[Skill groups that a day can have]
- Training-day
- Weight Lifting, Healing, Meditation, Magic Capacity, Heavy Armor, Medium Armor, Light Armor, Faith experience is tripled.
- Combat-day
- The 12 weapon skills, Tactics, Dual Wield, Two Hand, Shield, Evasion, Eye of Mind, Greater Evasion, Marksman experience is tripled.
- Jobs-day
- Negotiation, Investing, Carpentry, Tailoring, Alchemy, Jeweler, Gardening, Performing, Cooking, Fishing, Pickpocket experience is tripled.
- Exploration-day
- Stealth, Lock Picking, Detection, Mining, Disarm Trap, Traveling, Swimming, Riding experience is tripled.
- Study-day
- Literacy, Gene engineer, Anatomy, Analysis, Memorization, Casting, Magic Device, Control Magic experience is tripled.
- One of these groups is picked at random when the day changes.
- However, if the condition listed below has already been met for the selected group, it will attempt to pick a random group again, but only once.
[The 7 DESTINY triggers]
- When the sum of experience earned for a group of skills by the player and all pets is above a threshold, +1 letter is gained for its corresponding group.
- The experience earned for a group is tripled when it's that group's day. Experience gained from Traveling is also counted, so these conditions are easily met if you have a lot of pets with high potentials but lots of room to grow. (This should be when the player lacks equipment the most.)
- Clearing at least 1 random Nefia grants +1 letter.
- Sleeping 3 times grants +1 letter.
- All conditions will be met eventually even if the player makes progress at a slow pace, unless it's a solo run and the player doesn't touch significant parts of the game. Which wouldn't be too bad either, since solo runs don't lack equipment as badly as large parties anyway.
- When all 7 letters in DESTINY are displayed in the top left corner and the player character enters a newly-generated random Nefia floor, a sound effect will play, "You felt destiny on this floor...!" will display, 3 Godly pieces of equipment will be placed on the tile with gold pieces in the current floor, and all triggers reset. This will not happen on floors that do not have the gold piece tiles.
- Grabbing these equips and clearing that Nefia while you're at it will cause the corresponding trigger to get activated again, as well as give debris for more skill experience.
[Analysis counter mechanics]
- Counter increases by a greater amount when evading a regular attack than when getting hit by it. There is a cap of 100 on it.
- The higher the receiver's Analysis skill compared to the attacker's Analysis skill, the greater the increase in the counter.
- When counter is less than 100, it gives a small amount of Analysis skill experience. When counter is greater than 1, it gives a small amount of Memorization experience.
- However, Continuous attack, Knockout, Shadow rush, Fire a volley, and critical hits will not increase the counter.
- Analysis counter is shared by all allied characters.
- It would be weird for characters of different factions to share their analysis, so non-allied characters will not analyze.
[New special actions]
- Advanced Casting
- Learned upon leveling up with Memorization skill level 10 or greater and Casting skill level 10 or greater.
- Use it to activate Adv-Cast status for the player character. Use it again to disable.
- When affected by Adv-Cast, casting difficulty and spell experience earned is tripled.
- It does not increase spell experience earned from magic practice.
- Data scan
- Learned upon leveling up with at least Analysis skill level 30. Gives a buff of the same name when used.
- When characters other than a character with the buff gets attacked, they will contribute more times to the analysis counter, making it go up quicker. However, the character with the buff will have his SP decreased by 2.
- When doing a regular attack, the effective accuracy and evade will also be displayed in the log while the buff is active.
- The accuracy will then be rolled against the evade. These values are not displayed for critical hits which are guaranteed to hit anyway or when the attack is evaded by special means.
- Using Data scan when the buff is active will get rid of the buff.
- When NPCs have the buff and the player uses it, the player character will be buffed and NPCs will have the buff removed.
- Of the existing NPCs, lothrian agent, metal zilla, <Melget> the informer, <Mobile Communication Equipment>, and doctor <Gavela> now use this special action. (Only if they are spawned in this version.)
- Pets with this will have a chance of using it when their SP is 80% or higher.
- When used by non-allied NPCs, they will not buff themselves, instead resetting the analysis counter for themselves to 0. They will have a chance to use it when the analysis counter is 50 or greater.
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