | |
Armored boots | Constitution +5 | |
Composite boots | Martial Arts [##] (+6) | |
Heavy boots | Mining [##] (+6) | |
Seven league boots |
Speeds up travel [#####+] Hidden speed boost (+11) | |
Tight Boots | Negotiation [##] (+6) |
Omake Overhaul[]
Omake overhaul changes bonuses to armor classes, lighter armors are stealthier and heavier armors are heavier and more powerful.
Medium and heavy armor deal more damage.
- Medium Armor: +10%
- Heavy Armor: +20%
High armor skill on Medium and Heavy armor will very rarely reduce damage received. (This effect also applies to damage received from magic; )
- Medium Armor: Halves damage received. If damage received is equal to or greater than the current HP, character will hang on with 1 HP remaining.
- {character} block{s} the attack!
- Heavy Armor: Nullifies damage received.
- The attack glances off your armor!
Some penalties are applied when wearing heavier armors
- Medium Armor: Reduces speed by 15% (minimum 5%).
- Heavy Armor: Reduces speed by 30% (minimum 10%). Reduces stamina by 15% (minimum 5%).
Higher Armor skill reduces penalties. At Armor skill is at 50 or more, the lowest possible penalty will be applied.
Type | Damage bonus | Speed min/max | Stamina min/max | Rare damage reduction | Stealthiness |
---|---|---|---|---|---|
Light | 0% | 0%/0% | 0%/0% | 0% No reduction | Large bonus |
Medium | 10% | -5%/-15% | 0%/0% | 50% Reduction, survives lethal. | Slight bonus |
Heavy | 20% | -10%/-30% | -5%/-15% | 100% Nullifies damage received. | No changes |
NPCs have slightly lower chance to proc damage reduction than players.
NPCs receive the bonus damage and speed at 1/3 the strength compared to the player.
NPCs wearing heavy armor simply have a chance to fail their Special Actions.
NPCs gain the nude armor bonuses. Naturally naked NPCs like golems and bats included.
Riding[]
While riding, PC still receives speed penalty when wearing medium or heavy armor. However, riding skill will be used instead of its respective armor skills to decrease speed penalty received.
If pet being ridden has weight lifting skill of 50 or more, the lowest possible penalty will be applied.
Natural Armor[]
Wearing no armor (including shields) will grant DV and PV based on their race and scaling with character level.
See Races for details
au naturel!!!