Due to not so recent developments in my personal and professional life, I won't be able to continue the development of E+C, thanks to everybody that contributed this project.
At this time, I'm unsure if Anna will be coming back to provide new versions/updates, I left her a message, however.
Sorry for being somewhat abrupt on the news, and I hope somebody else continues updating the game.
Wish you all the best, and good luck.
Haven't had much time to work on E+C as of late, but do share your save and I'll take a look, might have an idea what could be causing it already, but will be easier to test with a save set up for it.
Good to know you managed to find a "fix" for it.
About npcs/items, we don't add or change anything related to them specifically, since that would break compatibility with vanilla E+ or otherwise diverge from it.
Ok, so what I did was buy all cargo from Vernis, sell them 1 item back. Get it down to 11 hours to restock, leave the city and pass time on the world map. Then I re-entered the city and checked their stock, the item I sold was gone and they have a completely new inventory. So I would say yes on both accounts, time is passing normally outside the city and they are restocking properly from what I could see. It might be that those npcs are bugged, would you mind making a backup of your save and trying to reload the city to see if those npcs are re-created and work properly?
Quote: The Furnace furniture found in several towns is misspelt as "Furnance".
Thanks, will be fixed in the next release.
Amariithynar wrote: Seems like cargo merchants never restock their goods? My restock timers have been locked to 168 hours since I started the game. Character created on fresh install of 1.89.3, same issue.
I couldn't replicate this at all, old saves or new, wizard mode or not. It is 168 hours when generated and as time passes it decreases and restock as expected here.
Quote: May I ask if you would consider backporting the translations of the E+CG(FU) version (if permission can be obtained of course) ? The story really adds to the game, and unless I'm mistaken, E+C still misses some parts of it (I recently played E+CGFU and I noted several cutscenes not appearing in E+C).
In any case, thank you very much for your continued work on E+C. I'm enjoying it tremendously, my favorite rogue-like for sure.
I will take a look when I got some more free time, not sure I'll be able to use the mentioned translations, but we'll see.
Quote: As per the latest posts I've made on the Food page, "Imo" (means "tuber", also "taro") should probably be renamed to "Taro" (https://elona.fandom.com/wiki/Food#comm-30658), "Qucche" (corrupted translation of the Quetsche cultivar of plum (https://fr.wikipedia.org/wiki/Quetsche)) should probably be renamed to "Plum" (https://elona.fandom.com/wiki/Food#comm-30636 & https://elona.fandom.com/wiki/Food#comm-30656), and "Lecche" (corrupted translation of either Lecho or Leccio) should probably be renamed to "Olive" (https://elona.fandom.com/wiki/Food#comm-30617).
Thanks, those make much more sense to me as well. I'll working on renaming those for the next release.
Latest Version: E+C 1.89.3
Notes for the latest version:
Latest Version: E+C 1.89.2
Notes for the latest version:
Latest Version: E+C 1.89.1
Notes for the latest version:
Quote: Okay then. Do you know anything considering Elona Server? I looked at thread somewhere here, everything is not working now. As far as I know Ano disabled function to connect to external server, but I think that you removed that function. If there is any good piece of information how to install server and manage it - please help.
The network stuff as far as I can remember are there as they are in E+ itself. I don't really have any experience with the server-side of this, was never of much interest to me since I always disabled network regardless. That project was being worked on by another person, so I have no actual information on it.
Quote: Oh, the Silver Kentaurs has the action (If you use Silver Kentaurs with the standard ai, it will use it sometimes), but you can't put it on the parameters with the Custom AI. It doesn't show up in the list for some reason.
Did you reinitialize its actions in the custom ai menu? That will refresh them.
2607:FCC8:92C0:6A00:BCB6:50D9:F11:6DDA wrote: Feature request: since the negotiation feats now add a pacifist mode, how about adding in an option to disable bump attacks? So, you don't accidentally explode things by walking into them.
I'll look into adding that option.
Quote: So, I've been playing Elona+ Custom for some time now and been wondering... I'm level 31 right now and I still have my pets from 1-8 levels and I've gotten attached to them. Is there anyway to teach pet spells that you have not learned yourself? (snip...)
I have no plans to change how custom AI works at this point in time, I invite Anna to give it a go in case she feels that is necessary, personally I think it works fine as it is now.
Quote: Bloodyshade
How can I contact you?
Here or through my wall should be enough for most things.
Latest Version: E+C 1.88R.2
Notes for the latest version:
Latest Version: E+C 1.88R.1
Notes for the latest version:
Latest Version: E+C 1.87.1
Notes for the latest version:
2400:4052:2F00:700:710F:4627:7FB6:194 wrote:
Thank you for your reply.
I am poor at English, so I prepared images.
https://i.imgur.com/Rg2Gzbu.jpg
It is not affected by PV increase due to shield skill.
Casting success rate decreases, Dual Wield skill increases.
I verified it with another save and confirmed that the reproducibility is 100%.
バグレポートをありがとうございました。 スクリーンショットは問題を理解するのを簡単にしました。 次のバージョンで修正される予定です。
2400:4052:2F00:700:71C8:760F:9D21:30ED wrote:
Could you clarify this bug a bit more? You say shield skills, are you talking about "Shield Bash"? Otherwise, in what way exactly do you notice it not being affected by the shield skill? An example would be very much welcomed so I can more quickly find the issue.
Seems like wikia logged me off after their name change, the post above is mine.
Tell me about it, this has to be the weirdest non-esoteric programming language I've worked with thus far. Too bad I really don't have the time to dedicate to porting this to C or python, which I'd much rather prefer, but I can only do so much with the time I have already :(
Nice find mate, seems like hsp doesn't even have booleans, must be a define in the original source too. Btw the compare you can leave as just '=', as in that specific syntax it works as comparison (check cfgRead for example). Won't do another update right now because this is just a minor inconvenience for the most part, will be added to the next release though, thanks again.
Latest Version: E+C 1.86.1
Notes for the latest version: